|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#3817
|
||||
|
||||
Re: The Pre-SoV Workshop
I have been contemplating Olog over the last few weeks and I have made changes to him. The powers are similar to the origional but I personaly prefer these new ones. I still need to test him with the new powers, but just wanted to see what people thought.
Long live heroscape |
#3818
|
||||
|
||||
Re: The Pre-SoV Workshop
Well met!
Quote:
Here's what he looks like. Rush out, hit hard and die.
|
#3819
|
||||
|
||||
Re: The Pre-SoV Workshop
I think at 50 Points he's actually been powered up so that he's less interesting than he would have been were he lower. I thought he was cooler as an ambush predator who can't really take hits.
|
#3820
|
||||
|
||||
Re: The Pre-SoV Workshop
He still is a ambush predator and can't survive that long. I think at a lower price he was too powerful with the bonding and wasn't as fun to play in non bonding armies.
Long live heroscape |
#3821
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#3822
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Moving any figures in your army, as you currently have it, is also way too powerful. Move Raelin for free? Hard pass. I strongly recommend limiting it to Ullar, probably Ullar squad figures (because Theracus). It's thematic and restrained, doesn't require considering every figure in the game to see where her power level is, and doesn't limit future design space. Also, LO has a good point about the name "A Soldier's Endurance." Perhaps something to call into her nature as valiant leader would help, such as "Valiant Push/Assault." Quote:
(Edit - Looking at her power set again, I think it would be worth considering dropping Sonic Sword SA to 3 Attack to give some gameplay choice between using it vs her normal attack.) As for pricing, I think Rania is looking to land somewhere in the 130-150 range (assuming the Ullar restriction), and Demetria is probably somewhere 110-130. Isn't that what he is right now? Stats-wise, I mean. I do think his price could come down to as low as 35 potentially, comparing him with other similar figures in that point range like Maltis Tez and Siiv. (Or upping the power to Ambush 3 would be interesting and probably make him worth 50 or a tad more.) Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#3823
|
||||
|
||||
Re: The Pre-SoV Workshop
Well met!
Arrrgh! OK. I hear you, and take all your points. RANIA REYJYRE General Ullar Unique Hero Species Elf Class Warlord Personality Valiant Size Medium 5 Life 5 Move 5 Range 1 Attack 4 Defense 4 Points 130 VALIANT CHARGE After moving and attacking with Rania, you may reveal the X Marker and move Rania up to 3 additional spaces and attack one additional time. Rania will take any leaving engagement attacks when moving with Valiant Charge. ULLAR BATTLE CRY After Rania destroys an opponent's figure with a normal attack, you may move 3 squad figures you control who follow Ullar up to 3 spaces each. DEMETRIA REYJYRE General Utgar Unique Hero Species Undead Class Warrior Personality Terrifying Medium 5 Life 5 Move 5 Range 1 Attack 4 Defense 4 Points 130 LIFE DRAIN Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.SONIC SWORD Range 1, Attack 3 Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures. ENSLAVE 17 When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card. |
#3824
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3825
|
||||
|
||||
Re: The Pre-SoV Workshop
Rania
I can't say that I'm very excited to see even more bonding options for the Romans. They really don't need help. They already have plenty of options. Looking at the rest of the design... I like Ullar's Battle Cry, and I like the direction to limit it to Ullar, and Squad Figures. Valiant Charge is interesting, but since Rania doesn't any form of disengage, you don't need to include the "will take any leaving engagement attacks" in the ability. I feel like Valiant Charge should just be a another turn. I don't see a compelling reason that she should only move 3 spaces, and not her full 5. If you want to keep it at 5, then consider this alternate idea for the design: Quote:
Demetria I like the overall design, though it feels a little boring to have even stats on this design. It might also be a bit under priced. I haven't played her so maybe I'm overestimating her, but Life Drain with a multi-target attack sounds pretty good. With Life Drain, you really want to use Sonic Sword as much as possible, unless you're fighting a lot of high defense heros, just because the ability to affect two figures at once is really good when coupled with Life Drain. I don't feel like there's a good motivation to use her Normal attack most of the time. Sonic sword is essentially two attacks at 3 dice, and that will win over 1 attack of 4 almost every time there's two figure's next to each other. I would consider lowering the defense to 3, and the attack to 5. It's okay if she has less defense, and takes more damage, because she can heal it back, but it also keeps her in check, by making it easier to take her down despite the heals. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3826
|
||||
|
||||
Re: The Pre-SoV Workshop
Well met!
