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Heroscape Homeworld Themes
Greetings. Welcome to Heroscape Homeworld Themes. I have decided to make this a community project. With the oncoming of Wave 9, I anticipate your help in adding to existing homeworld themes, altering speculations where necessary, calculating the new totals, and placing any new Homeworld Themes on the list .
Preface: I have searched for threads on similar topics and believe this post to be unique. You may also be interested in Dredd Stev's "Factions in Review" thread. A good example of the type of speculation I thought could flow from this analysis is IamBatman's "Some Action in the Faction" thread. Introduction: I have attempted to categorize each and every Heroscape unit into particular Themes based on their Homeworlds. Themes are one of my favorite things in Heroscape and I thought my moderately time-consuming analyses might be interesting to others. I have heard it said that Heroscape is a 'gateway' game that leads to other, deeper, mono-genre games. To me, Heroscape is the end-all game, the one-stop-shop where every variety and flavor from all times come together. Definitions: This is a working definition of the term "Homeworld Theme": A group of Heroes and/or Squads from the same Homeworld that are part of the same background story, time period, and/or conflict. Homeworld Themes list the names of each army card in a Theme, color-coded by Valkyrie General, the total number of Unique Heroes, Common Heroes, Unique Squads, and Common Squads in the Theme, and total number of points dedicated to the Theme. The Theme assignments are highly dependent on known Heroscape Lore. This is not meant to be an educational post, but rather an analysis post. To get up to speed, I highly recommend the Heroscape Compendium. What Homeworld Themes are NOT: - Units that have synergy with each other (see Synergy Chart here) - Units that necessarily work well together (see Competitive Armies Forum here) - Units that necessarily look good together Usage: Considering what Homeworld Themes are not, this post will obviously be of very little competitive value. What this post may be useful for is: - Side-by-side comparisons of the amount of attention various Homeworld Themes have received - Speculating about what units may be to come by analyzing the gaps - Putting together fun and interesting armies - Designing Lore-based scenarios With no further ado, these are the Heroscape Homeworld Themes arranged alphabetically by Homeworld and subdivided by Genre: Alpha Prime->Sci-Fi.: "Soulborgs" Deathborgs (670): DeathstalkersMajorborgs (570): GladiatronsCronborgs (160): Omnicron SnipersUnique Heroes 8 Common Heroes 0 Unique Squads 1 Commons Squads 5 Total Points dedicated to cards in this Theme 1400 This Theme represents a three sided conflict imported to Valhalla from Alpha Prime. I wish I had better names for the three factions in the conflict but settled for taking the most common element of the unit names and combining it with "borg." The units from Alpha Prime represent the only space-faring units we know of in Heroscape. Because of their ability to travel to different planets, the Theme also includes the planet Isadora. Isadora is the home of Warden 816. Three Valkyrie Generals are represented in the Theme and it seems unlikely that other Generals will get involved... unless we see the release of the Mariedians. Mariedian Heroes or Guerilla Fighters, etc, are a strong possibility based on Heroscape Lore. With no further information available, Ullar, Einar, and Aquilla are all equally likely candidates to summon them at this time. Earth->History.: "Revolutionary War Soldiers" 10th Regiment of FootUnique Heroes 0 Common Heroes 0 Unique Squads 0 Commons Squads 2 Total Points dedicated to cards in this Theme 145 The two common squads in this Theme are Enemies. They match each other and therefore make up one Theme. This is the only Theme with an army and without Heroes so there is reason to suspect we will see Heroes added to this Theme. The other theme without Heroes is the "Valhallan Creeps" (last on the list). There is no reason to suspect we will see any more Valkyrie Generals getting involved with this Theme. "Gladiators" CrixusUnique Heroes 3 Common Heroes 0 Unique Squads 0 Commons Squads 0 Total Points dedicated to cards in this Theme 380 Wild speculation