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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#277
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Re: The Book of Pyro
Thanks for the detailed answer !
Here's a short story from today's session: Me: SHIELD Sniper, Swamp Thing, Wolverine Son: Batman, Human Torch, Mad Hatter, Flash After some interesting moments (where Batman attack for 5+1 dice and hit my Wolverine for 5 damage, then Wolverine with Adamantium attack Flash 3x and all miss because of his Dodge ability, then my Swamp Thing attack Flash once and deals 4 damage, Flash is KO!), this is the final position: Me: SHIELD Sniper ( 1 life) , Swamp Thing ( 2 life left, with a Hat Token from Mad Hatter ) Son: Human Torch with 4 wounds ( 1 life left ) My son's Human Torch is adjacent to my Swamp Thing, and around 5 hexes far from SHIELD Sniper. This is Human Torch Turn. If Human Torch attack Swamp Thing, he has a moderate chance to KO Swamp Thing (but Swamp Thing may survive and may attack back later because the hat token is destroyed), but then there is a great chance the SHIELD Sniper (who stands higher than him) can KO him the next Turn. So the best way for my son is to use the Flame on 4, which has a great probability to KO Swamp Thing (easy 4+ roll for 2 damage), then move to SHIELD Sniper, use the Supernova Special Attack, which has a great chance (7 dice!) to KO the Sniper, and win the game. This is where the question comes from. Referencing from Pyro's card, I'm sure that a Hero can move 0 space. But then the text in Human Torch is different. All I know is that a Flying Hero must fly when start moving then stop flying when stop moving, that's why we treat flying the same as moving, only flying can move not counting the high terrain and can move through anything including water, etc. I think "when Human Torch starts to fly" means the same as "When Human Torch starts to move" And this is the first time I hear this : "Human Torch can walk 2 spaces, then fly." Reading the Flying explanation in Iron Man card and reading the Marvel Rulebook, I still can't find this....any reference ? Back to my questions (reading from your explanation): - Pyro can do that (as written in his card: Engulf 11 then move 0 / move around the opponent, so no leaving engagement attack) - Human Torch can not do that, because by the time he decide to Fly, it's leaving engagement attack. By the way, the ending for my session is: Human Torch decide to leave engagement, Swamp Thing roll, a blue ! (miss!), then I roll to avoid Flame on 4, boom, Swamp Thing goes down. Quickly Human Torch move and attack SHIELD Sniper with Supernova kabooommm !!! He wins !! Yes, he is smiling all afternoon and bringing Human Torch miniature everywhere as his new hero Thx! JackD |
#278
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Re: The Book of Pyro
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#279
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Re: The Book of Pyro
Thx.
Any more information about this? Quote:
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#280
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Re: The Book of Pyro
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Best I could find is from the FAQ (it's the first link in the first post). Here's the relevant text: Quote:
Hopefully, someone can find this. Fan of the C3G Project Fan of the Heroes of Star Wars Scape Project My guide to Superhero Customs Battle Stories Last edited by davidlhsl; July 24th, 2011 at 02:01 PM. |
#281
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Re: The Book of Pyro
OK, the FAQ is clear that when flying you can switch between flying and "walking". The reason for this is that Flying is NOT an "instead of moving normally" power. It is an addition to moving normally and it is worded in a way that you "may" do some additional things such as move over water, figures, etc.
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#282
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Re: The Book of Pyro
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Fan of the C3G Project Fan of the Heroes of Star Wars Scape Project My guide to Superhero Customs Battle Stories |
#283
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Re: The Book of Pyro
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#284
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Re: The Book of Pyro
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JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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