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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#85
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Re: Trekscape-Art-Card layout
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Anyway, was there something about the gliff you did not like? I was throwing it up as a starting point, not an ending one. Though I must admit I thought it was pretty good to start. I am planing on making a master printout of all glyphs we are currently using as well as one with just the activated sides. that way if someone wants to put the stickers on there own glyphs they can. Frankly I have 6 original master sets, and that gives me the willies. </IMG></IMG> God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#86
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Re: Trekscape-Art-Card blanks loaded post two.
Sorry it's taken so long to get an update posted. Finally was able to carve out some time to work on the MSE modifications for TrekScape.
Here's a sample of McCoy's card. I have most, if not all, of the elements on the card. Positions and sizes for some of the boxes need to be tweaked. Just wanted to show you all the progress. Also may need to try some different fonts, especially for the abilities text. |
#87
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Re: Trekscape-Art-Card blanks loaded post two.
Looks great there Mac. Just one thing though... I don't remember Bones being a Disciplined Battle Mage. I don't think I missed a memo on that.
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#88
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Re: Trekscape-Art-Card blanks loaded post two.
Well we do want it compatable with regular HS
God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#89
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Re: Trekscape-Art-Card blanks loaded post two.
Yeah, but if we do that, I'm gonna have to give him some ridiculous bonding that allows him to move and attack with 3 small or medium overpowered figures instead of taking a turm with him, like a certain Sorcerer we know... *cough* Kurrock *cough*
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#90
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Re: Trekscape-Art-Card blanks loaded post two.
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I noticed that after I posted, but at 3:something in the morning... Edit: Once this is all tweaked and the glyph information card is added, I'll make this available to anyone in the group that wants it. |
#91
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Re: Trekscape-Art-Card blanks loaded post two.
"I'm a doctor, Jim, not a Battle Mage!"
Update to McCoy's card. -Added Faction below figure name - keeps it more consistent with Classic -Adjusted the size and position of the Faction symbol. -Changed the symbol screen to black To do: -Increase the size of the ship image -Bump the figure and faction name boxes a bit up and to the right. I tried to center the faction symbol over the name, but it would have been too small and left too much open space above. We need something to put in the screen where the Stun symbol goes for the figures that do not have Stun. Ideas? Anyone see anything else that needs a tweak? |
#92
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Re: Trekscape-Art-Card blanks loaded post two.
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Spoiler Alert!
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#93
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Re: Trekscape-Art-Card blanks loaded post two.
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Spoiler Alert!
Last edited by mac122; August 24th, 2010 at 11:52 AM. |
#94
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Re: Trekscape-Art-Card blanks loaded post two.
WTF?!? I'm only a 50 point figure?!?
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#95
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Re: Trekscape-Art-Card blanks loaded post two.
And it's not playtested, the point cost may have to go down.
But I was able to incorporate the Red Shirt Hamster! |
#96
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Re: Trekscape-Art-Card blanks loaded post two.
Well, you fogot my "Biting Sarcasm" Power and my "Long-Winded Rant" Special Attack. That'll bring them points back up.
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