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  #1  
Old August 25th, 2010, 02:21 AM
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460 Point Competitive Armies

Mined from the Bay Area Brawl NHSD '10 thread:

Swiss Army Knife:
120 Fen Hydra
120 Wyrmlings x4 (TBD)
120 Deathreavers x3
100 Krav Maga
460

Q9 - 180
Hydra - 300
Rats x4 - 460
~ 20 hexes

Nilfheim - 185
Greenscales x 3 - 365
Raelin (RotV) - 445
Isamu - 455
~ 13 hexes

Tor Kul Na - 220
Nagrubs x3 - 310
Q10 - 460
~ 13 hexes

Sir Gilbert - 105
Knights x3 - 315
Red Wyrmlings x4 - 435
Marcu - 455
~ 18 hexes

Marro Dividers x6 - 300
Su Bak Na - 460
~ 20 hexes

Grimnak - 120
Nerak - 170
Heavies x3 - 380
Raelin (RotV) - 460
~ 17 hexes

Glads x3 - 240
Blasts x2 - 360
Raelin (RotV) - 440
Marcu - 460
~ 22 hexes

Marro Hive - 160
Stingers x5 - 460
~ 21 hexes

Mind Control
Mind Flayer Mastermind - 100
Morsbane - 200
Kee-Mo-Shi - 330
Me-Burq-Sa - 380
Rats x 2 - 460

Elementals
Kurrok the Elementalist - 120
Old Rae - 200
Air Elemental x 2 - 260
Earth Elemental x 2 - 330
Fire Elemental x 2 - 400
Water Elemental x 2 - 460

Warforged
Marcus Decimus Gallus - 100
Warforged Soldiers x 2 - 260
Iron Golem x 2 - 460

Dragonfolk
Rhogar Dragonspine - 110
Othkurik the Black Dragon - 250
Black Wyrmling x 2 - 310
Blue Wyrmling - 345
Red Wyrmling x 2 - 405
White Wyrmling - 435
Sahuagin Raider - 460

4thx3/MDG/MBS/Romansx2 460

Othkurik/Raelin 1.0/GSWx4 460

MRTx4/Raelin 1.0/BA/Theracus/Isamu 460

KA/Raelin 1.0/Stingersx3/Ratsx2 460

PK's x3 210
Concan 290
Sir Dupuis 440

Nilf
Mogrimm
ABF x2
Isamu
455/12

Mogrimm
Migol
ABF x2
Bacon
Isamu
460/12

PKs x3
Stingers x4
Isamu
460/22

Stingers x5
SBN
460/17

Q9
Hydra
Kelda
Bacon
460/6

Braxas/ Greenscale x2/ Kaemon Awa/ Isamu

Braxas/ Greenscale x2/ Raelin/ Marro Warriors

PK x3/ Sir Dupuis/ KMA

Q9/ Kaemon Awa/ Raelin/ Rats x2

4th x4
New Drake
Isamu
460/18
Spoiler Alert!

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)

Last edited by Killometer; August 25th, 2010 at 02:54 AM.
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  #2  
Old August 25th, 2010, 03:11 AM
Devil's Advocate Devil's Advocate is offline
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Re: 460 Point Competitive Armies

Here are 3 pretty strong and Obvious ones:

5x 4th
AE
----------
460

5x Knights
Gilbert
-----------
455

5x Rats
Raelin
Q9
-----------
460
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  #3  
Old August 25th, 2010, 03:52 AM
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Re: 460 Point Competitive Armies

More, because moar!

Dwarves x3 - 210
Raelin (RotV) - 290
Black Wyrmlings x5 - 440
Marcu - 460
~ 19 hexes

Zombies x5 - 300
Rats x2 - 380
Raelin (RotV) - 460
~ 24 hexes

^--- Man I like this one.

Goblins x5 - 250
Airborne - 360
Morsbane - 460
~ 24 hexes (Sit a goblin)

Ornak - 100
Blade Gruts x3 - 220
Hydra - 340
Mindflayer - 440
Marcu - 460
~ 17 hexes

Warforged x4 - 320
Hydra/Kaemon(?) - 440
Marcu - 460
~ 15/14 hexes

Warforged x4 - 320
Dwarves x 2 - 460
~ 20 hexes


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  #4  
Old August 25th, 2010, 06:35 AM
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Re: 460 Point Competitive Armies

Just riffing off things that have already been said:
Quote:
Originally Posted by Killometer View Post
Q9 - 180
Hydra - 300
Rats x4 - 460
~ 20 hexes
Or Raelin+ratsx2 in stead of ratsx4.

Quote:
Originally Posted by Killometer View Post
Tor Kul Na - 220
Nagrubs x3 - 310
Q10 - 460
~ 13 hexes
Or Krav + Marro Warriors in stead of Q10.

Quote:
Originally Posted by Killometer View Post
Sir Gilbert - 105
Knights x3 - 315
Red Wyrmlings x4 - 435
Marcu - 455
~ 18 hexes
You could toss one red for a blue, or toss all four for Kaemon Awa.

Quote:
Originally Posted by Killometer View Post
Kurrok the Elementalist - 120
Old Rae - 200
Air Elemental x 2 - 260
Earth Elemental x 2 - 330
Fire Elemental x 2 - 400
Water Elemental x 2 - 460
Or just fire x8 and water/air x2.

Quote:
Originally Posted by Killometer View Post
4th x4
New Drake
Isamu
460/18
Spoiler Alert!
Rather than worry about the rare situation where you'd want to play Isamu, how about just playing 4thx5 and either Ailstair or Old Drake? Seems much better to me.