exists that there will be a Squad added to this Theme in the future. This notion is supported by the popular opinion that it would enhance Spartacus' play value. This Theme could have been Enemies of the Romans but it seems the Designers had no intention of putting them at odds. "Greek Soldiers" Sacred BandUnique Heroes 1 Common Heroes 0 Unique Squads 0 Commons Squads 1 Total Points dedicated to cards in this Theme 140 This is a small Theme but is complete in the sense that there is a unique hero with a complimentary common squad. The Theme also synergizes very well with other units and Homeworld Themes being incorporated in the larger Theme of Soldiers. Historically, they come from the Greek empire which was the "middle and thighs of bronze", part of the image of a man that represented the great empires of the Earth raised up by God, dreamed about by Nebuchadnezzar and interpreted by Daniel (see the Bible, Daniel chapter 2). "Christian Knights" Templar CavalryUnique Heroes 1 Common Heroes 0 Unique Squads 0 Commons Squads 1 Total Points dedicated to cards in this Theme 270 This theme is separate from the closely related "Knights and their Enemies" Theme based on time period. It is one of the basic minimal Homeworld Themes consisting of only one Hero and one Squad. "Knights and their Enemies" Knights (275): Knights of WestonEnemies (90): Sir HawthorneUnique Heroes 3 Common Heroes 0 Unique Squads 0 Commons Squads 1 Total Points dedicated to cards in this Theme 365 The Knights have 2 color-coded heroes and 1 Common Squad. The Knights also have a Flagbearer and their current army size is nowhere near the two frontrunning Flagbearer armies--The Samurai and Elves, or even the Orcs. Therefore we should expect more Knights just around the corner. However, it should be noted that the two smallest Flagbearer groups--the Knights and Primadons--both have Flagbearers whose abilites are not race or class specific like the others. This could mean that the Flagbearer's presence is unrelated to the intended eventual size of the army. The Knights' Enemy unit stands alone. Time will tell if the traitorous black knight finds any company. "Lawmen" Guilty Mc CreechUnique Heroes 4 Common Heroes 0 Unique Squads 0 Commons Squads 0 Total Points dedicated to cards in this Theme 230 The Lawmen are a neat theme spreading over four different Valkyrie Generals. The corrupt Guilty McCreech may or may not be considered an Enemy. There is reason to suspect a true Enemy may be added later under the leadership of Utgar. Perhaps a bank robber or Squad of outlaws. Aquilla may also join in the fun by summoning a Lawman or Law-woman of her own. "Mohicans" Brave ArrowUnique Heroes 1 Common Heroes 0 Unique Squads 0 Commons Squads 1 Total Points dedicated to cards in this Theme 120 Aquilla is only the 3rd Valkyrie General with her own Earth->Historical Homeworld Theme, in addition to Jandar and Einar who each have multiples of the kind. This is the lowest number of points dedicated to any Homeworld Theme so far. The Theme is similar to the Scots in that its hero has some synergy with non-Mohican Squads. Based on that similarity, it is possible that no further cards will be added to this theme. However, unlike the MacDirk Warriors in the Scots theme, the Mohican River Tribe seems tied to other Mohican Tribesmen implying there will be more of them in addition to Brave Arrow. "Monks" Master Win Chiu WooUnique Heroes 1 Common Heroes 0 Unique Squads 0 Commons Squads 1 Total Points dedicated to cards in this Theme 220 The Monks have a surprising amount of synergy for being spread among two Valkyrie Generals. They have no known Enemies at this time. "Ninjas" ShioriUnique Heroes 3 Common Heroes 0 Unique Squads 1 Commons Squads 0 Total Points dedicated to cards in this Theme 290 The Ninjas Theme covers three Valkyrie Generals. All four of these units are understood to come from Historical Earth, unlike Isamu who is from the future / Sci-Fi Earth. Otonashi is the Enemy of an evil Samurai and, interestingly, Vydar's only Earth->Historical unit. Hopefully Jandar and Aquilla will find good Ninjas that suit their armies (and have Vanish!) in the near future. "Roman Soldiers" Roman LegionnairesUnique Heroes 1 Common Heroes 0 Unique Squads 0 Commons Squads 2 Total Points dedicated to cards in this Theme 205 The Romans highly enhance the broader Soldier Theme in