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  #37  
Old June 8th, 2022, 03:45 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

I guess a bigger thing I'm asking is that if we don't feel comfortable using maps as-is for playtests, should we consider them competitive maps?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #38  
Old June 8th, 2022, 03:50 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

I think it is still a good competitive map. I just like my version better.
Would be cool with tweaking it and some others if that is what folks want.
Not sure who is going to be willing to give up a slot to make that happen though.
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  #39  
Old June 8th, 2022, 03:51 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

I do think it'd be a good project to work to make our competitive maps more competitive, but, yeah, I have a lot of irons in the fire right now.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #40  
Old June 8th, 2022, 03:53 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

Quote:
Originally Posted by IAmBatman View Post
I guess a bigger thing I'm asking is that if we don't feel comfortable using maps as-is for playtests, should we consider them competitive maps?
I don't think that's as clear cut. I was fine with the map in competitive games, as gaining those high spots was a big deal. In my custom maps for testing I don't typically build like that, so I can get a better feel of the unit I'm testing rather than just bolting for the single hex high ground and have +1 attack and defense for the whole time the unit is alive.

Same reason I don't like DOs in tests, just another variable to play around.
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  #41  
Old June 8th, 2022, 03:58 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

OK. So if I'm reading you right, are you saying that a competitively balanced map and a good playtesting map are different things?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #42  
Old June 8th, 2022, 03:59 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

City Park really needs those hills on the side, otherwise all the action is just in the middle.
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  #43  
Old June 8th, 2022, 04:03 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

Quote:
Originally Posted by IAmBatman View Post
OK. So if I'm reading you right, are you saying that a competitively balanced map and a good playtesting map are different things?
Not necessarily that they're DIFFERENT things, but they don't HAVE to be the same.

In competitive, I'm specifically trying to kill all of the opponent's figures. In a playtest, I'm trying to get a feel of the figure I'm testing. If the best play is for my opponent to one-shot kill the tested figure before it does anything, I might fudge the results to actually be able to use that figure, since you don't get any test results out of a dead figure. So I like my maps to be fairly neutral. No massive heights or lava, no huge rivers that block off non-flyers, etc... Single hex spots are also one of those things I don't use. I don't mind playing on it, but those spots can skew results (In my opinion) if you're testing a ranged flyer. (Or the opponent throwing Punisher up there or something is rough to deal with).

Of course that's all very dependent as well, if I'm testing a figure that lives in lava, I'm throwing lava in, etc...
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  #44  
Old June 8th, 2022, 05:59 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

Quote:
Originally Posted by tcglkn View Post
City Park really needs those hills on the side, otherwise all the action is just in the middle.
Not really at least for me. About half the time the action is on the side hills otherwise it usually ends up on the road near one of the start zones. It is rare for them to end up in the middle. Usually that only happens if a lone figure is making a final stand.

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  #45  
Old June 8th, 2022, 06:18 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

I end up in the middle a lot (on the official version).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #46  
Old June 8th, 2022, 07:59 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

Quote:
Originally Posted by IAmBatman View Post
I end up in the middle a lot (on the official version).
Same, like 90% at least.
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  #47  
Old June 12th, 2022, 12:33 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

Quote:
Originally Posted by IAmBatman View Post
I end up in the middle a lot (on the official version).
I think your playstyle is typically very anti-camping though, so that may have some impact.
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  #48  
Old July 6th, 2022, 04:05 PM
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl

I like Alkali Lake could do that next.
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