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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#781
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Re: MCC-Makers of Custom Cards-turning customs from text to
@William099
, do you know when you will have the cards finished? Planning on playing Saturday or Sunday and would like the fixes by that time, if you can't get it done by then, the current cards look great! I would however love the fixes to be done by then.
------------------------- Join our HeroScape discord! https://discord.gg/DXRaqvn Talk about everything heroscape, or just hang out! |
#782
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Re: MCC-Makers of Custom Cards-turning customs from text to
I'm taking care of it right now, sorry for the lack of communication and promptness!
Here they are! Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#783
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Re: MCC-Makers of Custom Cards-turning customs from text to
Thank you for them! Just in time too. +rep
------------------------- Join our HeroScape discord! https://discord.gg/DXRaqvn Talk about everything heroscape, or just hang out! |
#784
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Re: MCC-Makers of Custom Cards-turning customs from text to
May I ask for a new card for Dreg Mera? The old one seems to have broken.
Here's the figure: And here's the card: Dreg Mera Hekatiane (Card Blank here) Deamhan Coinín (notice the hard to spot accent over the second i - I'd like to keep it if possible) Unique Hero Spirit Ferocious Small 3 4 Life Move 6 Range 1 Attack 4 Defence 3 (being British, the spelling of defence with a c is correct and, again, something I'd like to keep if possible, though I'm not too fussed) Clamping Jaws Whenever Dreg Mera inflicts at least one wound on an adjacent small or medium figure, if the defending figure is not destroyed, you may choose to Clamp it. While Dreg Mera is adjacent to the Clamped figure, she may not attack any figures other than the Clamped figure and may not make any leaving engagement attacks. The Clamped figure may not move or be moved by any special power on any Army Card or Glyph. Vicious Leap 14 Instead of her normal move, Dreg Mera may use Vicious Leap 14. Vicious Leap 14 has a move of 3. When counting spaces for Vicious Leap 14, ignore elevations. Dreg Mera may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Dreg Mera may not leap more than 14 levels up or down in a single leap. If Dreg Mera is engaged when she starts her Vicious Leap 14, she will take any leaving engagement attacks. After moving Dreg Mera, you may immediately move her again using Vicious Leap 14 if she is able to move adjacent to an opponent’s figure. If Dreg Mera moved with Vicious Leap 14 this turn and attacks an adjacent opponent’s figure she did not begin her turn adjacent to, you may add one automatic skull to whatever is rolled. Astral Shift Whenever Dreg Mera receives at least one wound from a normal attack, you may place her on any empty space within 3 spaces of the attacking figure and, for the remainder of the turn, she has no visible hit-zones. Dreg Mera never takes leaving engagement attacks from Astral Shift. 70 Points Yes, I know the card's a bit cramped, but if you could get all the text on, even if it's a real squeeze to fit, I would greatly appreciated. Also, I'm getting the figure for my birthday, which is on the 22nd of May, so if someone could do the card by then I would be really grateful. Massive thanks in advance. |
#785
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Re: MCC-Makers of Custom Cards-turning customs from text to
I *warned* you, but did you listen to me? Oh, no, you *knew*, didn't you? Oh, it's just a harmless little *bunny*, isn't it?
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#786
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Re: MCC-Makers of Custom Cards-turning customs from text to
He's got huge, sharp... he can leap about... Look at the Bones!
TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#787
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Re: MCC-Makers of Custom Cards-turning customs from text to
Run away! Run away!
I'll work on it. Should have some time this weekend. |
#788
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Re: MCC-Makers of Custom Cards-turning customs from text to
Thanks!
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#789
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Re: MCC-Makers of Custom Cards-turning customs from text to
Hello guys,
What about updating the MCC member list in the OP ? We could mention each member so that interested people can reach their profile more easily if needed. @Fi Skirata |
#790
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Re: MCC-Makers of Custom Cards-turning customs from text to
Quote:
--------------- On a related note, I use MSE to create cards. There wasn't an MSE file for Soundwarp SG-1's custom generals, but I've created one to make this card. I've got to make sure all the blanks are in alignment. Once complete, I'll share the file to the MSE thread. |
#791
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Re: MCC-Makers of Custom Cards-turning customs from text to
Quote:
Clamping Jaws Whenever Dreg Mera inflicts at least one wound on an adjacent small or medium figure, [cut] you may choose to Clamp it. While Dreg Mera is adjacent to the Clamped figure, she may not attack any figures other than the Clamped figure and may not make any leaving engagement attacks. The Clamped figure may not move or be moved by means. Vicious Leap 14 Instead of her normal move, Dreg Mera may use Vicious Leap 14. Vicious Leap 14 has a move of 3. When using Vicious Leap 14, ignore elevations. Dreg Mera may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Dreg Mera may not leap more than 14 levels up or down in a single leap. If Dreg Mera is engaged when she starts her Vicious Leap 14, she will take any leaving engagement attacks. After moving Dreg Mera, you may immediately move her again using Vicious Leap 14 if she is able to move adjacent to an opponent’s figure. If Dreg Mera moved with Vicious Leap 14 this turn and attacks an adjacent opponent’s figure she did not begin her turn adjacent to, you may add one automatic skull to whatever is rolled. Astral Shift 3 Whenever Dreg Mera receives at least one wound from a normal attack, you may place her on any empty space within 3 spaces of the attacking figure and, for the remainder of the turn, she has no visible hit-zones. Dreg Mera never takes leaving engagement attacks from Astral Shift 3. Less official wording than before, but it cuts a bit. I also made the last-minute decision to add the 3 to Astral Shift, just on the off chance I want to reuse it at some point with a different number. Thanks again! Quote:
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#792
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Re: MCC-Makers of Custom Cards-turning customs from text to
Quote:
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