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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old February 16th, 2014, 07:29 PM
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Zettian Juggernaut Zettian Juggernaut is offline
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The Book of Underground Catacombs

The Book of Underground Catacombs Map

A C3G Competitive Map




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Download the PockeMod File
Go to Tabletop Simulator Link


Required Sets: Battle for the Underdark™ Master Sets, Fortress of the Archkyrie™ x2

MAP Bio - Those content in their urban sprawl forget those that walked before them - the city before the city, which still lies dormant below the familiar city streets. Few know of these catacombs, and even fewer dare venture through them. The rare souls that choose to explore quickly find that there is more at stake than crumbling concrete and buried ruins, and this abandoned turf still has its defenders. - By johnny139

GLYPHS USED:
  • None
DESTRUCTIBLE OBJECTS USED:
  • None
SETUP:
  • Map Size -
SPECIAL RULES:
  • Figures cannot use any special power to pass over a Fortress Wall piece.

________________________________________________________________

-Heroscapers Community Contributions-
  • Initial playtest: Aggressive Sock
  • Second Playtest: dok
  • Third Playtest:
  • Fourth Playtest:
  • Art by:

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Last edited by Arch-vile; October 5th, 2022 at 05:34 PM.
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  #2  
Old February 16th, 2014, 11:24 PM
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Re: The Book of Underground Catacombs - Design Phase

I'm at work at the moment so can't look at the hsc so forgive me if I am wrong, but it doesn't look there are enough start spaces for a competitive map. The C3G standard is 24. It appears from the picture that there are only 21.

Otherwise looks good to me.
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  #3  
Old February 17th, 2014, 01:10 PM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: The Book of Underground Catacombs - Design Phase

Quote:
Originally Posted by A3n View Post
I'm at work at the moment so can't look at the hsc so forgive me if I am wrong, but it doesn't look there are enough start spaces for a competitive map. The C3G standard is 24. It appears from the picture that there are only 21.

Otherwise looks good to me.
There are 24, just some behind the Castle.

Also updated the VS with start zones ('cause I forgot to add them).

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  #4  
Old February 21st, 2014, 03:45 PM
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Re: The Book of Underground Catacombs - Design Phase

I propose we move to Playtesting.

VOTES:
A3n -
johnny139 - Yea
quozl -
Smithy Winfred -
Taeblewalker -
Yodaking -

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Last edited by Zettian Juggernaut; February 21st, 2014 at 04:11 PM.
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  #5  
Old February 21st, 2014, 03:57 PM
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Re: The Book of Underground Catacombs - Design Phase

Yea
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  #6  
Old February 21st, 2014, 04:31 PM
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Re: The Book of Underground Catacombs - Design Phase

I would prefer to see a few of the pillars in the middle removed. Not the ones near the shadow pool in the center, but either the ones near them in the middle of the map, or a few from the map edges. As it stands, I think the map will become too congested for play and be frustrating. Fliers will be able to move over bottlenecks, but walkers will be too easy to tie down.

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  #7  
Old February 23rd, 2014, 07:30 AM
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Re: The Book of Underground Catacombs - Design Phase

the alley ways in the centre from the start zones look a little too small to get a hand in & play reasonably.
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  #8  
Old February 23rd, 2014, 11:55 AM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: The Book of Underground Catacombs - Design Phase

Quote:
Originally Posted by A3n View Post
the alley ways in the centre from the start zones look a little too small to get a hand in & play reasonably.
Would this help (though not very near for play, maybe for a hand):



Quote:
Originally Posted by Taeblewalker View Post
I would prefer to see a few of the pillars in the middle removed. Not the ones near the shadow pool in the center, but either the ones near them in the middle of the map, or a few from the map edges. As it stands, I think the map will become too congested for play and be frustrating. Fliers will be able to move over bottlenecks, but walkers will be too easy to tie down.
Not sure were you mean, could you mod the VS file to show me? Also, like I've said before, I've played ground pounders against ground pounders and didn't find it near.

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  #9  
Old February 23rd, 2014, 04:43 PM
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Re: The Book of Underground Catacombs - Design Phase

Here's a link to the modded VS file.

Here is what it looks like:


If you have any extra wall walk tiles, you could fill in the holes made by removing the walls.

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  #10  
Old March 3rd, 2014, 11:17 AM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: The Book of Underground Catacombs - Design Phase

If other people think this is the best for the map, than I could live with it.

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  #11  
Old May 27th, 2014, 11:48 AM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: The Book of Underground Catacombs - Design Phase

Where were we at on this?

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  #12  
Old May 27th, 2014, 04:54 PM
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Re: The Book of Underground Catacombs - Design Phase

I just subscribed.

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I highly recommend C3V and C3G customs!
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