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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: Punisher - Design Phase
GreyOwl, I understand that sentiment, but if he's our Kato, how many Daimyos do you expect will come out in the official game?
As a rule, I side with you, but I think this might be an exception to the rule that makes sense. Also, there are more likely to be other Kingpin candidates (Fisk's son, for instance) than there are to be other Daimyo candidates. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#14
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Re: Punisher - Design Phase
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Is the Taking Down The Mob currently too powerful for you or too confusing/wordy/messy? What would you like to see his cost at? I don't mind making changes to tone him down a bit, I really don't, but I personally have no interest in a 150-160 point Punisher, as he is easily as badass as any figure we have under 200 points. However, as this is a collaborative effort, we will go with what the majority wants regarding his power level. Before I make any more changes to de-power him, since that seems to be the main contention here, I'd like to hear what Whitestuff and Griffin have to say as well and then go from there. Currently, without a preliminary playtest, we don't have any results to see how how powerful he currently is. So right now, all concerns are based on initial impressions rather than actual results that say he's currently worth 200-300 points. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#15
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Re: Punisher - Design Phase
Okay, to help alleviate some concerns (I hope) I dropped his life to 4.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#16
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Re: Punisher - Design Phase
I'd really just rather not have to constantly count mobsters in my opponents' armies. If you did make the change to just double attack or extra attack on destruction, you could lose the 1 less attack die bit, IMO.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#17
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Re: Punisher - Design Phase
Fair enough.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#18
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Re: Punisher - Design Phase
Yeah, I could see that mechanic being a bit unweildy. If we could clean that up without depowering him any, I'm in favor.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#19
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Re: Punisher - Design Phase
Is something like this any better?
If so, then I might consider bumping his life back up to 5. TAKING DOWN THE MOB If an opponent begins the game with a Criminal, Crime Lord or Mastermind in his army, Punisher may attack one additional time with his normal attack. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#20
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Re: Punisher - Design Phase
What about somewhere in between ...
TAKING DOWN THE MOB When Punisher attacks a Criminal, Crime Lord, or Mastermind with his normal attack, he may attack a Criminal, Crime Lord, or Mastermind with his normal attack one additional time, up to a maximum of 4 attacks. When Taking Down The Mob, Punisher rolls 1 less attack die for each subsequent attack in the same turn. He cannot attack the same figure more than once when Taking Down The Mob. That way you only have to count targets and make sure they're of the correct class. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#21
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Re: Punisher - Design Phase
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#22
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Re: Punisher - Design Phase
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Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#23
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Re: Punisher - Design Phase
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#24
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Re: Punisher - Design Phase
OHHH! I think in your comment you attached it to a reword suggestion for Taking Down The Mob, so I unfortunately assumed you were talking about it. That's why I was confused.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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