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Official Units Discussion of official HeroScape units |
View Poll Results: Worst Squad | |||
Marro Drudge | 76 | 20.71% | |
Shades | 28 | 7.63% | |
G-nators | 58 | 15.80% | |
Roman Archers | 61 | 16.62% | |
Zettian Guards | 65 | 17.71% | |
Tarn Vikings | 31 | 8.45% | |
Sacred Band | 48 | 13.08% | |
Voters: 367. You may not vote on this poll |
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#37
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Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep |
#38
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No, their defense does not let them live long enough. One turn of attacks will probably kill one of them. Not to mention they don't kill anything and don't warrant an order marker. Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep |
#39
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#40
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goomba, the 4th mass would rarely ever get wait then fire vs the zettians. The zettians have a range of 7 meaning the 4th Mass will have to move into range to attack. Without very good luck 2 attack will not be hitting 7 defense
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#41
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Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep |
#42
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Zettians have always done well in my house. By brother continually puts them and Deathwalker 9000 up on a hill together and completely destroys me.
I might have to go for Dzu-teh myself. They are only good if you have a ton of heavy snow, slippery ice, and glaciers. Whenever they pop out to attack, they get mowed down by my enemy. I guess the only real use for them would be in a capture the flag on a pure snow map. Continue your futile attempts at resistence, for you are only prolonging the inevitable. in the end the Esenweins will have you begging for destuction. |
#43
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Iid be willing to bet that if people had to include either the Zettians or Einar Imperium the vast majority would choose the zettians
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#44
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2. You say "So?" like it isn't a big deal. It IS a big deal. It takes forever for the Zettains to kill anything with that horrid attack. You're looking at a squad that takes 3 turns to kill 1 squad and a half of 4th Mass, and that's assuming they kill one EVERY ATTACK, which they probably won't. In that time, assuming I'm using the 4th, I get 12 attacks on your Zettains, in which you'll probably be dead. 3. I'll admit that this defense is pretty bad if you look at only the power rankings, but I think what he's trying to get across is that if you compare the Zettains to other units that cost 70 points or more, they're vastly inferior to them. The 4th Mass own simply because they're a squad of 4, the Stingers can mop the floor with most of the units in the game, the Aubriens can attack 6 times or more if they get frenzies and are decent without them, the Marro Warriors have a far better survivability and are a squad of 4 again and cost 20 less, and the list goes on and on... 4. You say they all have a base of 2 or 4 defense. This argument is stupid. What they lack in defense is the ability to actually kill something, and plus, you have to kill 3 or more when facing one of those guys. I'll take a defense in numbers of units over a defense in number of dice any day. 5. Valiant bonus adds defense, sure, but aren't you arguing that the Zettains are better because of DEFENSE? Besides, I have to kill 4 of the 4th Mass. Ignoring that gripe about the Valiant Bonus hinted in your post, Johnny Shotgun is hardly used on our table, so I can't say much about him. Moving on. 6. The Warden, a great hero? He has only 2 life. 6 defense can fall extremely easily to most squads, and he can't even attack more than once. Plus, compare him to Crixus. Crixus might not be ranged, but at least he can actually attack something before he hits the bucket. When I play the Warden, he only gets one attack off before he dies. 7. I disagree that the Zettains will NEVER earn their points back. That's simply not possible. I agree with the fact they usually don't. They simply take too long to do it. I can do it far quicker with other units, compared to how the Zettains usually have to use up 3 or 4 turns just to get their points back. That's three or four turns you could use on the rest of your army. Phew. I'm off my soap box now. Sorry if I offend you at any point during this point, Dark Dino. I seriously dissagree that the Zettains are any good, though. Still, a unit's effectiveness can change drastically depending on what maps a person plays, who they play, and all sorts of other factors. So while they might be good in your house, they're bad in mine. The user formerly known as Bloody the Marro Stinger! |
#45
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As far as the worst squad goes, I think it should be renamed "The Least-Used Squad." Any squad, when used correctly in the right situation, can be valuable, and any squad used incorrectly, would fall like flies before a decent player. |
#46
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it is worthy to bring up the EI, they are the worst squad in the game, the thread title is about which is the worst and the EI are not even a choice which is crazy
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#47
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I disagree that the Einar Imperium are the worst. Sure, they're pretty bad, but they're not the worst. The Osbidian Guards and Zettains take that award. At least they can kill a ridiculous amount of things if the opponent messes up.
The user formerly known as Bloody the Marro Stinger! |
#48
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I admit some are better, but the Imperium are most certainly not the worst. They are likely my favorite squad, especially if they are backed by the Empress.
Continue your futile attempts at resistence, for you are only prolonging the inevitable. in the end the Esenweins will have you begging for destuction. |
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