Heroscape. They have no particular Enemies in Valhalla. They represent one of the great empires of the Earth ordained and raised up by God for a world-shaping purpose. They are the "Iron legs" and later the feet of the image in Daniel chapter 2 "Samurai" Tagawa Samurai ArchersUnique Heroes 3 Common Heroes 0 Unique Squads 3 Commons Squads 3 Total Points dedicated to cards in this Theme 895 This Theme has arguably the best mix of Unique Heroes, Unique Squads, and Common Squads in the game. Some ambiguous statements can be found on the Designer's Corner of the Official Website about the 'completeness' of this Theme. The argument that this Theme is complete is helped by its current number of figures and points dedicated to it. If complete, it would hopefully set a minimum standard size for any army with a Flagbearer. The argument that this Theme is yet incomplete is aided by the fact that Ronin and Samurai Cavalry were specifically mentioned as Designer wishes. I hope we see them and it would be very interesting if one or both arrived as Common Heroes who have bonding with the Tagawa Samurai Archers. Kaemon Awa bonded with the Tagawa Archers at one time in testing but it was considered "broken." The Samurai have no particular Enemies but I would love to see them throwdown with the Grut Orcs sometime. (Send the Yari in against Grimnak first!) "Scots" MacDirk WarriorsUnique Heroes 1 Common Heroes 0 Unique Squads 0 Commons Squads 1 Total Points dedicated to cards in this Theme 190 The Braveheart Theme. Freeeeeeedooooooooom! Will we see the English? Probably not but time will tell. "Vikings and Enemies" Vikings (240): Eldgrim Viking ChampionEnemies (110): ValguardUnique Heroes 4 Common Heroes 0 Unique Squads 1 Commons Squads 0 Total Points dedicated to cards in this Theme 350 There is reason to believe this Theme will be enhanced by the addition of Valguard's Dreadguls. This Theme is odd by the fact that the Enemy's special power helps a Viking unit. "WWII Soldiers" Sgt. Drake Alexander rotvUnique Heroes 1, 2 Common Heroes 0 Unique Squads 1 Commons Squads 0 Total Points dedicated to cards in this Theme 220, 280 Apparently Drake hasn't put many good words in for fellow WWII Soldiers to be summoned by Jandar. It may remain him and the Airborne Elite forever. Consider it highly unlikely that we'll see Enemies added to this Theme. The Revolutionary War was long ago and enough healing has happened to put them in the game, but WWII is still too close to the present. There are games like Axxis & Allies that re-enact real history but pulling them into Valhalla is another story. Earth->Sci-Fi.: "Agents and their Enemies" Agents (540): Agent CarrEnemies (10): IsamuUnique Heroes 3 Common Heroes 0 Unique Squads 2 Common Squads 1 Total Points dedicated to cards in this Theme 550 The unique heroes and common squads in this Theme experience some synergy. By Heroscape Lore, Isamu is an Enemy of the Agents. Will Utgar summon more members of the Twilight Clan? I'd like to see them... Feylund->Fantasy.: "Big Beasts of Feylund" aka "Feylund Freaks" aka "Feylund All-Stars" Gurei-OniUnique Heroes 4 Common Heroes 0 Unique Squads 0 Common Squads 0 Total Points dedicated to cards in this Theme 545 These four units are uniquely related in having common Homeworlds, Size greather than Medium, and the fact that none of them are accompanied by a related Squad but rather stand alone. There is reason to suspect we will see Aquilla and Jandar units added to this theme. I think this is a Theme similar to Dragons intended to be this way by the Designers. It is possible however that each large figure is a stub of a fuller Theme yet to come. If that is the case, we should see Squads related to the Feylund Four soon. I am personally interested in seeing more Giants like Jotun be summoned by Utgar (if evil) and Aquilla or Jandar (if good). Krug was considered to be a part of this theme, and fits the above description, until he was identified as an Enemy of Elves. "Elves, their Friends, and their Enemies" Elves (1080): Warriors of AshraFriends (40): TheracusEnemies (490): Wolves of BadruUnique Heroes 14 Common Heroes 1 Unique Squads 0 Common Squads 4 Total Points dedicated to cards in this Theme 1635 This Homeworld Theme is rather robust, including a large number of Unique Heroes and a variety of Common Squads (ranged and melee). The Elves also have a