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Dungeons and Dragons Scenarios This is the place to put all of our D&D adventure type scenarios. Come here when you want to browse user submitted adventures. |
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#49
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Re: A Collection of Ideas
@lefton4ya
Thank you for taking the time to pre-format your entries. It certainly makes them easier to include them and is well appreciated. Here's my recommendation for rewording glyph switch, let me know if you'd like to change it again. Quote:
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#50
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Re: A Collection of Ideas
Quote:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#51
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Re: A Collection of Ideas
I'll post some traps that I use...
Unlucky Curse: Next three 20d rolls are automatically 1 (except rolling for traps via treasure glyphs). Fatal wound trap: The user recieves 2 fatal wounds (upside-down wound markers). These wounds are fatal and cannot be healed. Pitfall trap: The user falls into the next room and cannot move or attack (or be attacked) until a friendly figure moves next to them. Giant Flash, trap of: User becomes stunned and cannot move or attack for a turn. Also, on the following enemy turn, that figure has -2 defense. Summoning trap: Summons an unfriendly squad to attack or to reinforce the next room. Gaint Stone trap: Roll 20d. If a 1-8 is rolled, the figure is destroyed. (obviously one of the more rare traps). TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#52
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Re: A Collection of Ideas
... And some treasures:
Glyph of Augers: Thermal vision: Allows user to see and attack through walls, figures, and obstacles. (Basically they don't need a line of sight to attack). Permanent. Glyph of Red lightning; Arc Charger: Gives a range 5, attack 5, special attack. If this special attack is used 3 turns in a row, it is destroyed. You may increase its attack to 7 and then destroy it after attacking. Permanent (kinda). Whirlwind token: Grants user Whirlwind attack for a turn. Temporary. Blood beserk: Grants user Wounded smash ability. Permanent. Frenzy Potion: Grants user "Frenzy 8" Ability for a turn. Temporary. Glyph of Lexicon: death spell. Use instead of attacking. Choose an enemy up to six spaces away and roll 20d. If a 16 or higher is rolled, destroy the figure, then destroy this glyph. Temporary. Sacred Ash: revives all of your destroyed figures to full life. Destroy all other glyphs, treasures, and coins your party has (if they have any). Temporary. Glyph of Giants: Great Strength: Grants +3 attack for normal adjacent attacks. User rolls 1 less defense dice against normal adjacent attacks. Permanent. Glyph of Northern Wind: Phantom Walk: Grants Phantom walk ability. Permanent. Glyph of 7000: Overload: Only Soulborgs can use. Use during your turn to destroy user and all enemy figure within four spaces whose point value is equal to or less than the user's. Also destroys obstacles such as ruins. TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#53
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Re: A Collection of Ideas
Currently I am tossing around the idea of a device that allows the player(s) to summon elementals. If not a scenario-specific specialty, it could be a temporary treasure glyph called Scroll of Elemental Summoning.
The first effect that pops into my head is as follows: Quote:
Personally, I aim to play scenarios allowing Player 1 to only draft from Unique Heroes, so the possibility of elementals being drafted previously should not arise. However, there could be a problem if I use elementals as monsters in a scenario. I'm the wiener, you're the bun. Come on over, let's have fun! Confirmed Good Traders: tcglkn, DragonSlayer2 |
#54
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Re: A Collection of Ideas
Here's one way to do it, fwiw:
1-4 AE 5-8 EE 9-12 FE 13-16 WE 17-19 a small or medium elemental of your choice 20 GIE New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#55
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Re: A Collection of Ideas
Having elementals as enemies was one of the biggest influences in my idea to have an Utgar heroes campaign. In the meantime, remember that some elementals cost more than others.
TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#56
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Re: A Collection of Ideas
Quote:
Spoiler Alert!
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#57
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Re: A Collection of Ideas
Hey 1mimrg, that's not a bad idea. Good call! Instead of specifying by size, in case future small/medium elementals (if any come out) are actually far cheaper/more expensive than the four we have now, I might just word it as "place one of those four elementals of your choice."
Two of them cost 30 and two of them cost 35, I hardly think that's a game-breaking imbalance. I'm the wiener, you're the bun. Come on over, let's have fun! Confirmed Good Traders: tcglkn, DragonSlayer2 |
#58
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Re: A Collection of Ideas
We apologize for the stupidity of our last remark.
More treasures I had forgotten about: Throwing knife: Can be used instead of attacking. Range 5 Attack 5. Has 3 attack on huge figures. If the figure is destroyed by this attack, place the throwing knife where the destroyed figure was at the time of attack. If they survive, destroy the throwing knife. Attack Shield 3: Can be used up to three times. Use during an attack roll. Reroll dice that weren't skulls. Defense Shield 3: Can be used up to three times. Use during a defense roll. Reroll dice that weren't shields. Extra dice 3: 1-time use. Use when rolling attack or defense dice. Add three dice to the number of dice you're rolling. Potions: These can be up to two servings: They can be drunk by the one holding it at any time during their turn (only one serving per turn). Effects vary on potion type. Types of potions: Normal: heals 2 wounds per serving. Super: Heals 4 wounds per serving. Miracle: Heals 4 wounds (even fatal) per serving, as well as negation. Backpack: Takes up one space, and increases the number of items your hero can carry by 3. (for those of us who play with a limited number of space per hero ). TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#59
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Re: A Collection of Ideas
Quote:
Until then I'm a little hesitant to add multiple use traps/treasures etc to the list. (Que person who finds something very similar to this description already on the list that slipped by me.) I'm not opposed to the idea I just want to find an easy way to keep track and to phase it without taking up a ton of space. |
#60
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Re: A Collection of Ideas
Quote:
Knowledge is Power. Power Corrupts. Study Hard. Be Evil. |
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