Quote:
Originally Posted by quozl
I'd want floating/drifting movement.
You can only move half your Move number normally. The last half has to be in straight line from the last two hexes moved from.
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I may be the biggest fan of Knockback, and I feel like special Knockback rules may be the best way to impliment floating/drifting.
Because those who can fly, however that works, it allows them to will their bodies wherever they choose. Thus, Superman should be able to stop and change direction at will.
However, if Superman were knocked back with a Super Strength punch, he would continue in a straight line unless another force acts upon his movement.
What if, instead of counting Knockback spaces like normal, Knockback moves the defending figure as many spaces as possible, until it would stop and roll for knockback damage.
If edges are wrapped, unless there is a figure in the straight line between the two opposing figures, this would cause the defending figure to end up colliding with the attacking figure, therefore, there is no reason to worry about floating in a straight line into perpetuity.
Example shows Green Lantern attack a Yellow Lantern and causing Knockback.