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Official Units Discussion of official HeroScape units |
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#13
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#14
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I've always been crazy, but it's kept me from going insane. |
#15
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I don't support the "free move" side, but I don't think any arguments against it so far are valid. The card does not actually say that he uses a movement point, just that he has to be able to end his movement in that space (edit for clarification: it just means that the figure can legally end movement there, not that he *will* necessarily)...sorry, ninthdoc! I think this one will require an official ruling/eratta.
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#16
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This requires an official ruling about as much as a fish requires a bicycle.
I do not see any strong arguments that would suggest that there is a free movement. You guys are reading that into the wording. It simple isn't there. All the highlighted sentence is saying is that if you use this power and you destory the figure, TKN HAS to move there. The wording does not say that he gets a free move. It says move him there; as in if you used the power and you destroyed a figure, you do not have the option. TKN must move into the destroyed figure's space. Ask yourself: Did Hasbro intend for this figure to trample endless scores of figures in one turn? the only logical answer is NO. What would the point value be for a unit that can trample entire legions of common squads to death in a single turn? It would be a great deal more than 220. Exercise some Hersocape common sense. Stop trying to take a position based on a perceived understanding that isn't supported by the words on the card and look at what you are suggesting. Think people, THINK. |
#17
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And while I realize that gleefully trampling through a line of squad figures is the first thing everybody thinks of when they see this guy, the ability to wound a small or medium hero on a roll of 8 or better is great. Quote:
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#18
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Well breaking the power down, the wording (not the intent) says...
At any point while moving (as long as you are on a space that TKN can quit moving) choose a small or medium figure adjacent to TKN. Roll the 20 if you roll 1-7, nothing happens, and TKN's movement ends. if you roll higher, the chosen figure recieves one wound. if the wound destroys the figure, move TKN to the space that figure occupied, and TKN continues movement. if the figure is not destroyed, TKN ends his movement. I think I will lean towards the movement being part of the ability and not counting towards TKN's movement for two reasons. The first is Saylind also says move a figure to a certain space, and Saylind isn't limited by the target's move value. The other reason, (and the more important in my opinion) Is that Trample Stomp can still be used as long as you have 1 move left, and as long as TKN is in a place where he can legally end his move. If you don't get a free move, you can use it on a figure that is in an illegal place for you to end TKN's movement. An example of this would be TKN next to a grut that is in a river. TKN is on the bank, with 1 move left, he can Stomp the Grut, and use his last movement to step back to where he was. I just hope Aquilla doesn't summon me any time soon. |
#19
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TKN can't stomp if he can't move onto the space the figure occupies. Plus it says the figure has to be on the same level. If TKN is on the bank and the grut is in the river, he can't use trample stomp.
For all of your break down of the power, I would think the first sentence would have sunk in. That in of itself is part the problem; the entire text of the power has to be taken as a whole. You can't break it down into parts. |
#20
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#21
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While I do agree with R˙chean when it comes to the intent of the designers, I do think the wording is pretty vague. Especially the phrase "while moving." For example: what happens if you move 6 spaces and end adjacent to a small/medium figure. Can you attempt a trample? If you can, and you destroy it, do you get to move into its space even though you've used up your 6 movement?
....Reading card more carefully to see if I've missed anything... Actually, now that I've inspected a bit more closer, I'd guess that the phrase "and on a space where Tor-Kul-Na may end his movement" answers my question. If the figure is greater than his movement away, you are unable to end your movement there, so you cannot use the power on it. Now I'm convinced, no free movement period. Failed world domination attempt getting you down? Pesky do-gooder foiling your dastardly plans? Closet pyromaniac who's afraid of matches? Order a Therminator brand kill-bot and watch your villainous dreams come true. Therminator: fullfilling all your combusting needs. Now with 30% more evil! |
#22
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Had another thought, going with my first post. R˙chean and rdhight, you both agree with my reasoning about the moving into an illegal space except for the clause (same level) that I missed.
So set up the same situation, but this time the poor Grut is hanging out inside a castle, or under an overhang. Same level as TKN, but in a space that TKN could not fit in legally. I just hope Aquilla doesn't summon me any time soon. |
#23
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If it's not a space where TKN could fit, it's not a space where TKN could end his move, thus it's not a space TKN can attack. You guys are really overthinking this one.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#24
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