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#1
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The Book of Wildwood Monarch
The Book of Wildwood Monarch Awakened Forest - C3V Wave Exclusive 1 ![]() Basic Side Army Card
Spoiler Alert!
PDF download for printing. The figure used for this unit is a D&D Miniatures figure. The figure name is : Stormrage Shambler from the Unhallowed set. Biography : The concentrated essence of the forest, a living embodiment of nature, the Wildwood Monarch does two things well. Firstly, it is always growing, birthing smaller Wildwood seedlings all around itself. Secondly, it is a fierce protector of the forest, hitting hard with its vine-covered limbs. The Awakened Forest flows through the Monarch's very being, for the Monarch is its center, its heart, its trunk. Quote:
_____________________________________________________________________ - Rulings and Clarifications -
_____________________________________________________________________ - Combinations and Synergies - Synergy Benefits Offered:
_____________________________________________________________________ -Heroscapers Community Contributions-Power Ranking and Master Index TBA. Unit Strategy Review TBA. ![]() ![]() Last edited by DanieLoche; May 1st, 2020 at 08:04 AM. |
#2
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Re: The Book of Wildwood Monarch
Here are some highlights of the discussion between Sir Dendrik and I in the Runner thread, which are obviously relevant here as well:
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#3
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Re: The Book of Wildwood Monarch
So I just played these guys in a game vs. the Steamroller+ and to my surprise it took the gladiators down. Armies were Monarch+Sentinelx2+Runnerx4+Raelin and Spartacus+Crixus+Capuansx3+Gladiatrixx2. I think I played it correctly rules-wise other than the fact I forgot to carry over the sentinel’s wounds to the monarch’s. Not sure if it would have been a different outcome had I done that, but I think they might’ve still won which is impressive.
I don’t really know what you would do against range, but against melee they’re nice. A Sentinel and a Runner is PK’s x2 but I’m not sure that completely solves the problem. Raelin was nice, but I’m thinking Marro Warriors are probably these guys’ best friend. Drop a second Runner and you could go Q9. I don’t know but I don’t think sending a Runner in is gonna cut it against a lot of range. I don’t think I’d take them in a format below 500pt. Is Monarch+Sentinelx1+Runnerx1 playable? That gives you 220pt. to play around with. Could try something like rats x4+Marro Warriors or rats x3+Syvarris. Maybe you need two Runners and drop a squad of rats. Playing against these guys, other than camping them with range how should you go about dealing with them? It’s an interesting decision between killing the Monarch and erasing order markers or killing the seedlings first so there’s less points/lives being rebirthed. Probably put as many wounds on the monarch as you can without killing it, then go for the seedlings and then sentinels, and put a wound or two on sentinels if you can before going for the seedlings. I tried to go after all 3 at once with the gladiators and that was probably not the way to go lol. But yeah I was skeptical at first but the Wildwood can be strong. They’re like a higher variance GG’s and I love it. Great job guys. |
#4
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Re: The Book of Wildwood Monarch
You are supposed to carry over the wounds? I did not notice that. I read the first part where it said "remove" and assumed that it would stop there. that does make a bit of a difference. I still love playing them! They move slow, but once they get there it is trouble. Twice at the beginning of the round, I was back to full strength (only needing to replace a runner). my opponent was getting quite frustrated.
What GenCon taught me was to assume only one skull on three dice! |
#5
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Re: The Book of Wildwood Monarch
Wildwoods are actually nasty against range. Range, in general is less powerful per attack than melee and has trouble cracking the 5 Defense. Of course after a while they do, but the Wildwoods just regrow and head back to the fight. The Wildwoods can do that all day, as long as they keep the Runners out of harm's way. On the other hand, every kill they land on the opponent is permanent. After a while they'll bust down the screen, then move on to the attackers.
Playing against Wildwoods: Hunt down the Runners, then work your way up. Make sure to take out the respawning Runner each round. Playing as Wildwoods: Protect your Runners; they are your lifeline. Use Sentinels as guards. The Monarch is your wrecking ball. As far as army builds go, for a ~500pt army I recommend all Wildwoods. Any weak points in the respawn chain can be capitalized on to devastating effect. Their units are fairly costly, so you don't get that many of them. |
#6
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Re: The Book of Wildwood Monarch
Here's a tournament game I played against the Wildwoods.
Let me know what you think? I found it especially interesting that the Wildwood player used 3 Sentinels, Monarch and 1 Runner and just left the 1 runner in the back of the Startzone. Sir Heroscape's Content
Customs, Terrain, Maps, Battle Reports YouTube Channel, Trade List, Custom Dice 'Scaper of the Month, Burnout Format |
#7
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Re: The Book of Wildwood Monarch
Woah. Wildwoods vs Shadows! Loved it! Wildwoods very nearly fell to the Shadow onslaught, but held out and grew back.
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#8
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Re: The Book of Wildwood Monarch
Quote:
Another cool thing is Theracus and Brunak can carry Sentinels, I thought that was neat ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
The Book of Wildwood Runner | DanieLoche | C3V and SoV Customs | 5 | April 22nd, 2020 03:15 PM |
The Book of Wildwood Sentinel | DanieLoche | C3V and SoV Customs | 3 | April 20th, 2020 03:38 PM |