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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Mister Mind (Breathing, Conquering)
What about something more like this for the control power?
Quote:
EDIT: The host destruction stuff should probably be folded into the first power. Looking something like this:
Spoiler Alert!
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#14
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Re: The Book of Mister Mind (Breathing, Conquering)
I think boosting the leadership would be a cool way to make him more useful. There's already plenty of really good mind controllers in the game, but turning your enemy's figures into synergy pieces for your team? That's pretty unique.
Like imagine if all your figures within X spaces of the Host got +1 attack or something like that. That would make me as the enemy think twice about how I used the Host, and it would give the mind control half extra utility cause it would allow you to move that boost where you wanted it. |
#15
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Re: The Book of Mister Mind (Breathing, Conquering)
Quote:
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#16
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Re: The Book of Mister Mind (Breathing, Conquering)
Spoiler Alert!
There may still be some timing oddities when combined with other cards that do things right after Order Marker reveals, so that probably should be vetted, but letting him attempt his mind control rolls passively is pretty nice. This definitely pushes him to only being worthwhile placed on an enemy card, IMO, but that feels on theme, so I'm OK with it. Quote:
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#17
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Re: The Book of Mister Mind (Breathing, Conquering)
Taking feedback into consideration... Maybe something like this:
Quote:
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#18
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Re: The Book of Mister Mind (Breathing, Conquering)
Yeah, I like his being able to transfer hosts and that seems to accomplish it pretty succinctly.
I worry a bit that The Monster Society of Evil being a generalist power that can boost anybody sort of loses the theme of the power title. Are there any class restrictions that might make sense there? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#19
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Re: The Book of Mister Mind (Breathing, Conquering)
Quote:
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#20
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Re: The Book of Mister Mind (Breathing, Conquering)
I do like this take on the Monster Team power better than the +2 move idea, but I'm also concerned about it working with any Unique Hero at all. Seems like it could be paired up with some figures like Nebula and others that can trigger powers off either dealing or not dealing a wound while attacking.
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#21
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Re: The Book of Mister Mind (Breathing, Conquering)
For a more thorough Monster Society line up:
Spoiler Alert!
So your members of consistency would include Mind, Sivana, and Crocodile Men (of various forms). Lots of two time members, like Dummy, Evil Eye, Jeepers, King Kull, and Mister Atom. Very few have minis, so not something I really want to plan long term for. Ultimately pretty all over the place, and the "Monsters" schtick was only really in the second, very WWII inspired rendition. For power concerns, I could see either limiting it to once per turn, or just full on preventing additional turns after using it. |
#22
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Re: The Book of Mister Mind (Breathing, Conquering)
Actually it seems like Nebula wouldn't be a terribly great combination with him as is? She takes a turn immediately after wounds failed to be inflicted, so that may actually stop the unblockable? Bit of a weird interaction it seems.
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#23
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Re: The Book of Mister Mind (Breathing, Conquering)
He's just a nasty option against huge heavy hitters like Hulk 2 or Sentry or Superman. Guys who can really wreck their own team. Being an auto choice is pretty nasty, even if it's not a guarantee you get a turn. I'll read this up again closer later on. No sleep last night so maybe I'm missing something.
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#24
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Re: The Book of Mister Mind (Breathing, Conquering)
Quote:
And I think making Monster Society of Evil a little juicy will help it, especially if we require an opponent's figure first (which I'm highly considering). Then something like Superman is less easy an option because you want to keep the aura, but also don't want a heavy hitter like that running around unfettered. |
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