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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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I'm not entirely sold on my take, and I like yours too. I think I would personally drop temporary powers for something Telepathy based. I think at least giving him the powers of the Legion trinity is a must. |
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Re: Public Design Workshop
I should have known you'd have a write-up for every design related to the Legion. I like that yours goes for adapting 2 Legionnaires per power.
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Re: Public Design Workshop
I like the 2-in-1 concept in theory, not entirely sure it comes out clearly in practice. I thin a simpler draft that went for the big 3 Legionnaire's powers with some Superman stats (basically what you have) could get the idea across just as well.
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Re: Public Design Workshop
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So I tried to go for a mentor mechanic, like Lady Shiva, Splinter, or Wildcat. The Harsh Sensei is an adaptation of the mechanic Heroclix used. It's meant to be reusable, so you can constantly re-apply the Humbled Marker for rerolls, but it's risky. Thematically it's Stick pushing his mentee way too far. Sometimes the results are great, sometimes Daredevil realizes he's no killer and freezes in battle. Other more traditional power: CHASTE SENSEI At the start of the game you may choose a Unique Hero you control that is an Assassin or has the Blind Warrior special power. After revealing an Order Marker on this card and after taking a turn with Stick, you may move the chosen Hero. While the chosen Hero is within 6 spaces of Stick, the chosen Hero may reroll one die per turn when attacking with a normal or special attack. Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; October 10th, 2020 at 09:50 AM. |
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Re: Public Design Workshop
*NAME = BRAWN SPECIES = CYBERTRONIAN UNIQUENESS = UNIQUE HERO CLASS = DEMOLITIONS / WARRIOR / BRUISER PERSONALITY = BRASH / BOLD SIZE/HEIGHT = LARGE 10 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 6 DEFENSE = 7 POINTS = 260-290* *HUGE SUPER THROW 8* After attacking, you may choose an adjacent figure that is not small or tiny. Roll the 20-sided die, subtracting 4 from the roll if the chosen figure has the Super Strength special power. If you roll 8 or higher, throw the figure by placing it on any empty space with 4 spaces of Brawn. After the figure is placed, roll two unblockable attack dice for throwing damage. If the figure is thrown onto a level higher than the height of Brawn or onto water, do not roll for throwing damage. The thrown figure will not take any leaving engagement attacks. *DEMOLITIONS EXPERT* Destructible objects subtract 2 from their defense dice when attacked by Brawn with an adjacent normal attack. *ALL TERRAIN VEHICLE* When moving normally up levels of height to move onto a grass, sand, rock, snow or road space with Brawn, do not count a space for the first level. Brawn is not affected by heavy snow or slippery ice. *SUPER STRENGTH* |
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Re: Public Design Workshop
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That would be a solid combo. Merlyn's kinda weak though so I don't mind him getting a slight boost. |
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Re: Public Design Workshop
Brawn looks pretty fun. Love the idea of him throwing other Huge figures around.
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Re: Public Design Workshop
*NAME = WINDCHARGER SPECIES = CYBERTRONIAN UNIQUENESS = UNIQUE HERO CLASS = WARRIOR / SOLDIER PERSONALITY = IMPULSIVE SIZE/HEIGHT = LARGE 10 LIFE = 5 MOVE = 8 RANGE = 4 ATTACK = 4 DEFENSE = 5 POINTS = 220-250* *MAGNETIC ATTRACTION* After moving and instead of attacking, you may choose any number of Cybertronians within 8 spaces of Windcharger and place them 1 or 2 spaces closer to Windcharger if they can be legally placed on that space. *MAGNETIC REPEL* After moving and instead of attacking, you may choose any number of Cybertronians within 4 spaces of Windcharger and place them 1 or 2 spaces farther away from Windcharger if they can be legally placed on that space. *MAGNETIC TEARING* After moving and instead of attacking, you may choose an adjacent Cybertronian and roll 4 unblockable attack dice. For each blank rolled, Windcharger takes a damage. *SUPER STRENGTH* |
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