Flagbearer and the size of this army, like the Samurai army, is what we should expect from Themes with Flagbearers. Two of the Enemies in this Theme are very interesting in that they were at least at one time Enemies of each other! Khosumet allied himself with a deceased Elf in the past to fight Sudema. He betrayed the Elf (Morsbane's mom) but it sounds like it was for his own gain and not a secret alliance with the Mummy Medusa. Another notable enemy is Krug, the winner of the first Heroscape Unit Battle Royale, held to celebrate Heroscape's birthday in 2009. He is an Enemy of Elves based on a cartoon video in which he is seen attacking Syvarris "Esenweins" Zombies of MorindanUnique Heroes 4 Common Heroes 0 Unique Squads 1 Common Squads 1 Total Points dedicated to cards in this Theme 375 Heroscape Lore offers strong hints that this Theme will be expanded in the future. Skeleton units have been discussed. There are some concept drawings that most people think are early renderings of Marro Calvary. However, I would argue they look a lot more like skeletal centaurs and would therefore be minions of Cyprien Esenwein. Since our family rejects the vampires and zombies, I would hope that the skeletons do not depend on synergy with those units, or that Cyprien gets a stake through the heart before they can arrive. The Rechets are definitely Enemies of Elves. However there is no mention of the Esenwein army directly coming into conflict with the Elves on Feylund. They may even be from a different time period but with such long lifespans it is unlikely. It would still be premature to assume they fought each other but would not be a suprise if it was revealed in the future. Grut->Fantasy.: "Orcs" Swog RiderUnique Heroes 4 Common Heroes 1 Unique Squads 0 Common Squads 3 Total Points dedicated to cards in this Theme 545 The Orcs from Grut are the only race to be summoned from their Homeworld. It is reasonable to suspect there are other races on Grut worth summoning and perhaps even good Orcs. However, it is very likely that the Designers intended the Orcs to be the Enemies of the Knights (and Scots) and not tied to anyone from their own Homeworld. Warcraft II anyone? In any case there is no reason to suspect we have seen the last from Grut, especially since this army includes a Flagbearer. Icaria->Fantasy.: "Dragons" ZelrigUnique Heroes 5 Common Heroes 0 Unique Squads 0 Common Squads 0 Total Points dedicated to cards in this Theme 940 These units have no synergy but are very similar in look and feel. There is an obvious intent to spread them around among the Generals and we expect to see a Dragon in Aquilla's army in the future. Due to Heroscape Lore, some suspect we may see a Squad of human-type figures who oppose the Dragons from Icaria called the Nhah Scirh. It should be considered that the Nhah Scirh dragon-slayers may only be a literary tool used to explain how these great Dragons would be in such peril to be summoned to Valhalla. Perhaps "chriS hahN" has the answer. Marr->Sci-Fi.: "Marr: World at War" Marro (1405): Marro StingersPrimadons (200): GorillanatorsVipers (325): Armoc VipersUnique Heroes 9 Common Heroes 0 Unique Squads 2 Common Squads 9 Total Points dedicated to cards in this Theme 1930 This Theme consists of three Races spread among three Valkyrie Genrals. The three Races are understood to be at war on their Homeworld and the ferocity only continues in Valhalla. Laglor is Vydar's Flagbearer and that provides some reason to expect more Primadons in the future. See comments about Flagbearers under "Knights and their Enemies" above. They are even more applicable here. Obviously the Marro far outnumber both the Vipers and the Primadons. This may be explained by the dark Valkyrie's advanced ability to summon his units. As Ullar and Vydar develop their skills I hope to see more units fighting for them from Marr. And it is also reasonable to expect that Aquilla and Jandar will find some units to suit them from Marr. It is unclear whether the Raptorians who once opposed the Vipers still exist on Marr or not. Has anyone ever proposed that Su-Bak-Na's mount might be a gene-spliced Raptorian? Valhalla->Fantasy.: "The Kyrie" Aquilla: none Einar (230): Einar ImperiumJandar (310, 350): Sentinels of JandarUllar (80): Saylind The Kyrie WarriorUtgar (410): Minions of UtgarVydar: none Unique Heroes 7, 8 Common Heroes 0 