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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1069
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! Thanks so much -again! Any suggestions? |
#1070
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! That was a bit over the top. After Arrow Grut talked to me, I came up with this, but hold off on the card for the moment, as Shiftrex suggested an improved version of Saber Storm Special Attack. Gráinne O'Hara General: Vydar Half-Elf, Unique Hero, Captain, Disciplined, Medium 5 Life 4, Move 6, Range 7, Attack 3, Defense 4 Combat Leader If at least one Order Marker is on Gráinne O'Hara, you may add 3 to your initiative roll. Double Attack When Gráinne O'Hara attacks, she may attack one additional time. Saber Storm Special Attack Range 1, Attack 1, 2, or 3 Gráinne O'Hara starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Gráinne O'Hara may keep making special attacks with 1, 2, or 3 attack dice until she has rolled all 6 attack dice. Gráinne O'Hara may target the same or different figures with each attack. Points: 120 As with Kha long ago, this figure uses existing powers in a different, unique way. I think I'm onto something here, but, of course, you've heard that before . . . Last edited by kolakoski; July 6th, 2023 at 10:38 PM. |
#1071
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Re: MCC-Makers of Custom Cards-turning customs from text to
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#1072
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! Good morning 'Scapers! Today's iteration of Gráinne O'Hara: Gráinne O'Hara General: Vydar Half-Elf, Unique Hero, Captain, Disciplined, Medium 5 Life 4, Move 6, Range 7, Attack 3, Defense 4 Combat Leader If at least one Order Marker is on Gráinne O'Hara, you may add 3 to your initiative roll. Saber Dance Range 1, Attack 1, 2, or 3 Instead of moving and attacking normally, You may move Gráinne O'Hara up to 6 spaces. Gráinne O'Hara may attack at any point before, during, or after this move as long as she is on a space where she could end her movement. Gráinne O'Hara starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Gráinne O'Hara may keep making special attacks with 1, 2, or 3 attack dice until she has rolled all 6 attack dice. Gráinne O'Hara may target the same or different figures with each attack. Captain's Prerogative Before Gráinne O'Hara's normal attack, if you reveal an "X" Order Marker on this card, you may add one automatic skull to that attack. Disengage Gráinne O'Hara is never attacked when leaving an engagement. Points: 120 Last edited by kolakoski; July 7th, 2023 at 07:00 AM. |
#1073
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! See discussion in Kolakoski’s Pre-SoV Custom Corner. Gráinne O'Hara General: Vydar Half-Elf, Unique Hero, Captain, Disciplined, Medium 5 Life 4, Move 5, Range 7, Attack 3, Defense 4 Combat Leader If at least one Order Marker is on Gráinne O'Hara, you may add 3 to your initiative roll. Irish Saber Dance Range 1, Attack 1, 2, or 3 Instead of moving and attacking normally, You may move Gráinne O'Hara up to 5 spaces. Gráinne O'Hara may attack at any point before, during, or after this move as long as she is on a space where she could end her movement. Gráinne O'Hara starts each turn with 6 attack dice. Choose any adjacent figure and attack by rolling 1, 2, or 3 attack dice. Gráinne O'Hara may keep making special attacks with 1, 2, or 3 attack dice until she has rolled all 6 attack dice. Gráinne O'Hara may target the same or different figures with each attack. Before Gráinne O'Hara makes an attack during her Irish Saber Dance, if you reveal an "X" Order Marker on this card, you may add one automatic skull to that attack. Disengage Gráinne O'Hara is never attacked when leaving an engagement. Points: 120 Last edited by kolakoski; July 7th, 2023 at 06:58 PM. |
#1074
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! Quote:
Hey mac! I think I'm ready for a card! |
#1075
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Re: MCC-Makers of Custom Cards-turning customs from text to
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#1076
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! Thanks, mac! I see the text barely fit on the card. Good job! I'm Hosting the Gang's August meeting, so Gráinne will get a good workout soon. I will, of course, keep you informed . . . Last edited by kolakoski; July 8th, 2023 at 11:00 AM. |
#1077
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! I'm sure she would be fun to play as is, but I've decided that this custom's special power just doesn't fit with her sculpt or her role. So, here in the wee hours of the morning, I have come up with a couple of powers more consistent with her being a Captain. Nikerym O'Hara General: Vydar Half-Elf, Unique Hero, Captain, Disciplined, Medium 5 Life 4, Move 5, Range 4, Attack 3, Defense 3 Combat Leader If at least one Order Marker is on Nikerym O'Hara, you may add 3 to your initiative roll. First Mate At the beginning of the game, designate a Human, Elf or Half-Elf Unique Hero you control to be your First Mate. If Order Marker 1 is placed on Nikerym O'Hara, then before taking that turn with Nikerym O'Hara, you may take a turn with your First Mate. Protect the Captain When Nikerym O'Hara would receive one or more wounds from an attacking figure, you may reveal the "X" Order Marker and place all those wounds on any figure you control adjacent to Nikerym O'Hara. Points 120 Last edited by kolakoski; July 16th, 2023 at 01:18 PM. |
#1078
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Re: MCC-Makers of Custom Cards-turning customs from text to
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#1079
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Re: MCC-Makers of Custom Cards-turning customs from text to
Well met! Quote:
I could do that, if mac122 feels that way. I think, though, that since the graphics are already done, my understanding is that modifications are pretty easy. I'll ask him. |
#1080
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Re: MCC-Makers of Custom Cards-turning customs from text to
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