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Other Miniatures Miniatures games besides Heroscape. |
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#193
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Re: World of warcraft minis game.
I have not found any figure to have a power creep yet. Every combo of figures has had a close game with any other combo. I have never had a game that was a slaughter. It always comes down to the wire. No matter what you play. If you have found it to be one sided with a particular character, you might be playing that character wrong. THere is a lot of loopholes and you have to read your cards very very carefully. Plus you have to read the complete rules from UDE's website. or you will not understand or use the characters correctly. There is much that hasn't been explained. Hopefully the deluxe starters will have an updated and much more informative instruction book.
As for the game. I think it's probably the best mini's game i've ever played. Besides the bases blowing hardcore azz. The mechanics are phenominal. So much strategy involved. It's all about potioning, watching your ticks, your opponents ticks, more than it is about dice rolls. Since you have a 79% success rate on dice rolls, the luck factor is minimized drastically. So it all comes down to how you play. The victory point system balances out everything well, so no matter who you pick, it evens out in the end. So you don't have to worry about draft numbers and what not. Just pick the number of characters each person gets, and away you go. 3 min, your setup and playing. If the base actually stuck in the figure like it should all the time, and they paid more close attention to where the health visual hole was in ratio to the figure. This would be the greatest mini's game ever. It still is, but only by a small %. If the base issue was fixed, it would be by leaps and bounds. Yes I think it's better than Heroscape. I like heroscape....but once you know how to play well, there isn't a lot of options for movement. There is always a similar tactic and correct way to position yourself, and it starts to become repeative over time. And certain figures will always have an advantage over others. WoW doesn't have that. All figures have their strengths and weaknesses, and every figure can kill another figure, if you know how to play him. This is more like chess, where HS is more like checkers. I thought I was wrong once, but I was mistaken. |
#194
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Re: World of warcraft minis game.
Some of the powers for the Super Rares are pretty potent and that is standard fare for a CMG/CCG. I can see that issue being magnified with more expansions. I still like the game but don't want to play competitively since it will turn into who can spend the most to get the super rares.
It would be refreshing to see a CMG/CCG not turn into a rarity race but seriously doubt that will happen since that is the primary force that drives the CMG/CCG sales model. Newb. |
#195
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Re: World of warcraft minis game.
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#196
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Re: World of warcraft minis game.
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actually, the legendaries are not overpowered if your playing the game right. In fact, I think they arn't worth the extra points you have earn. We've used several of them in matchups with other legendarys and without one. It didn't make a differance. The legendary was the downfall of both teams, and responsible for the loss on the games with only one side having one. When you have a character worth 10 honor, that's almost another kill worth of VP points you need right there, and you the other side gets 8 VP points if he kills your legendary. That is a huge point spread. The guy with the small army will benefit hugely on aquiring the land VP's. If you have a 3 man team witha legendary. Say 5 point, 10 point (legend), and a 7 point. That's 22 victory points you need to win. Now the other guy has 4, 6 and 7 points. that's only 17. you kill that legendary once... your already at 9 to win. And believe me, all the legendaries except the pally are squishy. The pally has his drawbacks thou. Now if you score 1 VP point for standing next to a location by tick 5. now your already at 8. That's another legendary kill, or two peon kills. That's a lot easier than having to kill 5 peons, and aquire 2 more location VP's. I thought I was wrong once, but I was mistaken. |
#197
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Re: World of warcraft minis game.
I hope it doesn't continue to be so one-sided against the Legendaries. Perhaps it all just has to do with tactics, effectively blowing down the enemy as quickly as you can with your Legendary's ranged spell(s). I do like how Tyrande can shoot anyone anywhere on the board with her Searing Arrow. I haven't seen the others yet, but I hope I get a Thrall. I haven't even seen his sculpt, or Bolvar for that matter, but Thrall's a big favorite of mine.
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#198
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Re: World of warcraft minis game.
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Offensively he's probably not going to score a lot of kills either. He's got a very good, better than average attack, but he's not the heavy hitter Savin is either. His Crit isn't bad, but relies on his allies taking damage. His unblockable support ability is nice, but probably not as useful as Hodoon's Armor buff or Graccus's damage absorption as far as teamwork is concerned. Basically, Bolvar's best aspect is that everything about him puts a giant bullseye which he can handle. He's powerful, but in a lot of ways I'd rather take Graccus. Graccus is nearly as survivable, costs 3 less honor, doesn't give 8 honor when killed, and even has his own exclusive (for now) action card that acts as a very powerful AoE magic attack. Not only that, but the two strike a nearly identical pose, with Graccus having far larger and more detailed weapons, and more colorful armor to boot. |
#199
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Re: World of warcraft minis game.
I called my local store today, and they finally got the event kits in! Bases, stickers, dice, vinyl mat, and a poster, I won it all 'cos I was the only non-employee participant in the tournament that never happened. I'll claim the bundle tomorrow, hopefully, but I do hope we rake in more players in time to start organized play.
In related news, I finally met a Heroscape player! With any luck we can meet tomorrow at the store to play when I go to pick up my lucre. He posted on here as tricky or something but I don't think he keeps active. We played a couple games on Wednesday afternoon and I got a Sunscale Scytheclaw from him in a trade. Not a bad monster, plus I can use it as Bloodclaw. |
#200
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Re: World of warcraft minis game.
well if you score a tanaris vinyl map. I'll trade a crapload of sealed rares for it. Could get close to completing the set. I already have the winterspring vinyl. Plus i'll throw in a winterspring/tanaris paper map, so you'll still have tanaris to play on. The paper ones are the same size as the vinyls.
I thought I was wrong once, but I was mistaken. |
#201
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Re: World of warcraft minis game.
Hmm, I'll consider your offer; I prefer Winterspring anyway. Also, if you're just out to collect figures (without cards), I'd be willing to trade my Goblin Shredder if I pull another one packaged with the correct cards. I have yet to mail out my Storm Rager cards to the company but I will try to do that this week. However, should I pull a proper Shredder in the pack I buy today (I'll try for a heavy one, so it could happen), I'll just say "to heck with it". Of course, I understand if you would want the cards.
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#202
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Re: World of warcraft minis game.
I no longer need goblin shredder. I have a full set. Hence why I can trade a lot of my doubles for the Tanaris map.
I thought I was wrong once, but I was mistaken. |
#203
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Re: World of warcraft minis game.
Aah, well, congratulations! Unfortunately, I only received a Winterspring map, and no poster. Oh well, I guess they kept the other stuff, if they got it at all (though the lady on the phone said I was to get a poster). I just don't want to be greedy, I'm happy with what I got. The three green dice & bases help a lot.
I like the vinyl, much better than paper, but I don't know about the layout of the Winterspring battleground. Have you played with it? For those who don't have it, the map is huge but all the action is funneled into the middle, as the only VP space is smack-dab in the center. Not only that, but the two Spawn Points are only four spaces away from the VP space each. It would be great in Arena style, but for Battleground style it feels like it will just be another clusterfrack to the center. |