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  #13  
Old November 17th, 2012, 08:39 PM
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Re: The Book of Mok

Yep, he's a double spaced figure.

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  #14  
Old November 18th, 2012, 12:05 AM
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Re: The Book of Mok

Quote:
Originally Posted by Nomad View Post
Great figure!

Our playgroup had been in the process of doing a custom for this figure and it is amazing how similar the stats and powers are. We even limited it a bit to keep the points in line with Jotun at 220.

We had a Dwarf Gunners type attack as well, but deleted the term "Special Attack" after some debate . . . RotV Rulebook, page 14, indicates that you can either do a normal attack or a special attack, but not both. We were in the process of just calling it Dwarf Gunners, which would have been away around the rule.

I'm just curious if there was this discussion with the C3V team as well. I don't mean to be bothersome, I'm just not aware of other figures who can do a normal attack and special attack on the same turn.

Our simple fix was not to name it a "special attack" as a way around the rule. It is all just semantics anyways, but one in our group had a hard time getting past the RotV rule book.

Thanks for the great work the C3V team does - we are big supporters of continuing Heroscape through your efforts and sanction all C3V units in our tournaments and game days.
Thank you for the kind words.

We considered everything you (and your friend) said very carefully. We were aware we were breaking new ground, but I am satisfied we did so in a way that is canonic and (most important) fun.

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  #15  
Old November 21st, 2012, 05:39 AM
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Re: The Book of Mok

Quote:
Originally Posted by Nomad View Post
RotV Rulebook, page 14, indicates that you can either do a normal attack or a special attack, but not both. We were in the process of just calling it Dwarf Gunners, which would have been away around the rule.

I'm just curious if there was this discussion with the C3V team as well. ...
As D_S said, yes, we had quite a lively discussion on this topic. In the end, we asked the opinion of some folks on the Rules Team from the old days and there was concensus that this was not violating any fundamental principle of Heroscape. Just to let you know we do consider these types of issues very carefully.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

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  #16  
Old November 22nd, 2012, 01:24 PM
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Re: The Book of Mok

Playing Mok against an all melee army is a very different experience from playing against a range army. Against melee he's getting 3 attacks every turn but also is limited to the survivability of his life and defense.

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  #17  
Old November 22nd, 2012, 01:52 PM
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Re: The Book of Mok

In the games I have played with him, if he had a screen of dwarves and he was fully stocked with gunners, he dominated melee armies.

Have been playing,

Mok
Mogrimm Forgehammer
Axgrinders X2

First two turn markers go on the Dwarves so that I can equip Mok with gunners and start getting a melee screen. Third turn marker goes on Mok who can usually start taking shots at incomming units.

Beat,

Marrden Hounds X2
Drones X3
Su-Bak-Na

pretty easily with this army even though Su-Bak-Na almost took out Mok.

This Mok army may be what I take to NHSD next year.
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  #18  
Old November 23rd, 2012, 07:14 PM
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Re: The Book of Mok

Just played an HoSS playtest against this guy by myself and he went down quickly to Quahon. He took 4 wounds after a 5 skull attack from Quahon. Then landed a few wounds on him before going down with 2 Dwarves on his back. Still had fun! This guy has become a favorite of mine. Again, thanks C3V for putting out great units like Mok.
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  #19  
Old December 1st, 2012, 01:43 PM
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Re: The Book of Mok

Forgive the newbie question, but I'm pretty new at rebasing. Should I drill a hole in the base for the peg coming out of Mok's foot? Or saw the peg off?
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  #20  
Old December 1st, 2012, 01:47 PM
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Re: The Book of Mok

Quote:
Originally Posted by IshMEL View Post
Forgive the newbie question, but I'm pretty new at rebasing. Should I drill a hole in the base for the peg coming out of Mok's foot? Or saw the peg off?
I cut it off. These instructions have some very useful advice, and this one suggests not cutting it off, but drilling.

Last edited by Shedim Kabal; December 1st, 2012 at 01:48 PM. Reason: hmm....
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  #21  
Old December 1st, 2012, 02:57 PM
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Re: The Book of Mok

Quote:
Originally Posted by Shedim Kabal View Post
Quote:
Originally Posted by IshMEL View Post
Forgive the newbie question, but I'm pretty new at rebasing. Should I drill a hole in the base for the peg coming out of Mok's foot? Or saw the peg off?
I cut it off. These instructions have some very useful advice, and this one suggests not cutting it off, but drilling.
I'm sure it works either way, but I drilled the hole. To me, it makes a more solid connection.


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  #22  
Old December 1st, 2012, 03:08 PM
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Re: The Book of Mok

For mine, I cut off the peg and glued him to the base, after removing some of the base sticker where his feet were placed.
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  #23  
Old December 1st, 2012, 07:53 PM
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Re: The Book of Mok

I sanded off the peg and left him baseless. He's remarkably well balanced.
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  #24  
Old December 3rd, 2012, 10:26 AM
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Re: The Book of Mok

I clipped off the peg with a shear-like tool (scissors would work also) and glued it to the base.

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