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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: Uncommon Yellow Lantern: Brainstorming Phase
I think a full power shield might be too powerful on an Uncommon Unit, how about a power that lets them ignore 1-2 wounds? Basically tough they have to remove a marker for. Correct me if I'm wrong but from my understanding we are just doing the generic Yellow Lanterns, and to give them a power that could ignore 8 skulls from Thor seems a tad overpowered.
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#26
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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Master Tang's Comic Customs Most Recent Custom: 7/10 Hand Ninja & Karate Kid Master Tang's Comics & Gaming Blog Update 7/30 MASTER TANG - An Honored Ally of C3G |
#27
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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#28
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Re: Uncommon Yellow Lantern: Brainstorming Phase
Just throwing this out there, I think a fear aura would be appropriate for these guys.
Instiling fear is supposed to be the one thing all Sinestro Corps members are good at right? So doesn't it make sense for that to be their generic ability? I don't need no instructions to know how to rock.
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#29
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Re: Uncommon Yellow Lantern: Brainstorming Phase
It would make sense thematically, but it is sketchy how it would work out mechanically. Also they are fighting fearless superheroes. 1 little yellow lantern ain't s#*7 to them. If we did give them a fear power it would only have to work on squads, because on heroes it would be a bit much.
Master Tang's Comic Customs Most Recent Custom: 7/10 Hand Ninja & Karate Kid Master Tang's Comics & Gaming Blog Update 7/30 MASTER TANG - An Honored Ally of C3G |
#30
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Re: Uncommon Yellow Lantern: Brainstorming Phase
To me, instilling fear is the core of the Yellow Lanterns. If you're making a generic Yellow Lantern, you really should take what makes them special and focus on that.
Something like: Instill Fear 18 After rolling attack dice, you may roll the 20-sided die. Add 10 to your roll if the defending figure is a Common figure. If you roll an 18 or higher, the defending figure rolls 2 less defense dice. Instill Fear 18 may not be used on Fearless and Valiant figures. As far as having a power that drains their battery, I really think you should focus on something offensive. While giving them a defensive power makes sense for rounding out an army, it doesn't really pass a theme test for me. They're trained killers, not trained protectors like the Green Lanterns. Generic Yellow should have an offensive battery drain while generic Green should have a defensive battery drain. These are just my opinions, of course. |
#31
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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#32
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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I don't need no instructions to know how to rock.
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#33
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Re: Uncommon Yellow Lantern: Brainstorming Phase
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But your way is more thematic, and it still boosts attack! I like it. |
#34
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Re: Uncommon Yellow Lantern: Brainstorming Phase
Here's another idea:
(Insert name here) After revealing an Order Marker on this card, if this Yellow Lantern is within clear sight of Sinestro, you may first take a turn with any other Common Insurgent you control. |
#35
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Re: Uncommon Yellow Lantern: Brainstorming Phase
Burning a marker for an instill fear bonus wouldn't be a bad idea. You could also make it where if you burn the marker they get minus 2 while you get plus 1 attack dice or something. Thematically it makes ense because you would be making a larger energy construct that would be scarier, but it would take more energy.
Master Tang's Comic Customs Most Recent Custom: 7/10 Hand Ninja & Karate Kid Master Tang's Comics & Gaming Blog Update 7/30 MASTER TANG - An Honored Ally of C3G |
#36
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Re: Uncommon Yellow Lantern: Brainstorming Phase
(Insert name here)
Before attacking, you may remove 1 Yellow Battery Marker from this card. If you remove 1 Yellow Battery Marker you may roll 2 additional attack dice when attacking this turn and may add 5 to your Instill Fear roll. |
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