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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #22237  
Old February 6th, 2020, 03:20 PM
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Re: Public Design Workshop

Quote:


NAME = COMPOSITE SUPERMAN
SECRET IDENTITY = JOSEPH MEACH

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ANTAGONIST
PERSONALITY = AGGRESSIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = ???


CHARGED LIGHTNING BOLT SPECIAL ATTACK
Range 6. Attack 6 + Special.
Subtract 1 die from this special attack for each space Composite Superman moved this turn. After attacking with this special attack, Composite Superman may attack one additional time, rolling a number of attack dice equal to the number of skulls rolled for the first attack. Figures with the Electrically Charged special power are not affected by this special attack.

MAGNETIC THROW DEFENSE
If an opponent's figure within 5 clear sight spaces of Composite Superman targets a figure you control for an adjacent or non-adjacent attack, you may roll the 20-sided die. If you roll 14 or higher, the figure cannot attack this turn and you may place it on any empty space within 4 spaces of its current placement. After the figure is placed, it receives a wound. Thrown figures do not take any leaving engagement attacks.

TEMPORARY POWERS
If Order Marker 3 is revealed on any Army Card, all of Composite Superman’s other special powers are negated for the rest of the round and he subtracts 3 from his attack, defense, and move.

SUPER STRENGTH
FLYING
Composite Superman has the power of all the members of the Legion of Super-Heroes. However, his powers are only temporary. That’s all I know about this dude, I just love how silly he looks and how he is somehow completely unrelated to both Batman and Superman.
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  #22238  
Old February 6th, 2020, 03:26 PM
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Re: Public Design Workshop

I feel like someone else has a write up for him.
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  #22239  
Old February 6th, 2020, 03:33 PM
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Re: Public Design Workshop

Quote:

NAME = COMPOSITE SUPERMAN
SECRET IDENTITY = JOSEPH MEACH

SPECIES = METAHUMAN?
UNIQUENESS = UNIQUE HERO
CLASS = ANTAGONIST
PERSONALITY = VENGEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 7
RANGE = 6
ATTACK = 4
DEFENSE = 7

POINTS = ???


TELEPATHY AND INTELLECT
Before moving, you may remove an unrevealed Order Marker from the card and choose one of the following;
  • Inflict a wound on a figure within 6 spaces of Composite Superman.
  • For the rest of the round, whenever you roll the 20-sided die for any special power on this Army Card, you may add or subtract 3 from your roll.

ULTRA-STRENGTH AND LIGHTNING
Add 3 to Composite Superman's attack when attacking an adjacent figure. After attacking a non-adjacent figure without the Electrically Charged special power, you may roll the 20-sided die. If you roll an 8 or higher, you may attack a non-adjacent figure again, rolling a number of attack dice equal to the number of skulls rolled for the previous attack.

MAGNETISM AND BOUNCING
After rolling defense die for Composite Superman, you may roll the 20-sided die. If you roll 13 or higher, you may immediately choose Composite Superman, or if the attacking figure is within 5 clear sight spaces of Composite Superman, you may choose the attacking figure. Place the chosen figure on any space within 4 spaces of its previous placement. Figures moved with this special power will not take any leaving engagement attacks.

SUPER STRENGTH

FLYING
It's ya boy Nobody, duh! I also know I've seen one other take around somewhere.

I'm not entirely sold on my take, and I like yours too. I think I would personally drop temporary powers for something Telepathy based. I think at least giving him the powers of the Legion trinity is a must.
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  #22240  
Old February 6th, 2020, 03:40 PM
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Arch-vile Arch-vile is online now
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Re: Public Design Workshop

I should have known you'd have a write-up for every design related to the Legion. I like that yours goes for adapting 2 Legionnaires per power.
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  #22241  
Old February 6th, 2020, 03:47 PM
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Re: Public Design Workshop

I like the 2-in-1 concept in theory, not entirely sure it comes out clearly in practice. I thin a simpler draft that went for the big 3 Legionnaire's powers with some Superman stats (basically what you have) could get the idea across just as well.
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  #22242  
Old February 7th, 2020, 10:33 PM
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Re: Public Design Workshop

Quote:


NAME = STICK

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SENSEI
PERSONALITY = UNCOMPROMISING

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 160


HARSH SENSEI
At the start of the game you may choose a Unique Hero you control that is an Assassin or has the Blind Warrior special power. When rolling combat dice for a normal or special attack by the chosen Hero, you may re-roll one combat die. After re-rolling a die in this manner, if that attack does not inflict any wounds, the chosen Hero receives one wound.

BLIND WARRIOR
Stick cannot be prevented from choosing a figure to attack by any special power on any Army Card or Glyph. When Stick attacks a figure on a Shadow Tile, that figure does not receive any additional defense dice for the Shadow Tile.

RUTHLESS COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, if Stick is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.
Stick is a member of the Chaste (the good counterpart to the Hand) who trained Daredevil & Elektra. He’s absolutely ruthless, which led Daredevil to call it quits with him.

