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C3G Project A Place to gather C3G threads without interfering with other Marvel Customs creation |
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Re: Public Design Post
Thanks I am not quite sure how initiative boost represents his ability to detect mutants, but out of the two I like it best as a power. So I'll work on that any one else have any ideas feel free
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Re: Public Design Post
Quote:
X-Factor Detection Friendly figures do not need clear sight on Mutant figures within X spaces of Caliban regardless of any obstacles such as Ruins that may be in the way. Friendly figures may not target a figure for an attack using this power. I also don't see the need for it. Especially since Apoc can still make him a Horseman. |
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Re: Public Design Post
Sooo ... am I correct that you guys now have the needed number of points ready to spend to open up a new public thread?
![]() If so, TrollBrute's got some work to do! C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
It looks like it Bats. I would like to wait and see if we can get a few more pledges to help out All Your Pie but yes it looks good.
![]() A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Thought I would just share why I deigned Caliban as a horseman. My reasoning was two fold, one I wanted to do it for I assume the same reason they made Archangel a horseman. Yes Apocalypse could just make him one but this way you can draft him and four mutants and have five figures all benifiting from being horseman. The second reason is that Caliban and horseman Caliban are different. When Apocalypse made him Death he augmented him and he got additional powers. Then he got another new power when Apocalypse made him Pestilance. Now I havent read anything with him post horseman so I don't know if he kept them. Because of this in my mind there are three Caliban pre-horseman, Death, and Pestilance. Each with a difference to their abilities. My favorite, power wise is Pestilance but I couldn't figure out how to work in his power, so I went with my second favorite Death.
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Re: Public Design Post
I pledged 15. Arch-ville 2. And All Your Pie offered the remaining 23. So whatever you pledge we can take away from All Your Pie.
If you want to pledge a large amount perhaps I could cut back my pledge a bit. You, me and Pie at 13 apiece plus one from Arch-Ville would set us straight. I think someone else said they would be willing to donate also. I figured we could wait a day or two and see if anyone else wanted to join in. All in all it looks like this is a go! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Quote:
X-FACTOR DETECTION If there is at least one Order Marker on this Army Card at the start of the round, you may add 1 to your initiative roll for every opponent's Mutant figure within 8 spaces of Caliban, up to a maximum of +6. |
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Re: Public Design Post
darkraptor, here is something I found about Caliban's powers on Comicvine, don't know if it can help you or not:
After Apocalypse's transformation, Caliban was physically larger and stronger with savage claws. His strength would increase to superhuman levels as his adrenaline increased. He could also absorb fear-generated psionic energy from others and redirect that energy back at them. In addition to this, I've read that Caliban can get Superstrength from absorbing fear. |
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