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#1
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Spider-Man (Ultimate) (Conversion) FINAL EDITING
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Resources and Rulings
Last edited by Alexandros; March 26th, 2024 at 08:54 PM. |
#2
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Re: Spider-Man (Ultimate) (2.0 Conversion)
A couple changes here:
He has been given the Spider-Verse tag. Based on the current verbiage Karat and I landed on, Spider-Man doesn't have to end his special movement granted by Ultimate Sacrifice adjacent to the defending figure- we can change this if we need to. |
#3
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Re: Spider-Man (Ultimate) (2.0 Conversion)
Great to see you back in c3g-land
Does spiderman need stealth? I think it's on most of his cards, enables the Web Swing and helps communicate his general dodging/acrobatics. |
#4
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Re: Spider-Man (Ultimate) (2.0 Conversion)
That makes sense- still learning 2.0 so I hadn't thought to suggest it here. I am not averse.
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#5
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Re: Spider-Man (Ultimate) (2.0 Conversion)
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Super small point but I'd probably make this ability start with an "If" rather than a "When". Usually they both work just as well as each other, but with the effect not really kicking in until your next turn, the "When" hits a little weird. Crossover is a symbol now, goes down at the bottom with Super Strength. Looking good! |
#6
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Re: Spider-Man (Ultimate) (2.0 Conversion)
Hmm, I think we have the same instinct that if Spidey is taking the wounds from the attack instead of his ally, those wounds come ... from the attack.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#7
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Re: Spider-Man (Ultimate) (2.0 Conversion)
I was questioning that as I helped convert this. I was thinking we probably didn't need it now but left it in case I was trying to oversimplify or was forgetting a reason we did need it.
I like the move action angle though. |
#8
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Re: Spider-Man (Ultimate) (2.0 Conversion)
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#9
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Re: Spider-Man (Ultimate) (2.0 Conversion)
Seems like this is pretty much just going to be a wording conversion, which is cool. Not seeing any need for even sanity testing.
The standard with this type of thing is to give it 48 hours for thoughts and comments and as long as there are no significant mechanical changes, propose we move to Final Editing. Once we hit that and you're happy with where the wording's at, you'll just need to update it as ready for Art. And then the Art Team does their thing and then you'll just need to propose for release once it has been carded. Should be pretty bing bang boom. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: Spider-Man (Ultimate) (2.0 Conversion)
In which case you'd need to add a link to the legacy design and remove the playtesting parts of the OP
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#11
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Re: Spider-Man (Ultimate) (2.0 Conversion)
Yes. We don't port over the 1.0 playtests. If someone wants to read those, they can look at the legacy thread.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: Spider-Man (Ultimate) (2.0 Conversion)
Publisher and Symbols should be all Caps as well.
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