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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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460 Point Competitive Armies
Mined from the Bay Area Brawl NHSD '10 thread:
Swiss Army Knife: 120 Fen Hydra 120 Wyrmlings x4 (TBD) 120 Deathreavers x3 100 Krav Maga 460 Q9 - 180 Hydra - 300 Rats x4 - 460 ~ 20 hexes Nilfheim - 185 Greenscales x 3 - 365 Raelin (RotV) - 445 Isamu - 455 ~ 13 hexes Tor Kul Na - 220 Nagrubs x3 - 310 Q10 - 460 ~ 13 hexes Sir Gilbert - 105 Knights x3 - 315 Red Wyrmlings x4 - 435 Marcu - 455 ~ 18 hexes Marro Dividers x6 - 300 Su Bak Na - 460 ~ 20 hexes Grimnak - 120 Nerak - 170 Heavies x3 - 380 Raelin (RotV) - 460 ~ 17 hexes Glads x3 - 240 Blasts x2 - 360 Raelin (RotV) - 440 Marcu - 460 ~ 22 hexes Marro Hive - 160 Stingers x5 - 460 ~ 21 hexes Mind Control Mind Flayer Mastermind - 100 Morsbane - 200 Kee-Mo-Shi - 330 Me-Burq-Sa - 380 Rats x 2 - 460 Elementals Kurrok the Elementalist - 120 Old Rae - 200 Air Elemental x 2 - 260 Earth Elemental x 2 - 330 Fire Elemental x 2 - 400 Water Elemental x 2 - 460 Warforged Marcus Decimus Gallus - 100 Warforged Soldiers x 2 - 260 Iron Golem x 2 - 460 Dragonfolk Rhogar Dragonspine - 110 Othkurik the Black Dragon - 250 Black Wyrmling x 2 - 310 Blue Wyrmling - 345 Red Wyrmling x 2 - 405 White Wyrmling - 435 Sahuagin Raider - 460 4thx3/MDG/MBS/Romansx2 460 Othkurik/Raelin 1.0/GSWx4 460 MRTx4/Raelin 1.0/BA/Theracus/Isamu 460 KA/Raelin 1.0/Stingersx3/Ratsx2 460 PK's x3 210 Concan 290 Sir Dupuis 440 Nilf Mogrimm ABF x2 Isamu 455/12 Mogrimm Migol ABF x2 Bacon Isamu 460/12 PKs x3 Stingers x4 Isamu 460/22 Stingers x5 SBN 460/17 Q9 Hydra Kelda Bacon 460/6 Braxas/ Greenscale x2/ Kaemon Awa/ Isamu Braxas/ Greenscale x2/ Raelin/ Marro Warriors PK x3/ Sir Dupuis/ KMA Q9/ Kaemon Awa/ Raelin/ Rats x2 4th x4 New Drake Isamu 460/18
Spoiler Alert!
Last edited by Killometer; August 25th, 2010 at 02:54 AM. |
#2
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Re: 460 Point Competitive Armies
Here are 3 pretty strong and Obvious ones:
5x 4th AE ---------- 460 5x Knights Gilbert ----------- 455 5x Rats Raelin Q9 ----------- 460 |
#3
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Re: 460 Point Competitive Armies
More, because moar!
Dwarves x3 - 210 Raelin (RotV) - 290 Black Wyrmlings x5 - 440 Marcu - 460 ~ 19 hexes Zombies x5 - 300 Rats x2 - 380 Raelin (RotV) - 460 ~ 24 hexes ^--- Man I like this one. Goblins x5 - 250 Airborne - 360 Morsbane - 460 ~ 24 hexes (Sit a goblin) Ornak - 100 Blade Gruts x3 - 220 Hydra - 340 Mindflayer - 440 Marcu - 460 ~ 17 hexes Warforged x4 - 320 Hydra/Kaemon(?) - 440 Marcu - 460 ~ 15/14 hexes Warforged x4 - 320 Dwarves x 2 - 460 ~ 20 hexes - Heroscape is a standing game. - |
#4
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Re: 460 Point Competitive Armies
Just riffing off things that have already been said:
Or Raelin+ratsx2 in stead of ratsx4.
