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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#217
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Re: Contest Thread - 1 DAY LEFT!
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#218
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Re: Contest Thread - 1 DAY LEFT!
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Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#219
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Re: Contest Thread - 1 DAY LEFT!
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#220
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Re: Contest Thread - 1 DAY LEFT!
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#221
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Re: Contest Thread - 1 DAY LEFT!
I get what you are saying, and I like that you have thought about some possible ways around the double space limitation, because believe me, balancing a castle map is definitely not easy. Picture this scenario though. Player 1 has a Krug left and Krug is engaged to player 2's taelord. (I know, not commonly played, but still a possibility). Player 2 realizes that while taelord would most likely lose a 1v1 vs krug, taelord can simply fly to the top of the ruins and wait for time to run out, thereby winning because player 2 has more points left. While not a common situation, as a tournament director every possibility has to be considered in some fashion. If I saw this map in a pool I would be much less likely to run any army that utilized double spaced melee units, just to avoid losing to the map.
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#222
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Re: Contest Thread - TONIGHT!
Well if that situation occurs, chances are you are to blame for the poor strategy and tactics that led to you having a double spaced melee figure as the last figure left in your army after sitting down at this map. A double spaced melee unit should be one of the first units you rush across the water to engage with the enemy before too many of them can climb up the ladder (Brunak is actually pretty fantastic in this role as he can also carry one of your single spaced figures across the water to help engage and lock down the enemy). If you look at this map, then look at your army, and think, "I'm going to save Krug for my clean up figure this game," then the reason you could end up losing is not because of the map but the decisions you made as the general of your army. You won't make that mistake a second time.
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#223
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Re: Contest Thread - TONIGHT!
Last minute, I know, but I only found out about the contest a couple of days ago.
Two armies meet at an icy pass through the desolate Moltarn Mountains. Each hopes to get through the pass to attack the enemy on the far side of the mountains. Rather than wait for the spring thaw, they will attempt the snowy pass. They can fight through the deep snow around the glaciers, or attempt to pass through the dark crevasse between them.
Spoiler Alert!
~Z Last edited by cmgames; October 18th, 2017 at 07:13 PM. Reason: Tweaked start zones. Realized a flier w/move 6 could reach glyph. Fixed extra glacier problem. |
#224
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Re: Contest Thread - TONIGHT!
Wow these are some great submissions! Great work everyone! You've got till midnight tonight to enter!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#225
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Re: Contest Thread - TONIGHT!
Cracked Far beneath the surface of the ground lies a dungeon. Time has ravaged this place, leaving it rocky and bare. The steady drip, drip, drip of water from above has cut through the floor, and lava oozes out. In another several hundred years, it will be a lava pool. For now, it's just cracked. |
#226
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Re: Contest Thread - TONIGHT!
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#227
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Re: Contest Thread - TONIGHT!
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Please revise your submission and repost before the deadline closes tonight! If not, we'll still add it in the Submissions Archive, but it won't be considered/scored for the Top 10. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#228
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Re: Contest Thread - TONIGHT!
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Fixed. ~Z |
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