So I tried to go for a mentor mechanic, like Lady Shiva, Splinter, or Wildcat. The Harsh Sensei is an adaptation of the mechanic Heroclix used. It's meant to be reusable, so you can constantly re-apply the Humbled Marker for rerolls, but it's risky. Thematically it's Stick pushing his mentee way too far. Sometimes the results are great, sometimes Daredevil realizes he's no killer and freezes in battle.

Other more traditional power:

CHASTE SENSEI
At the start of the game you may choose a Unique Hero you control that is an Assassin or has the Blind Warrior special power. After revealing an Order Marker on this card and after taking a turn with Stick, you may move the chosen Hero. While the chosen Hero is within 6 spaces of Stick, the chosen Hero may reroll one die per turn when attacking with a normal or special attack.

Last edited by Arch-vile; October 10th, 2020 at 09:50 AM.
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  #22243  
Old February 7th, 2020, 11:00 PM
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Re: Public Design Workshop

Only thing about the attack boost is it's better for DD (who multiple normal attacks) than Elektra, who I really like the SA on. Of course maybe Elektra will just get a 2.0 card at some point that would like the attack bonus.
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  #22244  
Old February 8th, 2020, 07:12 AM
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Re: Public Design Workshop

Merlyn will love that. Stick and Bane for a static +2 Attack..
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  #22245  
Old February 8th, 2020, 10:47 AM
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Re: Public Design Workshop



*NAME = BRAWN

SPECIES = CYBERTRONIAN
UNIQUENESS = UNIQUE HERO
CLASS = DEMOLITIONS / WARRIOR / BRUISER
PERSONALITY = BRASH / BOLD

SIZE/HEIGHT = LARGE 10

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 7

POINTS = 260-290*

*HUGE SUPER THROW 8*
After attacking, you may choose an adjacent figure that is not small or tiny. Roll the 20-sided die, subtracting 4 from the roll if the chosen figure has the Super Strength special power. If you roll 8 or higher, throw the figure by placing it on any empty space with 4 spaces of Brawn. After the figure is placed, roll two unblockable attack dice for throwing damage. If the figure is thrown onto a level higher than the height of Brawn or onto water, do not roll for throwing damage. The thrown figure will not take any leaving engagement attacks.

*DEMOLITIONS EXPERT*
Destructible objects subtract 2 from their defense dice when attacked by Brawn with an adjacent normal attack.

*ALL TERRAIN VEHICLE*
When moving normally up levels of height to move onto a grass, sand, rock, snow or road space with Brawn, do not count a space for the first level. Brawn is not affected by heavy snow or slippery ice.

*SUPER STRENGTH*

My designs for C3G nomination
My current reward points
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  #22246  
Old February 8th, 2020, 10:49 AM
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Arch-vile Arch-vile is online now
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Re: Public Design Workshop

Quote:
Originally Posted by Yodaking View Post
Only thing about the attack boost is it's better for DD (who multiple normal attacks) than Elektra, who I really like the SA on. Of course maybe Elektra will just get a 2.0 card at some point that would like the attack bonus.
Hmm, maybe switch it to "While Stick’s Trainee is within 6 spaces of Stick, Stick's Trainee may reroll 1 die when attacking with a normal or special attack. Stick's Trainee may not reroll more than 2 dice each turn."

Quote:
Originally Posted by Tornado View Post
Merlyn will love that. Stick and Bane for a static +2 Attack..
That would be a solid combo. Merlyn's kinda weak though so I don't mind him getting a slight boost.
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  #22247  
Old February 8th, 2020, 10:51 AM
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Arch-vile Arch-vile is online now
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Re: Public Design Workshop

Brawn looks pretty fun. Love the idea of him throwing other Huge figures around.
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  #22248  
Old February 8th, 2020, 11:05 AM
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Re: Public Design Workshop



*NAME = WINDCHARGER

SPECIES = CYBERTRONIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR / SOLDIER
PERSONALITY = IMPULSIVE

SIZE/HEIGHT = LARGE 10

LIFE = 5

MOVE = 8
RANGE = 4
ATTACK = 4
DEFENSE = 5

POINTS = 220-250*

*MAGNETIC ATTRACTION*
After moving and instead of attacking, you may choose any number of Cybertronians within 8 spaces of Windcharger and place them 1 or 2 spaces closer to Windcharger if they can be legally placed on that space.

*MAGNETIC REPEL*
After moving and instead of attacking, you may choose any number of Cybertronians within 4 spaces of Windcharger and place them 1 or 2 spaces farther away from Windcharger if they can be legally placed on that space.

*MAGNETIC TEARING*
After moving and instead of attacking, you may choose an adjacent Cybertronian and roll 4 unblockable attack dice. For each blank rolled, Windcharger takes a damage.

*SUPER STRENGTH*

My designs for C3G nomination
My current reward points
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