Unique Squads 0 Common Squads 3 Total Points dedicated to cards in this Theme 1070, 1110 All of the Kyrie are grouped into one Homeworld Theme because they are all from Valhalla and the same time period. Various alliances and opposition forces make this a very interesting Theme. They are at the heart of each Valkyrie General's overall forces. Unfortunately we are still waiting for many of them, including: - Vydar's Kyrie, of which I expect at least one Hero and one Squad - Saylind's Kyrie Squad, of which a ranged flying Squad has been rumored - Aquilla's Kyrie These units are so much anticipated that I went ahead and listed the Valkyrie Generals missing them. I believe it is reasonable to expect a Unique Hero and Squad for each General. Meanwhile it is only slightly feasible that each General's Kyrie contingent will grow as large as Jandar's three heroes and one squad. Expect future Squads to remain on the expensive side of 110+. Currently the Einar Imperium are the most expensive Squad in the game. "Valhallan Bugs" Fyorlag SpidersUnique Heroes 1 Common Heroes 0 Unique Squads 0 Common Squads 1 Total Points dedicated to cards in this Theme 225 These two units have total synergy. There is reason to expect more units in this Theme. These units currently make up the bulk of Aquilla's hopefully expanding army. If Aquilla's army does expand I hope to see a Flagbearer, with accompanying yellow Valkyrie dice. I have virtually never played a game of Heroscape without using some General's Valkyrie dice. A bug holding a flag may look a little odd. I'm thinking of a beetle, or perhaps a roly poly. "Valhallan Creeps" Dzu-TehUnique Heroes 0 Common Heroes 0 Unique Squads 0 Common Squads 3 Total Points dedicated to cards in this Theme 300 This Theme consists of most of the residents of Valhalla that were not summoned and are not Kyrie. I am borrowing the term "Creep" from Warcraft III. (Some forum members have designed scenarios in which Creeps guard Glyphs and other valuable objects, similar to the PC game.) They generally lurk around certain types of terrain, and are not necessarily units used in general combat. Only Aquilla has truly incorporated any of Valhalla's native creatures into her army. That is why the Fyorlag Spiders are not in this Theme. There is no way to tell what we may yet see come out of the wide and varied landscapes Valhalla has to offer, though trolls have been mentioned. Summary.: Alpha Prime->Sci-Fi.: Soulborgs, Cards 14, Points 1400 Earth->History.: Revolutionary War Soldiers, Cards 2, Points 145 Gladiators, Cards 3, Points 380 Greek Soldiers, Cards 2, Points 140 Christian Knights, Cards 2, Points 270 Knights and their Enemies, Cards 4, Points 365 Lawmen, Cards 4, Points 230 Mohicans, Cards 2, Points 120 Monks, Cards 2, Points 220 Ninjas, Cards 4, Points 290 Roman Soldiers Cards 3, Points 205 Samurai, Cards 9, Points 895 Scots, Cards 2, Points 190 Vikings and Enemies, Cards 5, Points 350 WWII Soldiers, Cards 3, Points 390 Earth->Sci-Fi.: Agents and their Enemies, Cards 6, Points 550 Feylund->Fantasy.: Feylund All-Stars, Cards 4, Points 545 Elves, their friends, and their Enemies, Cards 19, Points 1635 Esenweins, Cards 6, Points 375 Grut->Fantasy.: Orcs, Cards 8, Points 545 Icaria->Fantasy.: Dragons, Cards 5, Points 940 Marr->Sci-Fi.: Marr: World at War, Cards 20, Points 1930 Valhalla->Fantasy.: The Kyrie, Cards 11, Points 1190 Valhallan Bugs, Cards 2, Points 225 Valhallan Creeps, Cards 3, Points 275 25 Themes Total. General Totals: Aquilla 3 Themes Einar 11 Themes Jandar 11 Themes Ullar 6 Themes Utgar 11 Themes Vydar 8 Themes Homeworld Totals: By Points: Total Grut 545 Total Icaria 940 Total Alpha Prime / Isadora 1400 Total Valhalla 1690 Total Marr 1930 Total Feylund 2555 Total Earth 4735 By Cards: Total Icaria 5 Total Grut 8 Total Alpha Prime 14 Total Valhalla 16 Total Marr 20 Total Feylund 29 Total Earth 53 *I'm sure with this many calculations I've messed up somewhere. Thanks for your corrections in advance. Exodus 15:3 "The LORD is a Man of War; The LORD is His name." LF: 1x Skahen Sents reavers MacDirk, 2xMonks RttFF Snipers Tundra Hounds 3xArmoc Venoc MDrones Aubriens Gruts Romans MacDirks Last edited by NamibianScaper; May 24th, 2009 at 10:47 PM. |
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Re: Heroscape Homeworld Themes
I wish I had a higher rep standing so I could +rep you more.
