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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old March 30th, 2010, 04:06 PM
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Re: Thor - Design Phase

Here's a question ... does he need Shields of Valor? Maybe he works just fine with 8 life and 7 defense (he'd still be tougher than Hulk - and have possibly better offensive potential with his powers). I think he'd be around 400ish and maybe more with his crowd control/range abilities of his special attack.

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  #14  
Old March 30th, 2010, 04:06 PM
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Re: Thor - Design Phase

Got some wording ideas for you...

THUNDER STRIKE
Instead of attacking, you may roll the 20-sided die for all figures within 2 spaces of Thor. If you roll 16 or higher, place up to 6 Wound Markers between any of those figure's cards. Thunder Strike may only be used once per game.

Reducing the possible damage that attack could do might help reduce the cost a little. Just an idea.

MJOLNIR THROW SPECIAL ATTACK
Range 1 + Special. Attack 4.
All figures adjacent to Thor are affected by Mjolnir Throw Special Attack. Roll attack dice once for all adjacent figures. Choose a figure to attack within 6 clear line spaces of Thor and attack one additional time. Each figure rolls defense dice separately.

Maybe that will help, or at least put you into a new thought process.
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  #15  
Old March 30th, 2010, 04:22 PM
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Re: Thor - Design Phase

I am very excited about this custom. I love what you have for Thunder Strike. Although, since it is presumably a lightning attack, shouldn't it be called Lightning Strike? Also, Wolfhunter's idea for the 6 wounds being spread out is kinda cool.

More on this later...
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  #16  
Old March 30th, 2010, 04:29 PM
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Re: Thor - Design Phase

Meh ... since Thunderstrike can only be used once per game, I really don't mind the power level of it as is.
That said, Wulfhunter's wording for the hammer throw SA, is a big improvement. Looks sharp!

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  #17  
Old March 30th, 2010, 04:33 PM
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Re: Thor - Design Phase

I agree with Bats. As a once a game power, I don't mind it being powerful.
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  #18  
Old March 30th, 2010, 04:37 PM
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Re: Thor - Design Phase

I personally like both suggestions made by Wulfhunter. I am not crazy about the idea of Thor using this to possibly decimate WW and Supes and oneshot kill Hal all on the same turn. That is over a thousand points of figures he could nearly take out. If were to lead with this and then have no damage himself I think he coudl take them all out. Especially since its a place wounds, not attack thing, it would bypass GL's marker power and Green Shield. Just my

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  #19  
Old March 30th, 2010, 04:40 PM
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Re: Thor - Design Phase

Quote:
Originally Posted by Balantai View Post
I agree with Bats. As a once a game power, I don't mind it being powerful.
Yeah, I can get behind that.

Last edited by Griffin; March 30th, 2010 at 04:42 PM. Reason: Spidey makes a convincing argument
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  #20  
Old March 30th, 2010, 04:44 PM
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Re: Thor - Design Phase

Quote:
Originally Posted by Spidey'tilIDie View Post
I personally like both suggestions made by Wulfhunter. I am not crazy about the idea of Thor using this to possibly decimate WW and Supes and oneshot kill Hal all on the same turn. That is over a thousand points of figures he could nearly take out. If were to lead with this and then have no damage himself I think he coudl take them all out. Especially since its a place wounds, not attack thing, it would bypass GL's marker power and Green Shield. Just my
Dang, that makes some since. However, the power is a one time use only, and is a D20 based power. Also, Thor could decide to place all 6 wounds on Superman, so either way your concern that he could destroy too much too fast would not be addressed in either direction.
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  #21  
Old March 30th, 2010, 04:47 PM
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Re: Thor - Design Phase

We can keep it powerful without making it game-breaking. What about "on a 16 or higher...may roll 4 unblockable attack dice..."?
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  #22  
Old March 30th, 2010, 04:51 PM
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Re: Thor - Design Phase

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Spidey'tilIDie View Post
I personally like both suggestions made by Wulfhunter. I am not crazy about the idea of Thor using this to possibly decimate WW and Supes and oneshot kill Hal all on the same turn. That is over a thousand points of figures he could nearly take out. If were to lead with this and then have no damage himself I think he coudl take them all out. Especially since its a place wounds, not attack thing, it would bypass GL's marker power and Green Shield. Just my
Dang, that makes some since. However, the power is a one time use only, and is a D20 based power. Also, Thor could decide to place all 6 wounds on Superman, so either way your concern that he could destroy too much too fast would not be addressed in either direction.
Well, yeah, but he wouldn't be able to decimate a 1000 points worht of figures, just mostly kill Superman, which I am OK with. Especially on a d-20 power.

Quote:
Originally Posted by Balantai View Post
We can keep it powerful without making it game-breaking. What about "on a 16 or higher...may roll 4 unblockable attack dice..."?
I like this even better. Realistically, why would you ever put less than 4 wounds as it is currently written? This puts an element of chance in it, which to me is the second key component to Heroscape, right behind strategy.

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  #23  
Old March 30th, 2010, 04:52 PM
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Re: Thor - Design Phase

Quote:
Originally Posted by wulfhunter667 View Post
Got some wording ideas for you...

THUNDER STRIKE
Instead of attacking, you may roll the 20-sided die for all figures within 2 spaces of Thor. If you roll 16 or higher, you may place up to 6 Wound Markers between among any of those figure's cards. Thunder Strike may only be used once per game.

Reducing the possible damage that attack could do might help reduce the cost a little. Just an idea.

MJOLNIR THROW SPECIAL ATTACK
Range 1 + Special. Attack 4.
All figures adjacent to Thor are affected by Mjolnir Throw Special Attack. Roll attack dice once for all adjacent figures. Choose a figure to attack within 6 clear line sight spaces of Thor and attack one additional time. Each figure rolls defense dice separately.


Maybe that will help, or at least put you into a new thought process.

Questions: With THUNDER STRIKE, are you rolling the 20-sided die once for all figures collectively, or once for each figure separately? As it is worded now, it seems unclear. Without the "you may," you could be forced to put Wound Markers on your own figures cards.

With MJOLNIR THROW SPECIAL ATTACK, does he need LOS on the non-adjacent figure?

I know that I do not know.
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  #24  
Old March 30th, 2010, 05:04 PM
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Re: Thor - Design Phase

I think THUNDER STRIKE with 4 autowounds to all figures within range is a bit too much (see Spidey's Post for his genius explanation), but I think 6 wounds divided amount them wouldn't be too bad.
I also think that Balantai makes an excellent argument about SHIELD OF VALOR being a bit much at 6, but reasonable at 5.

Besides those 2 things I very much like how this card is going and I am eager to play/playtest it in the future.

All I can think about thought this thread is Hulk vs Thor. I love that movie.

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