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  #121  
Old January 4th, 2010, 06:00 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

I just uploaded an updated beta version that now has the new "Fire Blast 2 then 4" strategy, versus squads, where you use Fire Blast 2 until the enemy is down to one full squad or less.
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  #122  
Old January 4th, 2010, 07:42 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

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Originally Posted by mathguy View Post
I just uploaded an updated beta version that now has the new "Fire Blast 2 then 4" strategy, versus squads, where you use Fire Blast 2 until the enemy is down to one full squad or less.
Okay, I made another fix to the program that fixes Fire Blast.
(My lazy mistake was that I used the Maul/LethalSting subroutine to check whether all skulls were rolled and forgot that those subroutines automatically did not roll defense dice when all skulls were rolled. - D'oh!) This did not affect calculations where the defense was 0 or 1.
So hopefully everything is working now.
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  #123  
Old January 4th, 2010, 08:04 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

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Are you sure you've got the Feral Troll's "Blood Frenzy 3" working properly? I'm getting some very favorable results for him; much more favorable than I was getting with my simulation engine.
It turns out that I had a simple typo that the drop down menu gave the Feral Troll 4 defense instead of 1. Yikes. It is now fixed.
The numbers output by the matchup calculator are like 1-5% off from yours. I suppose some of this can be explained by initiative rolls. As we know, for powers like Wounded Attack, timing at the switch of rounds can be crucial. I did double check the implementation of Regenerate and Blood Frenzy and they seem correct.


I'm sure you're right that the defense was the issue, not Blood Frenzy. I was just taking a wild guess about what the issue could be.

You're absolutely right that initiative switches can have a huge impact for a figure like the Feral Troll; specifically, the Feral Troll benefits from properly modeling initiative because the "lose first round initiative, win second round initiative" scenario allows the frenzied Troll to get an extra round of attacks in. At the time I was doing those simulations, I was trying to prove the point that the Feral Troll wins a lot of 1-on-1 matchups, so I wasn't too concerned about slightly underestimating its prowess. (Also, I'm lazy. )
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  #124  
Old February 13th, 2010, 03:42 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

D'oh, in a recent game when someone played the Feral Troll for the first time in my gaming group, it was discovered that I had been reading the Feral Troll card wrong. I had thought Blood Frenzy was a Krug-like power; but the Feral Troll gets extra attack dice for wounds on the defender's card as opposed to its own card. Sorry about that. Well, it is fixed now. But any Feral Troll calculations done before today would be incorrect.
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  #125  
Old February 13th, 2010, 03:44 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

That's ok, that's how I played it the first time too. Your shame is just more public.


Wait, now mine is too.

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  #126  
Old February 13th, 2010, 03:50 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

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Originally Posted by Fencerjared View Post
That's ok, that's how I played it the first time too. Your shame is just more public.


Wait, now mine is too.
LoL - But I actually never played it wrong. I only theoryscaped it wrong. (I am sure there are others who have read this card wrong too.)
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  #127  
Old February 13th, 2010, 03:53 PM
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Re: Heroscape matchup calculator (1-3-10 update - D&D, Wave

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Originally Posted by mathguy View Post
Quote:
Originally Posted by Fencerjared View Post
That's ok, that's how I played it the first time too. Your shame is just more public.


Wait, now mine is too.
LoL - But I actually never played it wrong. I only theoryscaped it wrong. (I am sure there are others who have read this card wrong too.)
I did the exact same thing when entering the data into my price calculator. Great minds think alike, fools seldom differ.


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  #128  
Old May 15th, 2010, 01:15 AM
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Re: Heroscape matchup calculator (5-14-10 update)

I have finally implemented all the new abilities from D1 into the calculator (and an old one too - Engagement Strike).
And I have made a new interface that displays explanations of abilities in text bubbles as you mouse over the abilities.
See the first page for the link.
Enjoy!

(Yay that I got this done now that the semester is over.)
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  #129  
Old May 15th, 2010, 03:14 AM
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Re: Heroscape matchup calculator (5-14-10 update)

Thanks Mathguy! The match up calculator rules.

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  #130  
Old May 18th, 2010, 01:04 AM
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Re: Heroscape matchup calculator (5-14-10 update)

Love the matchup calculator. Thanks mathguy.

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Last edited by mrkurtb; May 18th, 2010 at 01:10 AM.
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  #131  
Old June 19th, 2010, 07:03 PM
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Re: Heroscape matchup calculator (5-14-10 update)

NOOOOOOOOOOO!!!!!
The links are not working!!!
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  #132  
Old June 21st, 2010, 08:47 PM
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Re: Heroscape matchup calculator (5-14-10 update)

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Originally Posted by Kaemon Awa 123 View Post
NOOOOOOOOOOO!!!!!
The links are not working!!!
I think that was caused by a power outage (technically a brown out). But as you probably already know, it is up again.

(Edit: Hey, this is my [[100*pi]]-th post.)
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