Quote:
Originally Posted by Devil's Advocate View Post
5x 4th
AE
----------
460
As I've said before, it's not bad, but realize that you're going to have to shoot the last two Airborne in the back. Not really my style, but playable.

Quote:
Originally Posted by Devil's Advocate View Post
5x Rats
Raelin
Q9
-----------
460
I don't get the pont of that many rats - if you're putting OMs on them anyway, I'd rather have Dividersx4 (riffing of Fishtako's 4th place build) or Goblinsx4.

Quote:
Originally Posted by RoninValentina View Post
Zombies x5 - 300
Rats x2 - 380
Raelin (RotV) - 460
~ 24 hexes

^--- Man I like this one.
Me too. Sadly I must note that it also works for stingers in stead of zombies.
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  #5  
Old August 25th, 2010, 02:45 PM
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Re: 460 Point Competitive Armies

I like the Zombies and Rats army because you use the rats as a screen for the zombies if you have to, but mostly it's to help the slower zombies steal height, or a good place to utilize Onslaught if you're going to need it against your opponent. You have to remember at least for now, this 460 thread is primarily serving as an army thread for Nor-Cal's next event.


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  #6  
Old August 25th, 2010, 03:57 PM
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Re: 460 Point Competitive Armies

Quote:
Originally Posted by dok View Post
5x Rats
Raelin
Q9
-----------
460 I don't get the pont of that many rats - if you're putting OMs on them anyway, I'd rather have Dividersx4 (riffing of Fishtako's 4th place build) or Goblinsx4.
With that many Rats, unless they have 1 of a few units to bypass the rats and their 6 Defense, such as Heavies, they will never kill them all before the time runs out in a typical Tournament game. Even if you don't win by killing their whole army, you should be able to win on points since even if they get past the monstrous 6 Defense it only gets them 10 points for the kill.

I disagree about the Goblins. Rats have better synergy with Raelin than do Goblins even though their offense isn't as good.

If you want Offense I'd go with 4x Romans instead of Dividers.

Last edited by Devil's Advocate; August 25th, 2010 at 04:03 PM.
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  #7  
Old August 25th, 2010, 04:00 PM
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Re: 460 Point Competitive Armies

Quote:
Originally Posted by Devil's Advocate View Post
With that many Rats...they will never kill them all before the time runs out in a typical Tournament game...you should be able to win on points
That's probably definitely the worst strategy I've ever heard in my entire life.

Here are a couple more armies, since I'm in the area

Q9
Stingers x3
Bacon
Marcu
460/13

TKN
Grubs x2
Stingers x3
460/17

SBN
Stingers x5
460/17

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)

Last edited by Killometer; August 25th, 2010 at 04:03 PM. Reason: I've got 3 more that I'm keeping to myself, since they're the one's I'm considering most seriously. :b
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Old August 25th, 2010, 04:03 PM
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Re: 460 Point Competitive Armies

Maybe the worst from a "friendly" perspective but it can be devastatingly effective.
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  #9  
Old August 25th, 2010, 04:22 PM
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Re: 460 Point Competitive Armies

It's only effective if you actually play slowly. Plenty of armies have the ability to chew through or bypass the rats if you don't consciously stall and reduce the number of turns available. I'm not sure why you think most armies lack special attacks, but they don't.

Last edited by dok; August 25th, 2010 at 04:23 PM. Reason: You only have the potential of D6 rats against opponents with a range of 5 or less.
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Old August 25th, 2010, 05:09 PM
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Re: 460 Point Competitive Armies

Many good armies do indeed lack special attacks:

Knights
Orcs (although they can disengage)
4th
10th
Glads
Romans
Dwarves

Even if they have special attacks, unless they are rolling 4 dice or more 6 defense is not easy to kill. Even Q9 will struggle with 3x3 vs 6. Even 3x3 vs 4 Defense if they are engaged with him will allow them to hold up for a while (and that is not even considering if they have glyhps, height,etc)
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Old August 25th, 2010, 05:17 PM
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Re: 460 Point Competitive Armies

Braxas - 210
Black Wyrmlings x5 - 360
Iron Golem - 460
~ 9 hexes


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  #12  
Old August 25th, 2010, 05:18 PM
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Re: 460 Point Competitive Armies

Quote:
Originally Posted by Devil's Advocate View Post
Many good armies do indeed lack special attacks:

Knights
Orcs (although they can disengage)
4th
10th
Glads
Romans
Dwarves
Except they don't lack special attacks.

First, while the orcs lack a special attack, the combination of chomp and disengage is just as good.

Knights, Romans, 10th, and Dwarves can and often do have a special attacking hero in their army. You don't have to have nothing else in the army but common squads, supporting heroes, and Raelin. (Mogrimm gives the Dwarves a non-scattering rat killer, too.)

Of the builds you mention, only the 4th and the Glads/Blasts routinely lack a special attack. The 4th because of valiant restrictions, and the Glads because their core takes them to 440. The 4th often do have special attacks temporarily if Braxas or another hero leads out for them, and the wyrmlings mean that trons can have consistent special attacks at lower point totals than before.

Quote:
Originally Posted by Devil's Advocate View Post
Even if they have special attacks, unless they are rolling 4 dice or more 6 defense is not easy to kill. Even Q9 will struggle with 3x3 vs 6. Even 3x3 vs 4 Defense if they are engaged with him will allow them to hold up for a while (and that is not even considering if they have glyhps, height,etc)
As I said before, you only have to shoot at rats in Raelin's aura if the longest range in your army is 5 or less. If you have figures with a range of 6 or more, they can just shoot at Raelin from max range, and if the rats move to engage they lose Raelin's bonus.
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