Fantastic List! I think the Zombies and Shades could possibly go with the vampires, being Undead. The lore mentions Cyprien's vast undead legions waiting to be summoned, so it's likely they belong to him. |
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Re: Heroscape Homeworld Themes
Not bad, pal. A few minor corrections:
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There's not really any supporting evidence (from bios or Thormun's Journal) that this conflict is 3-sided other than that each faction has been summoned by different generals...We know that the omnicrons and Deathborgs oppose each other and that the Deathborgs also oppose the Mariedians... Quote:
I dunno. I could see Einar summoning some Prussians or French Napoleonic Legionnaires...and Vydar with some Hessian Mercenaries or something... Maybe Einar will summon some Moors or other Muslim warriors... Quote:
You left off and Isamu. Jandar and Aquilla are the only ones lacking a ninja, at this time. And why do you say Isamu is from the Future/Sci-fi? I haven't seen anything official that indicates that... You could argueably include these with the Knights of Weston/Christian Knights... Quote:
Where'd you get this from? Isamu's bio says nothing about being an enemy of the agents... Quote:
Hmm...this one's kind of a stretch... Quote:
You could also add Krug to this list since he's depicted as about to kill Syvarris prior to Syvarris' summoning in the Heroscape promotional video... The Zombies of Morindan also come from Feylund Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
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Re: Heroscape Homeworld Themes
A helpful listing.
I suppose it's safe to assume that with eight waves by the roadside, any new figures are going to be coming from one of these existing planets and one of these existing "themes" as you call them. That makes for some additional fodder for the wave 9 speculation mill. If the designers want to do something completely new, they're limited to Icarian non-dragons, Grut non-orcs, Alpha-Prime non-soulborgs (would those actually be humans from the far future?) -- or there would seem to have the freedom to invent just about anything new from Feylund and Valhalla, or pull anything else they like out of Earth history. And if seven planets isn't enough, there's always customs ^_^ |
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Re: Heroscape Homeworld Themes
You have a lot of time on your hands my friend.
Things in life dissapoint you. Even heroscape...when you notice how light your wallet is. |
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Re: Heroscape Homeworld Themes
I'm pretty sure I've read just about the exact same thing before. Didn't somebody else do something like this in a blog?
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
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Re: Heroscape Homeworld Themes
The BIV, if you watched the old HeroScape commercials where everybody was summoned in a life or death situation, apparently Isamu and some other Ninjas were about to jump out and kill Agent Carr. I don't believe thet showed this on the commercial.
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
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Re: Heroscape Homeworld Themes
I read a thread where people joked that the candy bar he was going to eat was poisoned. Someone then stated that there was a bomb where Agent Carr was. Can't remember the thread but I think that's how it happened.
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Re: Heroscape Homeworld Themes
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The only judgment call I made here was on Moriko. She could possibly be future. Quote:
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Yeah, they are in the Esenweins' theme, also under Feylund. Thanks, Brandon. I will think about updating a couple of these like the speculation on the Knights. The Templar and Sir Dupuis could use an enemy to fight. Would love to see an old Jerusalem battleground as well... any board game out there simulate the crusades? Quote:
haha. not really... see next response Quote:
Thanks, guys, I'm going to try and find those commercials. Exodus 15:3 "The LORD is a Man of War; The LORD is His name." LF: 1x Skahen Sents reavers MacDirk, 2xMonks RttFF Snipers Tundra Hounds 3xArmoc Venoc MDrones Aubriens Gruts Romans MacDirks |
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Re: Heroscape Homeworld Themes
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Re: Heroscape Homeworld Themes
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Exodus 15:3 "The LORD is a Man of War; The LORD is His name." LF: 1x Skahen Sents reavers MacDirk, 2xMonks RttFF Snipers Tundra Hounds 3xArmoc Venoc MDrones Aubriens Gruts Romans MacDirks Last edited by NamibianScaper; May 7th, 2009 at 02:04 PM. |
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Re: Heroscape Homeworld Themes
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... His one and only weakness. My Maps & Scenarios | My HeroScape Fan Site | My Design Blog
Why not try treasure hunting in Soulrazor Hollow! |
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