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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #145  
Old May 29th, 2011, 12:09 AM
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Re: The Book of Science Police - Design Phase

IamBatman needed here.
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  #146  
Old May 29th, 2011, 06:33 PM
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Re: The Book of Science Police - Design Phase

yea - and this passes to playtesting.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #147  
Old May 29th, 2011, 06:46 PM
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Re: The Book of Science Police - Playtesting

Cool. I will update the Playtesting thread.
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  #148  
Old May 29th, 2011, 07:41 PM
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Re: The Book of Science Police - Playtesting

Quote:
Originally Posted by Griffin View Post
Cool. I will update the Playtesting thread.
Thanx Griff.
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  #149  
Old May 29th, 2011, 08:03 PM
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Re: The Book of Science Police - Playtesting

NP
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  #150  
Old June 1st, 2011, 04:49 PM
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Re: The Book of Science Police - Playtesting

First playtest from Johnny:

Quote:
Originally Posted by johnny139
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Science Police

- THEME TEST
/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS (Maybe. I'm not sure they're as useful as the 5th Precinct Beat Cops in a lot of situations, but if you build an Army around them I could see it being worth the investment.)

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS (Yup. Very strategic; don't let the simple card fool you, you need to put a lot of thought into positioning them.
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? NO!
- What should be the unit's point value? 5 POINTS
- Give a brief summary. Absolutely terrible. They did literally nothing - 400 Points of Science Police were able to do about 30 Points of damage to Harley Quinn in total. Not strong enough to do any damage, no staying power. Not their niche.
Map: HYDRA Base Gehenna
Units: Science Police x5, Commissioner Gordon, Beat Cops x2 (620 Points) vs. The Joker, Harley Quinn, Deadpool, Bob, Agent of HYDRA (630 Points)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? YES!
- What should be the unit's point value? 80-90 POINTS
- Give a brief summary. Much better this time. Once they got the system going and got the high ground, it was like a well-oiled machine of death. I didn't even need the six attacks - heaven help the Skrulls if I did! Almost too strong, but next to last test's utter failure, a streak of good luck won't hurt.
Map: HYDRA Base Gehenna
Units: Science Police x3, Batman: Bruce Wayne, Robin: Tim Drake, Commissioner Gordon, Punisher, Huntress (1000 Points) vs. Super Skrull, Skrull Warriors x6 (1000 Points)
Spoiler Alert!


FINAL THOUGHTS: First match sucked, second was a major victory. Against squads and with height, the Science Police can really rock it, but are a bit tough to use and wicked weak if you don't have a good system prepared. So they might be a bit overcosted, but are a solid B at 80.
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  #151  
Old June 1st, 2011, 11:13 PM
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Re: The Book of Science Police - Playtesting

Yeah, they definitely struggled against heroes for me as well, but I'm OK with that. Their attacks caught up with heroes over time to an extent. I think there's also a learning curve on them, so I'm not surprised to see them doing better on the second test.
A B-rating is about as high as I'd want them to be, though, so I'm liking 80 points.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #152  
Old June 17th, 2011, 05:41 PM
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Re: The Book of Science Police - Playtesting

From Scapemage:

Quote:
Originally Posted by scapemage921
Here you are. I must say though, these are my favorite common squad yet. Simple, yet extremely interesting, especially with Lawman synergy. I also enjoyed the privelidge to use wave 7 figures in this test, and believe that Wave 7 will be my favorite so far.

Quote:
Originally Posted by Griffin View Post
C3G PLAY TEST FEEDBACK FORM
Quote:
Originally Posted by Griffin View Post

NAME OF THE TEST UNIT Science Police

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.In this game, the Police performed better than I expected. They have the potential to deal wounds with just 2 attack, and both of their powers helped a lot. Iíd say 100 points for them, so thatís what Iím going to cost them at for game 2.
Map: Road Rampage
Units: Science Police x3, Commissioner Gordon, Black Canary, and Green Arrow (670) vs. Huntress, Hawkman, Hawkgirl, and Atom.
Spoiler Alert!
Spoiler Alert!

_____________________________________________________________



- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 90. The Police didnít perform as well when there were only 2 squads in play. They seem to struggle against units that can kill more than 1 of them in the same turn. But they still showed offensive potential, so 90 seems right.
Map: Road Rampage
Units: Science Police x2 (at 100 each), Killer Croc, and Red Tornado (700) vs. Dr. Fate, Aquaman, and 5th Precinct Beat Cops x3 (715)
Spoiler Alert!
Spoiler Alert!
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  #153  
Old June 17th, 2011, 05:47 PM
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Re: The Book of Science Police - Playtesting

Please tell scapemage he needs to play two games with the unit at the cost that you send him. He does not need to adjust the cost for his second match.

I think they did have a strong showing there and will have to look at all the test results together soon at a later time and see what the trend is.
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  #154  
Old June 18th, 2011, 12:51 AM
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Re: The Book of Science Police - Playtesting

It's definitely somewhere in the 80-90 range.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #155  
Old June 18th, 2011, 12:54 AM
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Re: The Book of Science Police - Playtesting

Is there any reason we don't want to just do 85 points?
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  #156  
Old June 18th, 2011, 01:12 AM
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Re: The Book of Science Police - Playtesting

That'd be fine with me.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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