Or Krav + Marro Warriors in stead of Q10. Quote:
Quote:
Rather than worry about the rare situation where you'd want to play Isamu, how about just playing 4thx5 and either Ailstair or Old Drake? Seems much better to me. As I've said before, it's not bad, but realize that you're going to have to shoot the last two Airborne in the back. Not really my style, but playable. I don't get the pont of that many rats - if you're putting OMs on them anyway, I'd rather have Dividersx4 (riffing of Fishtako's 4th place build) or Goblinsx4. Me too. Sadly I must note that it also works for stingers in stead of zombies. |
#5
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Re: 460 Point Competitive Armies
I like the Zombies and Rats army because you use the rats as a screen for the zombies if you have to, but mostly it's to help the slower zombies steal height, or a good place to utilize Onslaught if you're going to need it against your opponent. You have to remember at least for now, this 460 thread is primarily serving as an army thread for Nor-Cal's next event.
- Heroscape is a standing game. - |
#6
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Re: 460 Point Competitive Armies
Quote:
I disagree about the Goblins. Rats have better synergy with Raelin than do Goblins even though their offense isn't as good. If you want Offense I'd go with 4x Romans instead of Dividers. Last edited by Devil's Advocate; August 25th, 2010 at 04:03 PM. |
#7
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Re: 460 Point Competitive Armies
Quote:
Here are a couple more armies, since I'm in the area Q9 Stingers x3 Bacon Marcu 460/13 TKN Grubs x2 Stingers x3 460/17 SBN Stingers x5 460/17 Last edited by Killometer; August 25th, 2010 at 04:03 PM. Reason: I've got 3 more that I'm keeping to myself, since they're the one's I'm considering most seriously. :b |
#8
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Re: 460 Point Competitive Armies
Maybe the worst from a "friendly" perspective but it can be devastatingly effective.
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#9
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Re: 460 Point Competitive Armies
It's only effective if you actually play slowly. Plenty of armies have the ability to chew through or bypass the rats if you don't consciously stall and reduce the number of turns available. I'm not sure why you think most armies lack special attacks, but they don't.
Last edited by dok; August 25th, 2010 at 04:23 PM. Reason: You only have the potential of D6 rats against opponents with a range of 5 or less. |
#10
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Re: 460 Point Competitive Armies
Many good armies do indeed lack special attacks:
Knights Orcs (although they can disengage) 4th 10th Glads Romans Dwarves Even if they have special attacks, unless they are rolling 4 dice or more 6 defense is not easy to kill. Even Q9 will struggle with 3x3 vs 6. Even 3x3 vs 4 Defense if they are engaged with him will allow them to hold up for a while (and that is not even considering if they have glyhps, height,etc) |
#11
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Re: 460 Point Competitive Armies
Braxas - 210
Black Wyrmlings x5 - 360 Iron Golem - 460 ~ 9 hexes - Heroscape is a standing game. - |
#12
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Re: 460 Point Competitive Armies
Quote:
First, while the orcs lack a special attack, the combination of chomp and disengage is just as good. Knights, Romans, 10th, and Dwarves can and often do have a special attacking hero in their army. You don't have to have nothing else in the army but common squads, supporting heroes, and Raelin. (Mogrimm gives the Dwarves a non-scattering rat killer, too.) Of the builds you mention, only the 4th and the Glads/Blasts routinely lack a special attack. The 4th because of valiant restrictions, and the Glads because their core takes them to 440. The 4th often do have special attacks temporarily if Braxas or another hero leads out for them, and the wyrmlings mean that trons can have consistent special attacks at lower point totals than before. Quote:
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