|
Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
|
Thread Tools | Search this Thread | Display Modes |
#37
|
||||
|
||||
Quote:
|
#38
|
||||
|
||||
I have started a few other threads about no ranged games, we play them once in a while also, and we have always loved them, it is a great break form the regular game, or a variety of it.
The snakes really kick butt in a no range battle, but I think the zombies may be a good counter for them, not sure? But it is a different mind set w/o range, try it out a few times is my best advice.... Heroscape - The Game I Have Waited My Whole Life For! GenCon - a must for any true Scaper! |
#39
|
|||
|
|||
Ornak (100)
Ne Gok Sa (90) Su Bak na (160) Kee Mo Shi (130) --- 480 pts. Add Marro Drones (or other marro units) if armies are larger. Strategy: Leave Su-Bak-Na in the back till later in the game - you want the 20 sider bonus. Place most turn markers on Ornak, which enables you to move both NGS and KMS at the same time. Has been away for quite a while. But is back now. |
#40
|
||||
|
||||
Philowar, how do samurai fare in your all melee battles? Too few in number to survive? I think it might be interesting to see how long a line of izumi and tagawa boosted by hatamoto would last against those romans...
EDIT: Heck, why not throw Realin in there for 390 points. SUPERCOUNTERSTRIKE! |
#41
|
||||
|
||||
Quote:
I'm Mr. Barkypants, and I'm a mix of ol schoo and new schoo.... |
#42
|
||||
|
||||
Quote:
In melee slug-fests where the two sides are usually clashing head on, the Romans 4 defense consistently lets more of them survive than the Greeks' 3. We've played big 400 or 500 point Greeks & Parmenio vs. Romans & Marcus (we have tons of Greeks and Romans) countless times and the Romans shield wall defense of 4 in addition to Marcus' +1 movement and attack bonus is what always wins them the game. And certainly, Marcus' bonuses are a big advantage, moreso than Parmenio's defy death, but in my experience the 4 defense of the shield wall is what saves more Romans from dropping than Greeks, thereby letting them outlast their enemies. They Greeks have come somewhat close to winning from time to time, but never close enough. Mind you, I do actually prefer the Greeks (in an all-disciplined army) over the Romans in a mixed range/melee game because of their ability to split up and maintain a decent defense, but in all-melee matches, 1st place would have to go to the Romans. |
#43
|
||||
|
||||
Quote:
Well, you hit the nail on the head. The inexhaustible manpower of the Romans is what always wins them the game. Though potentially deadly, there simply aren't enough men in an all-samurai army to withstand the overwhelming numbers of the Romans. Romans attacking with Marcus' +1 attack bonus only makes matters worse. Raelin is undoubtedly helpful to the samurai, but she still wasn't enough when we tried it to win the samurais the game. Hatamoto we never had the chance to try, though my money would still have to go on the Romans. |
#44
|
||||
|
||||
Quote:
BTW, I only have 1 squad of Romans and only 2 of Greeks. I can see how a mass of romans with a bunch with the +2 defense would be great. I'm Mr. Barkypants, and I'm a mix of ol schoo and new schoo.... |
#45
|
||||
|
||||
Do you know what happens when you mess with Jotun?
7 hours ago we had an all melee 600point game. With my Blade Gruts and Grimnak I wiped out my gf's army. She conceded when Mcdirk was her only remaining figure. My casualties: 3 blade gruts. |
#46
|
||||
|
||||
Quote:
Darkclown "I don't suffer from insanity I enjoy every minute of it." --Unknown |
#47
|
||||
|
||||
Quote:
|
#48
|
||||
|
||||
Quote:
|
|
|