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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP.

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  #1  
Old February 4th, 2018, 05:50 PM
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SIEGE SIEGE is offline
 
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SIEGE's AotP Converted Customs

Background

My friend introduced me to Arena of the Planeswalkers back when it first came out. I dismissed it initially because I felt the production quality was inferior to Heroscape, and I felt the game was not as fun as Heroscape. However, I came across the game and its two expansions on discount for $5 each, and realized that it would be silly not to pick up a copy. At $15 total, the game is definitely worth it. It’s a steal really.

I also figured that at I could use the tiles and cardboard for extra terrain, and I could easily make custom Heroscape units using the figures. Plus, the game also rekindled my interest in Heroscape which is a good thing!

I started looking around on Heroscapers again and found that there is an interest in having the AotP units converted into Heroscape units. I also wanted Heroscape compatible versions of these units, so I made custom cards for all of them. Now I share them with all of you.

There are also rulebooks included in the Downloads section that convert the contents from the AotP rulebooks (the glyphs, cryptoliths, scenarios, etc.).

Army Cards

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Downloads


Additional Rules

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Design Principles

I have included the design principles I followed when making these cards. If you are curious why a unit is the way it is, you can probably find the answer here.


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Change Log

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Credits

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Last edited by SIEGE; September 24th, 2022 at 03:12 PM. Reason: Updated Necro-Alchemist's abilities to be more fun, strategic, and balanced
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  #2  
Old February 8th, 2018, 01:28 PM
brycedespyce brycedespyce is offline
 
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Re: SIEGE's AotP Converted Customs

This is awesome, thank you for the hard work.
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  #3  
Old February 15th, 2018, 03:35 PM
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BrittyKitty BrittyKitty is offline
 
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Re: SIEGE's AotP Converted Customs

These are amazing!! I'm going to test them out this weekend with my friends! Love it!

Thank you!
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  #4  
Old February 21st, 2018, 07:39 PM
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SIEGE SIEGE is offline
 
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Re: SIEGE's AotP Converted Customs

@brycedespyce and @BrittyKitty , you are both most welcome, and I am glad you like them. I am curious to hear how your play testing went since I did not play test them and opted to keep them at the same point values (except for -200 points on the planeswalkers). They seemed priced reasonably for Heroscape despite being made for a different (but very similar) game.
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  #5  
Old February 24th, 2018, 08:11 AM
AMIS AMIS is offline
 
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Re: SIEGE's AotP Converted Customs

These are well done and I will start testing these out when I can...might be a while.
The only thing I disagree with is the more than 1 life for a squad, to me adding simple things like the Goblin's climb x2 and changing them from Unique to Common negates the extra life point used for AOTP.
But the cards are great!

Just when you thought it was all right, someone made it alright.

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Last edited by AMIS; February 24th, 2018 at 08:12 AM. Reason: Great to see these customs!
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  #6  
Old March 9th, 2018, 08:32 AM
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Re: SIEGE's AotP Converted Customs

Just caught up on this thread. Great stuff appreciate the time you put in to converting AoTP to Heroscape. I plan on play testing these over the next couple of weeks to see how well they work with the official units. C3G did some great work on spell cards for C3G units with the "Magical Defense" special power. Once I play test your converted cards I would like to try and incorporate the AoTP spells in to something balanced for the Planes Walkers like what C3G has done.
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  #7  
Old March 9th, 2018, 01:53 PM
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Re: SIEGE's AotP Converted Customs

Great looking cards. With the price drop on the planeswalkers I assume the spell cards wont get used? I like the route you went with generals you chose to convert them to. I kind of like having squads with more than 1 life each with them being unique. Good job.

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  #8  
Old March 9th, 2018, 03:03 PM
PeasantDave PeasantDave is offline
 
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Re: SIEGE's AotP Converted Customs

This is how I always thought the AotP cards would work best. Thanks for putting in the effort!

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  #9  
Old March 9th, 2018, 03:58 PM
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Re: SIEGE's AotP Converted Customs

These look great! I would love to see them get officially playtested somewhere. There are tons of posts here about converting and this looks like the most well done!

Keep doing what you're doing, but do it better. ~Self

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  #10  
Old March 17th, 2018, 06:19 PM
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gatormustang gatormustang is offline
 
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Re: SIEGE's AotP Converted Customs

I have been play testing SIEGE's converted cards over the past week and a half. Great cards and I feel as a whole they work great with classic heroscape. One key thing that is unbalanced is the fact that the AoTP squads have more than 1 life. For me I like having squads with more than 1 life, but unfortunately its not balanced when playing with official squads that only have 1 life. Below are my additional comments about some of the cards.

Necro-Alchemist: "It Works" special power is way overpowered. It has the potential of having an attack value of 10 using all three "Charge Markers" and having height advantage. My suggestion would be to word it as follows: "It Works - Before taking a turn with Necro-Alchemist, you may remove 1 Charge Marker from this card. If you do add 2 attack dice to Necro-Alchemist's attack.

Sorin Markov: "Vampiric Thirst" suggest changing to "Each time Sorin Markov destroys a figure, you may remove 2 wound markers from this Army Card. Sorin Markov cannot use Vampiric Thirst on destructible objects, Soulborgs, or Constructs."

