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  #4837  
Old January 10th, 2022, 02:04 PM
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Re: The Pre-SoV Workshop

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Originally Posted by Leaf_It View Post
These designs are all kind of gated by the C3V/SoV making a decision about the AotP. The two have loosely worked together, but nothing has officially been decided.
They've worked together? Not in any capacity that I'm aware of. They share some members, but that's it.

Personally I don't think all AotP designs are up to VC level.
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  #4838  
Old January 10th, 2022, 02:16 PM
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Re: The Pre-SoV Workshop

Catching up.

Prince Shamayim by @Tai-Pan
Kinda neat. I wouldn't have picked "wind elemental user" for the min, but it's an interesting idea. Stats are all fine. It does have the "medium fantasy hero" problem, though. If you're unaware, VC has become so bloated with medium fantasy figures that there's little interest in adding more right now. Those have an unusually high bar for entry, and I don't really think this reaches that. Also, the requirement of buying a full set of minis for one submission is problematic, as noted.

Solaris-X by @KnightOfLight
The solar-charging concept is new and unique, but feels overly so to me in that it doesn't feel like a Soulborg. But pushing things beyond their current boxes is sometimes the right thing to do, and I can see the concept of different technologies used for different Soulborgs. I don't really think it does all that much for gameplay, though, from a theoryscape perspective. It prevents Solaris-X from being a great first-round unit, but it's not particularly good at that even fully charged. It prevents Solaris from being a good endgame unit, but there are already other super-good options for that at the same price point. The most interesting result is not being able to spam Range 7 Attack 4 Double Attacks, but that level of combat isn't unwieldy, and a similar limitation could be made without using special markers.
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  #4839  
Old January 10th, 2022, 03:17 PM
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Re: The Pre-SoV Workshop

Instead of using markers, It could be based on the order marker number plus one?
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  #4840  
Old April 25th, 2022, 02:09 PM
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Re: The Pre-SoV Workshop

Testing some reactions here to Jedidiah using the more recent Jonah Hex figure.




There might be an understandable reaction to another form of Outlaw synergy, but Ace In The Hole (also considering Ace Up The Sleeve) is a perfect compliment. The Tombstone Gunslingers only really care about an OM existing on an UH Outlaw, which Mulroney does built-in. Your first two/three markers could be on TGs, triggering Outlaw Band, while your X could be on Mulroney himself, using the free turn to position for High Noon.



AitH works either with a smaller army of just Outlaws (Cal, Josie, and Burns are 200) and works perfectly with a larger force of the common TGs.
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  #4841  
Old April 25th, 2022, 02:31 PM
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Re: The Pre-SoV Workshop

Black Bullet made me think of Bolt of Witherwood. Pretty strong! But once per game it should be fine?
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  #4842  
Old April 25th, 2022, 02:31 PM
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Re: The Pre-SoV Workshop

Hard to judge the value of Jedidiah, given the immense power of Ace in the Hole, which works regardless of Jedidiah's positioning. He'll sit in the back of the starting zone until the other Outlaws are wiped out, which thematically is fitting for an outlaw leader. "Ace in the Hole" isn't a fitting name for how it's played, though. It will be used every round as long as possible.

Black Bullet is so nuts it's a no-go. Comparisons can be made to Bolt of Witherwood, but that only shows how much more powerful Black Bullet is. +6 dice are far, far more reliable for dealing damage than Bolt is. This one shot all but guarantees serious damage to any hero.

I think the stats should be adjusted a bit too. Going outside of the "gunslinger" stats is ok, but should be done sparingly. An additional attack is probably appropriate, but don't also decrease the range. I don't think the standard gunslinger range of 7 would affect the design significantly.
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  #4843  
Old April 25th, 2022, 02:49 PM
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Re: The Pre-SoV Workshop

I think BB probably has a lower chance to kill than Witherwood does on most heroes. Even at 9 dice he’s going to roll on average 4-5 skulls, and most targets you’d want to use BB on have 4-6 life plus defense.
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  #4844  
Old April 25th, 2022, 03:11 PM
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Re: The Pre-SoV Workshop

You could consider and test a +2/3 autoskulls once per game power rather than a +6 dice once per game power.

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  #4845  
Old April 25th, 2022, 03:13 PM
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Re: The Pre-SoV Workshop

That’s a possibility, but I think 6 dice is just more fun. If people call for that, I can test.
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  #4846  
Old April 25th, 2022, 03:18 PM
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Quick Math

Quote:
Originally Posted by Pumpkin_King View Post
I think BB probably has a lower chance to kill than Witherwood does on most heroes. Even at 9 dice he’s going to roll on average 4-5 skulls, and most targets you’d want to use BB on have 4-6 life plus defense.
5 life and 4 defense dies in one hit to 9 attack ~23% of the time and ~33% of the time when he has height. The nice advantage over Witherwood is that the Bullet will very rarely do nothing while it's about 3 in 4 for Witherwood (which again it's a great question as to whether or not Witherwood is a good design choice; my inclination is probably no.)

~Dysole, who used vegie's app for numbers and didn't actually double check them on her own
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  #4847  
Old April 25th, 2022, 03:20 PM
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Re: The Pre-SoV Workshop

The goal was definitely “better and more fun than Witherwood” hah.
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  #4848  
Old April 25th, 2022, 03:54 PM
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Mmmm

Quote:
Originally Posted by Pumpkin_King View Post
The goal was definitely “better and more fun than Witherwood” hah.
Better was achieved. More fun...well, once per game powers are going to be very hard to make fun for all sides because they are SUPER swingy even more so than other super swingy things

~Dysole, informationally
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