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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2953
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Re: The Pre-SoV Workshop
Theracus definitely isn't free (especially with Acolarh), but I feel that it is worth mentioning, especially since she won't be moving while you're taking turns with your squads. Acolarh himself isn't great, but it's not just 110 points for two more spaces on positioning Faylia, either. I don't think it's gamebreaking by any stretch of the imagination, but I do feel like it's relatively easy to negate her biggest weakness, which is the lack of mobility.
Other than that, I agree with just about everything that Bigga said. Aiming for the 80 point range feels better, since she's such a long-range pseudo-bonding option. Also, if you want her to work with both Elf squads, then I think Common (or some other kind of restriction) should suffice well enough. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2954
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Re: The Pre-SoV Workshop
I agree with a lot of the recent comments. I like the A4/R8 combo...and with that big bow she reminds me of a shard-bearer weilding a shard-bow (massive bows from the stormlight archives). BUT, the massive bow is why (now thinking about it more) I also think evasive 2 doesn't make much sense. If her move is 4 because lugging that thing around is hard, than I think Evasive doesn't make much sense.
So in summary, I agree with others. Drop evasive, up points to 80 (for now during testing), keep A4/R8 (for now during testing) and remove the tricky/precise condition..."common elf squad" should suffice as has been mentioned and I agree it seems clunky with that thrown in there. It's much cleaner without it. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2955
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#2956
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Re: The Pre-SoV Workshop
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I know the pain Hoplitrons have caused all too well from tweaking M.A.R.S.' design, so I can see where you're coming from. I still think that the Tricky or Precise personalities are weird to both be called out like this, though (probably because they're so different). If it came down to it, then I'd suggest changing it to only be Precise, since that works thematically and Faylia fits the Archers more than the Warriors. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2957
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2958
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#2959
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Re: The Pre-SoV Workshop
I like the idea, and I like that it is only for squads. I don't like 4 attack dice, I would suggest dropping to 3. 4/8 is just too rich for my blood, 3/6 feels more appropriate.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2960
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Re: The Pre-SoV Workshop
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Building off of past designs is going to happen no matter what, but there are elegant ways of helping the future out a little bit. Greenscales are great, but they've been designed in a way that still leaves dragons plenty of room to flourish. Only large/huge Uniques are candidates, first of all, and then only one can be chosen per game, which lets us still design cheaper "Lizard Kings." For ranged kiters like Zelrig, they have poor stats unless within range of their hero, which limits their effectiveness (even more so with dragons like Brimstone). It is a highly different story from adding a new Unique Hero that can work with any Common <Species> Squad. To an extent, I do agree that we should design to what is here (especially since the nature of VC means that we can never tell what else will be possible), and I do agree that in this case Faylia could get away with just using Common Elf Squads. However, that doesn't mean that we shouldn't care about what else we can do in the future, which I believe is at least partially what Leaf_It is concerned about here. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2961
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Re: The Pre-SoV Workshop
Like Bigga, I just think it draws away from the design by making it a clunky power by calling out the Tricky and Precise. It seems forced.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2962
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Re: The Pre-SoV Workshop
I think I have bigger problems with this design. Tacking a ranged attack on to the Ashra feels odd.
I would suggest going a different direction with the powerset altogether if you want to design for this mini. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2963
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Re: The Pre-SoV Workshop
Cover Shot is really clunky to me.
For one, the mechanic is backwards: The trigger is on the wrong card. This is the problem on most reverse bonding. It really only works thematically if you're designing a commander unit, which I don't think you are. I agree with others that the personality limitation probably should be dropped. My last complaint is that it doesn't really feel like a cover shot to me. I think of Skahen's Cover Fire, where you can move one figure (as long as it's nearby) when she attacks. I do agree that VC is light on Ullar for whatever reason. I don't think an elf squad helper is the way to go to add more Ullar, though. |
#2964
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Re: The Pre-SoV Workshop
That is an odd mini. Where is the bowstring supposed to be? Or is it not strung? And how would a person - even a magical elf - draw a bow that size in order to accommodate an arrow that's almost as tall as he is? I mean, I can imagine planting the bow on the ground, as he has it here, and drawing the string far enough back that you could launch an arrow, but far enough back for those arrows? It is, not to put too fine a point on it, a stretch.
I'm not a fan of this mini. I wouldn't say it's unusable, but I don't think it bridges the gap from a borderline mini to a worthy SoV candidate to add (essentially) bonding with the WoA, and a garden variety massive ranged normal attack. Just not special enough, in my book, to hit the center of the target. Thanks as always to @Leaf_It and to all those brave enough to bring their customs here, to the operating table. |
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