Goblin Javelineers: "Volatile Hedron Javelins" suggest changing to "After moving and before attacking you choose a Goblin Javelineer you control and an opponent's figure within 6 clear sight spaces of the chosen Goblin Javelineer. Roll the 20-sided die. If you roll 1-3, the Goblin Javlineer receives 1 wound. If you roll a 4-15, the opponent's figure receives 1 wound. If you roll a 16 or higher, the opponent's figure receives 2 wounds." It just does not make sense that this would only affect small and medium opponent's figures.

Avacynian Inquisitors: This one is simple there is a word missing. Add "that" in between "control" and "does" on their "In Avacyn's Name" special power.

Nahiri: "Pass Through Stone" special power suggest removing "small or medium". Once again it does not make sense that only small or medium figures are affected by this special power.

Arlinn Kord: "Archmages' Assault" special power suggest removing "small or medium". Same reasoning as before.

Mad Prophet: "Insistent Ravings" simply need to change "When attack a Hero figure" to "When attacking a Hero figure".

Blighted Reavers: "Necrotic Stench" suggest the following "All figures that are not Undead, Soulborgs, or Constructs within 2 clear sight spaces of any Blighted Reaver subtracts 2 from their defense.

Eldrazi Ruiner: "Lash of Tentacles" suggest removing small or medium for the same reasoning as before.

Truly enjoyed these card conversions and plan on trying to make a balanced way of adding the spell cards from the AoTP game. Love the added influx of both Valkrill and Aquilla cards. Think you SIEGE nailed the alignments of the cards to the various generals.
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  #11  
Old March 18th, 2018, 11:29 AM
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Re: SIEGE's AotP Converted Customs

Quote:
Originally Posted by gatormustang View Post
I have been play testing SIEGE's converted cards over the past week and a half. Great cards and I feel as a whole they work great with classic heroscape. One key thing that is unbalanced is the fact that the AoTP squads have more than 1 life. For me I like having squads with more than 1 life, but unfortunately its not balanced when playing with official squads that only have 1 life. Below are my additional comments about some of the cards.

Necro-Alchemist: "It Works" special power is way overpowered. It has the potential of having an attack value of 10 using all three "Charge Markers" and having height advantage. My suggestion would be to word it as follows: "It Works - Before taking a turn with Necro-Alchemist, you may remove 1 Charge Marker from this card. If you do add 2 attack dice to Necro-Alchemist's attack.

Sorin Markov: "Vampiric Thirst" suggest changing to "Each time Sorin Markov destroys a figure, you may remove 2 wound markers from this Army Card. Sorin Markov cannot use Vampiric Thirst on destructible objects, Soulborgs, or Constructs."

Goblin Javelineers: "Volatile Hedron Javelins" suggest changing to "After moving and before attacking you choose a Goblin Javelineer you control and an opponent's figure within 6 clear sight spaces of the chosen Goblin Javelineer. Roll the 20-sided die. If you roll 1-3, the Goblin Javlineer receives 1 wound. If you roll a 4-15, the opponent's figure receives 1 wound. If you roll a 16 or higher, the opponent's figure receives 2 wounds." It just does not make sense that this would only affect small and medium opponent's figures.

Avacynian Inquisitors: This one is simple there is a word missing. Add "that" in between "control" and "does" on their "In Avacyn's Name" special power.

Nahiri: "Pass Through Stone" special power suggest removing "small or medium". Once again it does not make sense that only small or medium figures are affected by this special power.

Arlinn Kord: "Archmages' Assault" special power suggest removing "small or medium". Same reasoning as before.

Mad Prophet: "Insistent Ravings" simply need to change "When attack a Hero figure" to "When attacking a Hero figure".

Blighted Reavers: "Necrotic Stench" suggest the following "All figures that are not Undead, Soulborgs, or Constructs within 2 clear sight spaces of any Blighted Reaver subtracts 2 from their defense.

Eldrazi Ruiner: "Lash of Tentacles" suggest removing small or medium for the same reasoning as before.

Truly enjoyed these card conversions and plan on trying to make a balanced way of adding the spell cards from the AoTP game. Love the added influx of both Valkrill and Aquilla cards. Think you SIEGE nailed the alignments of the cards to the various generals.
I plan on getting at least the core set hopefully all of them and testing these with these abilities. I agree with the squads having 2 life but how else would lifelink work?

I have not playtested any but I do recommend changing haste so that if they are to attack first they gain disengage. Otherwise they lose any advantage they gain by being able to attack first (and you did not destroy the figure)

Keep doing what you're doing, but do it better. ~Self

Classic Card Scans & Tourney Map Building Requirements Excel Sheet
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  #12  
Old March 18th, 2018, 03:31 PM
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gatormustang gatormustang is offline
 
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Re: SIEGE's AotP Converted Customs

Great point on "Lifelink" and once again I truly like having more than 1 life for squads anyway. I always felt with the classic Heroscape squads during a match you would lose out on some of the abilities of squads due to their one life. Fantastic idea on "Haste" with disengage. I am going to play test those figures with "Haste" adding in that they don't take leaving engagement attacks.
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