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AotV Customs A place for Arena of the Valkyrie Customs |
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#145
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
Quote:
As for Unstable, I don't like "a space that was adjacent," because spaces can't be adjacent (exception for same-level). Again, flameslayer's version works much better. It removes the "fall to the side" aspect, but I personally don't think that's worth keeping with the rules troubles. I'm not sure I like the "move 1" wording now that I see it. I worry you need to know your rules fairly well to understand what that means and the implications (and that Scaling can't be used with it). But it does allow a figure to fall off onto a space much lower than the pillar, which makes sense thematically. |
#146
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#147
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
Played a couple of scenarios with these things. In one game, used Omnicron Snipers and the other, the Airborne Elite. Both games were shutouts as soon as those guys got on the pillars. Although I know it’ll be impossible to prevent some units from being too strong here, I think we can try to tune the effectiveness. My current guess is lowering the defense on these things to 3.
Oh, I should note that these games weren’t really for competitive play. I was just messing around with scenario ideas. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#148
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
3 Defense sounds like the perfect dial to tweak if we need to. Airborne have always been the most dangerous thing you can do with pillars (well, now there's Moltenclaw, too, but he's only 1 figure and doesn't have 8 Range).
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#149
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
That sounds good to me.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#150
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
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#151
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
I'm fine with that quirk.
Figures could also move to an adjacent cliff or ledge that's closer than the ground is to avoid falling damage, correct? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#152
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
Yes
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#153
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
I see no reason not to allow all that.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#154
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
New to this very exciting project, but has the case of being surrounded been addressed? For instance, you wound the tower but there is no adjacent space for the figure on top to move to?
And going back to an earlier comment, would being able to attack figures on other crypoliths be thematic by simultaneously occupying two realities (ie a Knight of Weston on one Crypolith could attack a Krav Maga on another) |
#155
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
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This is probably a question best reserved for @Scytale , but perhaps we'll need to add wording that the figure must move 1 space if possible? Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#156
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Re: [Pod 0] Pillar of Hár (Crypolith) - Editing
Quote:
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