"Rania Looking at the rest of the design... I like Ullar's Battle Cry, and I like the direction to limit it to Ullar, and Squad Figures. Valiant Charge is interesting, but since Rania doesn't any form of disengage, you don't need to include the "will take any leaving engagement attacks" in the ability. I feel like Valiant Charge should just be a another turn. I don't see a compelling reason that she should only move 3 spaces, and not her full 5. If you want to keep it at 5, then consider this alternate idea for the design: Quote:
I hear you. Doing a bit of juggling with your various suggestions: RANIA REYJYRE General Ullar Unique Hero Species Elf Class Soldier Personality Valiant Size Medium 5 Life 5 Move 5 Range 1 Attack 4 Defense 4 Points 130 ULLAR'S CHARGE When Rania destroys a figure, you may move Rania and 3 squad figures you control who follow Ullar up to 3 spaces each. DIVINE MISSION When revealing an order marker on Rania's card, after taking Rania's turn, you may reveal the "X" order marker that is on Rania's card and take another turn with Rania. During this additional turn, Rania adds 2 to her normal attack against Undead figures. No more Warlord, back to Soldiering, but she's still a leader. I like Divine Mission here as it is another link to Demetria (+2 attack against her). Without Disengage, +3 movement through wounding in what is now Ullar's Charge isn't worth separate wording. The potential synergy between Divine Mission and Ullar's Charge is fascinating. "Demetria I like the overall design, though it feels a little boring to have even stats on this design. It might also be a bit under priced. I haven't played her so maybe I'm overestimating her, but Life Drain with a multi-target attack sounds pretty good. With Life Drain, you really want to use Sonic Sword as much as possible, unless you're fighting a lot of high defense heros, just because the ability to affect two figures at once is really good when coupled with Life Drain. I don't feel like there's a good motivation to use her Normal attack most of the time. Sonic sword is essentially two attacks at 3 dice, and that will win over 1 attack of 4 almost every time there's two figure's next to each other. I would consider lowering the defense to 3, and the attack to 5. It's okay if she has less defense, and takes more damage, because she can heal it back, but it also keeps her in check, by making it easier to take her down despite the heals." No problem with these changes. DEMETRIA REYJYRE General Utgar Unique Hero Species Undead Class Warrior Personality Terrifying Medium 5 Life 5 Move 5 Range 1 Attack 5 Defense 3 Points 130 LIFE DRAIN Each time Demetria destroys a figure, you may remove a wound from this Army Card. Demetria cannot Life Drain destructible objects.SONIC SWORD Range 1, Attack 3 Choose a figure to attack. You may also choose another figure adjacent to the targeted figure to be affected by Sonic Sword. Roll attack dice once for both figures. ENSLAVE 17 When revealing an order marker on Demetria, after taking Demetria's turn, you may choose any Unique Hero figure within 4 spaces of Demetria. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and innediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card. |
#3827
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
@kolakoski , you keep making a bunch of changes each time someone says anything about your design. I think you're bending a little too quickly to each person before there's any further feedback about it, and it makes giving feedback on your designs hard since they change so quickly. I do like the 5/3 change to Demetria. I thought Rania was in a great place. That's all I'll say for now, I think you should be more loyal to the vision you have for your designs than to the feedback who don't have the inside vision you have (including myself). (And if I'm wrong and you feel like you are getting to where you want the designs to be, feel free to ignore this.) Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#3828
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
My suggestion on an SoV submission process: 1) design the unit how YOU want it in your customs thread 2) look for feedback and workshopping in YOUR customs thread 3) playtest your Version of the unit 2-3 times 4) make adjustments as needed and ask for feedback in YOUR thread until you come to a point where you like it 5) playtest it another 2-3 more times 6) repeat #4 and #5 as much as you feel it’s needed 7) THEN come to the Pre-SoV workshop with a clear vision and some testing to back up the design. Doing this will make it a lot easier for people to give good honest feedback and help you refine a design. repeat #4&5 as needed until the design is at a point where you as the designer can say it’s ready to Submit. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |