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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Kool-Aid Man
The Book of Kool-Aid Man C3G MARVEL SUPER SECRET EXCLUSIVE 61 APRIL FOOLS Comic PDF Mini PDF The figure used for this unit is a Funko Pop! miniature from the Mystery Vinyl Mystery Minis Ad Icons set. Its name is Kool-Aid Man. Alternative Figure
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Alternative Comic Art
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_________________________________________________________________ Character Bio - When not mixing up new flavor formulas of Kool-Aid in his high tech Wacky Lab, this beloved giant wall bashing red pitcher battles the evil Thirsties who are the enemies of children everywhere, especially during the summer. Can he provide the masses with a refreshing drink that has vitamin C? OH YEAH!!! _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Card Updates: 2020 May 22 - Changed official figure and adjusted height to 6 2020 December 14 - Changed "OH, YEAH!" to only allow him to move through unoccupied destructible objects. Last edited by Splash; August 5th, 2022 at 08:23 PM. Reason: png |
#2
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Re: The Book of Kool-Aid Man (Refreshing)
NAME = KOOL-AID MAN
SPECIES = ENTITY UNIQUENESS = UNIQUE HERO CLASS = SCIENTIST PERSONALITY = KOOL SIZE/HEIGHT = MEDIUM 6 LIFE = 8 MOVE = 4 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 80 "HEY, KOOL-AID MAN!" When moving normally, Kool-Aid Man may add 5 to his Move number as long as he ends his movement adjacent to an engaged friendly figure. After this move and instead of attacking, you may remove one Wound Marker from the card of every adjacent figure and then place two Wound Markers on this card. "OH, YEAH!" When moving normally, Kool-Aid Man may move through one unoccupied destructible object. After moving, destroy any destructible object Kool-Aid Man moved through this turn. "EVERYONE LOVES KOOL-AID!" Each time an adjacent figure attacks Kool-Aid Man and inflicts at least two wounds, you must remove a Wound Marker from that figure's Army Card. Original design
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Last edited by tcglkn; December 14th, 2020 at 06:46 PM. |
#3
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Re: The Book of Kool-Aid Man (Refreshing)
Background
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Figure Art
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Comic Art
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Last edited by Tornado; March 16th, 2019 at 01:22 PM. |
#4
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Re: The Book of Kool-Aid Man (Refreshing)
To go on the record: I am down with his personality just being "8)" or something cheesy like that.
What's the logic behind Scientist? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#5
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Re: The Book of Kool-Aid Man (Refreshing)
I’m sure his bio will cover that.
This guy loves the hydrating powers of Tempest and Ocean Master. Looking good! Edit: ideas on Small figs to pair with him? Power Pack maybe? Add in Invisible Woman? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: The Book of Kool-Aid Man (Refreshing)
I'd get rid of Refill unless you want him to be a ton of points.
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#7
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Re: The Book of Kool-Aid Man (Refreshing)
You could also cut his life down to 6 and cut Refill down to removing one Wound Marker instead of 2.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#8
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Re: The Book of Kool-Aid Man (Refreshing)
Quote:
We can go with Inventor instead of Scientist if we want to avoid that synergy. It may be a good idea so he does not fit so awesomely into a Reed, Sue, Power Pack build. He certainly invents things in his Wacky Wharehouse, with the main things being new formulas for new Kool-Aid flavors. He is even wearing a lab coat here (and boxers?). Last edited by Tornado; January 22nd, 2019 at 05:32 PM. |
#9
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Re: The Book of Kool-Aid Man (Refreshing)
Agreed. Also it is not really something that happens in the comics.
The first two powers are solid, he uses them every comic. The third power could be justified as he does refresh folks but he never really empties out, so I am leaning towards cutting the end of that power or just dropping it all together. RELIEF PITCHER At the end of each round, remove one wound marker from every friendly adjacent small figure. And then just drop Refill. I am pretty open here though. The only other direction we could go is some sort of Flavor Packet Glyph. The one comic does feature a secret formula. We could give him a Kool-Aid Gang power that transform a squad of Civilians into the Kool-Aid gang and give K-AM bonding with them. |
#10
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Re: The Book of Kool-Aid Man (Refreshing)
@japes
@Scapemage
@Ronin
@Karat
Hero alert here. I think everyone chimed in earlier except maybe Karat. @Arkham are you still willing to try a custom here? Let me know. If not I will give it a shot. Probably will try regardless but would prefer your talents. I will tag Dysole after we settle on a power set. That should clear us for the CRB. If need be. I forgot about the CRB checklist. Last edited by Tornado; January 22nd, 2019 at 05:36 PM. |
#12
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Re: The Book of Kool-Aid Man (Refreshing)
Kool-Aid Man, Rocket II, Baby Groot, Cosmo, Star Lord, + ?
That's 3 small figures right there in a GotG build. Rocket II can shoot when Kool-Aid Man moves up trying to stay close to his small allies, Star Lord can also help Kool-Aid Man move up via his SA. *edit* Was thinking an Ant-Man & the Wasp army might be an option too but they are all Tiny, any desire to include Tiny figures with the Small? *edit2* Looking at the points for the above army and Kool-Aid Man at 90 would make for a 800 or 1000 point team. SL 250 + Cosmo 160 + Rocket II 195 + Baby Groot 105 = 710 + Kool Aid Man 90 = 800 + Bug 200 = 1000 No idea what so ever if 90 is realistic here based on stats and powers though. |
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