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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Issue with Knockback
I really like the idea behind the Knockback feature. It gives a comic-book feel to the game. There is however one issue we have stumbled over, that didn't quite make sense:
A figure is knocked back 1 space over an edge, however 4 levels down is a Pine tree. So the figure remains in it's original place and rolls for Knockback Damage, correct? If this is correct, I'll start having pictures of "Secrets of Monkey Island" in my head. Are the trees really rubber trees? What about an Extreme Fall? Finally, what happens if there is not a tree, but a another miniature, at the end of the fall? Should both models roll for Extreme Fall? |
#2
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Re: Issue with Knockback
Why not do it like Jotun's throw? You can knockback a small or medium figure into an open, same-level or lower space up to three clear-sight spaces away in a line created by the two figures. They don't take leaving engagement attacks, they do take falling damage if appropriate. If there aren't any spaces available, they take one wound.
That way you can knock them right over the tree (assuming they start above the tree). |
#3
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Re: Issue with Knockback
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If that seems weird thematically, think about it this way - the figure that's getting knocked back sees he's about to go flying off a cliff, so he does his best to stop his momentum and grab on to that cliff's edge instead, exposing himself more to the punch in the process to further risk taking damage. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: Issue with Knockback
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