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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #37  
Old August 7th, 2021, 01:20 PM
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Re: Nobody's Public Wheelhouse

Sweet.
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  #38  
Old August 7th, 2021, 01:46 PM
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Re: Nobody's Public Wheelhouse

I would make Rampage a must power if he has 4+ wounds.
Cool design.
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  #39  
Old August 7th, 2021, 01:56 PM
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Re: Nobody's Public Wheelhouse

That’s a cool touch, T.

I intended that if Hulk rolls a shield, he has to “begin” the leap, taking any LEAs, even if he moves 0 spaces. Does that come through in the design?
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  #40  
Old September 22nd, 2021, 09:42 AM
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Re: Nobody's Public Wheelhouse

Quote:

NAME = AMBUSH BUG
SECRET IDENTITY = IRWIN SCHWAB

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MISFIT
PERSONALITY = TROUBLED

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = ???


DC GUEST STAR
At the start of the game, you may choose the class of a DC Unique Hero in your Army. For the entire game, Ambush Bug gains that class in addition to his own.

ABSURD AVOIDANCES
If Ambush Bug is attacked by a figure that is not Insane or Absurd and at least 1 skull is rolled, you may reveal an "X" Order Marker on any other card you control. While there is a revealed “X” Order Marker on any other Army Card you control, when rolling defense dice for Ambush Bug against a figure that is not Insane or Absurd, roll one additional die for each skull rolled by the attacking figure.

AMBUSH TELEPORT
Instead of moving normally with Ambush Bug, you may move a revealed “X” Order Marker from any other Army Card in your army to this card and place Ambush Bug on any empty space on the battlefield. When moving with Ambush Teleport, Ambush Bug will not take any leaving engagement attacks. If Ambush Bug attacks a figure he was not adjacent to before moving with Ambush Teleport, that figure cannot roll defense dice.
Feel like I finally figured out a fun direction for Ambush Bug.

Not sure about the Troubled personality. Doom Patrol should definitely be one of his top picks, since that's one of the few teams he's actually stuck around with for any considerable amount of time, but maybe DC Guest Star could allow him to gain personalities as well? That would open up IJL synergy as well, but...eh? It's Ambush Bug, he can hang with the IJL if he wants.

Might be worth changing the attack effect on Ambush Teleport to be "Instead of attacking, roll 2 unblockables." Just cause it would suck if just throwing dice around with a Kilowog-boosted Officer Bug was the winning strategy.
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  #41  
Old September 22nd, 2021, 10:15 AM
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Re: Nobody's Public Wheelhouse

Cool mechanics.
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  #42  
Old September 22nd, 2021, 12:44 PM
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Re: Nobody's Public Wheelhouse

Interesting stuff. A lot of potentially exploitable stuff there. I feel like @Dysole would have a field day building around that one.

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  #43  
Old October 19th, 2021, 12:40 PM
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Re: Nobody's Public Wheelhouse

Quote:

NAME = SABRETOOTH
SECRET IDENTITY = VICTOR CREED

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = OUTCAST
PERSONALITY = WILD

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???


BLOW OUT THE CANDLES
At the start of the game, choose an opponent’s Unique Hero to be Sabretooth’s Vendetta. If you could choose a figure with the identity of James Howlett, James Howlett must be the Vendetta. After attacking with Sabretooth, if he is within 4 spaces of his Vendetta, he may attack an additional time.

SAVAGE SLASH
If Sabretooth inflicts one or more wounds on an opponent’s figure with an adjacent normal attack, that opponent’s figure subtracts 2 from their Defense number when attacked by a figure that shares a personality or class with Sabretooth for the rest of your turn.

HEALING FACTOR X
After taking a turn with Sabretooth, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.
Quote:

NAME = MISTER SINISTER
SECRET IDENTITY = NATHANIEL ESSEX

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = GENIUS
PERSONALITY = MANIPULATIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 5

POINTS = ???


MARAUDER RECRUITMENT
At the start of the game, you may choose one Unique Mutant Hero's Army Card you control. For this game the chosen card's class is Marauder, regardless of what is listed on the card.

MUTANT CLONING 16
Before placing Order Markers for the round, you may choose any previously destroyed Unique Mutant or Clone Hero and roll the 20-sided die. If you roll 16 or higher, remove all Wound Markers from the chosen Hero’s Army Card and place the chosen Hero on any empty space adjacent to Mister Sinister. You now control the chosen Hero. Mutant Cloning 16 may only be used to place one Unique Hero per game.

MUTANT MASSACRE 16
After revealing an Order Marker on this card, instead of taking a turn with Mister Sinister, you may take a turn with a Marauder you control. After taking a turn with Mutant Massacre, roll the 20-sided die, adding 4 to the roll if you inflicted a wound on an opponent’s Mutant figure during that turn. If you roll 16 or higher, you may take a turn with a Marauder you control that has not taken a turn this player turn. After using Mutant Massacre, you may not take any additional turns.

SUPER STRENGTH
There seemed to be a lot of discussion in the Strategy Discussion thread about unhappiness with the current Sabretooth and a desire for a new version. That kinda stuck in my brain, and also led to a new Sinister that could lead the fledgling Marauder faction.

Last edited by MrNobody; December 16th, 2021 at 02:25 AM.
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  #44  
Old October 19th, 2021, 12:48 PM
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Re: Nobody's Public Wheelhouse

Good stuff.
What would be all the bonding options for Tooth for Savage Slash?
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  #45  
Old October 19th, 2021, 12:51 PM
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Re: Nobody's Public Wheelhouse

Nice! We've needed a Sinister like that for a while.

I was also thinking about a Sabretooth something like that after the strategy conversation. Kinda wish we could work a d20 in for that Destiny synergy.
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  #46  
Old October 19th, 2021, 01:07 PM
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Re: Nobody's Public Wheelhouse

Quote:
Originally Posted by Tornado View Post
Good stuff.
What would be all the bonding options for Tooth for Savage Slash?
Just counting the Mutant-based options that would pair well with Savage Slash, there's Mystique (II), Xavier, and Wild Child (+Mastermind if you so choose), so definitely some options. And then obviously Magneto can make anybody into an Outcast to add even more options if you have a way to bond.
Quote:
Originally Posted by Ronin View Post
Kinda wish we could work a d20 in for that Destiny synergy.
I was kinda purposely avoiding a D20, since I figure Destiny is enough of a top pick for the Outcasts anyways? I could see adding one in though.
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  #47  
Old October 19th, 2021, 01:12 PM
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Re: Nobody's Public Wheelhouse

Having a power called 'Savage Slash' that cares about personality but not the Savage personality seems confusing


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  #48  
Old October 19th, 2021, 01:14 PM
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Re: Nobody's Public Wheelhouse

Could always rename it to Wild Wash.
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