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C3V and SoV Customs A place for C3V and SoV customs |
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#1
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Islandscape C3V Playtest
Well met!
It's a rainy afternoon in New York . . . So I'm play-testing two potential armies for Islandscape: Death Knights 140 PKs x 2 130 Deathcommander 100 Krav 70 Zettians 440, 12 spaces, versus Imperial Paralysis 185 Nilfeim 100 Romans x 2 100 Marcus 50 Me-Burq-Sa 435, 13 spaces, on Brothers' Battlefield! ![]() The Glyph pool consists of Glyph of Astrid (Attack +1), Glyph of Dagmar (Initiative +eight), Glyph of Gerda (Defense +1), Glyph of Valda (Move +2, Glyph of Lodin (Lucky Twenty-Sider) and Glyph of Wannok (Wound). ![]() ![]() During Round 1, a Phantom Knight uncovered the Glyph of Wannok, ![]() while Me-Burq-Sa uncovered the Glyph of Lodin. ![]() At the end of Round 1, a Wound is applied to Marcus. The Glyph of Lodin gives the Romans initiative for Round 2 (as both sides rolled 20s). Me-Burq-Sa moves forward (off the Glyph), fails his Paralyzing Stare against a Phantom Knight, but almost kills him anyways, as he whiffs with 7 dice (before I remember to give him the Jungle bonus, for which he rolls a Shield). ![]() Two Romans attack the Phantom Knight on the Glyph of Wannok, and kill him. ![]() Meanwhile, the Krav move up, attack the two Romans from height, and kill one, ![]() Nilfeim moves into a commanding position, Sharding the previously attacked Phantom Knight, who survives, and the Deathcommander moves up into Shadow, and attacks Nilfeim from below, inflicting a Wound. ![]() Note that the Deathcommanderneeds to be re-based. [To be continued] ![]() Next Generation |
#2
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Re: Islandscape C3V Playtest
Well met!
It's aother rainy afternoon in New York . . . So I'm, again, play-testing two potential armies for Islandscape. This time, though, the Deathcommander/Zettian army is more cohesive. Death's Sting 240 Stingers x 4 130 Deathcommander 70 Zettians 440, 15 spaces, ![]() versus Imperial Paralysis 185 Nilfeim 100 Romans x 2 100 Marcus 50 Me-Burq-Sa 435, 13 spaces, ![]() on Brothers' Battlefield! ![]() The Glyph pool consists of Glyph of Astrid (Attack +1), Glyph of Dagmar (Initiative +eight), Glyph of Gerda (Defense +1), Glyph of Valda (Move +2, Glyph of Lodin (Lucky Twenty-Sider) and Glyph of Wannok (Wound). Round 1: The Paralysis wins initiative, and advances the Romans, uncovering the Glyph of Astrid(Attack +1). ![]() The Sting advance the Deathcommander/Zettian combo. ![]() Round 2: At the end of Turn 1 (Sting winning initiative): ![]() ![]() The Deathcommander attacks Marcus (on height) with Explosive Rounds, but does no damage. The Romans continue their advance in Turn 2. ![]() The Deathcommander moves into engagement ![]() killing the Legionnaire (on height ) with his first Explosive Round. His second shot, at another Legionnaire (on height) misses. ![]() Now the Zettians gain a turn via the Command Beacon. ![]() It's a tricky potentil shot for the second Zettian, but it can see Marcus through a gap in the Gate's pillars. The Zettian closest to the Deathcommander attacks Marcus, scoring only one ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [To be continued] ![]() Next Generation |
#3
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Re: Islandscape C3V Playtest
Though this might go against your nature, you'd probably get a better feel for the armies if you tested on a tourney style map rather than one of your sprawling battlefields.
![]() Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#4
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Re: Islandscape C3V Playtest
I agree with this whole heatedly. I usually go the Utah NHSD tournament and the maps are always posted before hand. Playing on them makes a really big difference. Not only do you figure your army out, but you also figure out how you want to play the map.
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#5
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Re: Islandscape C3V Playtest
Well met!
Quote:
185 Nilfeim 100 Romans x 2 100 Marcus 50 Me-Burq-Sa 435, 13 spaces, or, perhaps 150 Romans x 3 140 Othkurik 100 Marcus 50 Me-Burq-Sa 440, 17 spaces, 15 figures, as this play test enabled me to ween myself of a serious case of Shield Wall addiction. As interesting as the Deathcommander/Zettians combo is conceptually, I'm not sure how to build an army around them, and I don't have the skill to play them in a tournament - yet. For Islandscape, I can bring two armies . . . ![]() Next Generation Last edited by kolakoski; May 24th, 2013 at 10:44 AM. |
#6
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Re: Islandscape C3V Playtest
Quote:
![]() Quote:
Why I Left the C3V |
#7
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Re: Islandscape C3V Playtest
Quote:
![]() Your custom probably has too much Defense. -- Come join the Heroes of Middle Earth in creating Lord of the Rings Customs! -- Continuing Classic Heroscape: C3V SoV |
#8
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Re: Islandscape C3V Playtest
Well met!
![]() ![]() I will not be able to attend Islandscape, after all. It seems that I was under a misapprehension as to when Karate Camp is going to be - once again, it is scheduled for the same weekend as Islandscape. I'm just noticing this now, and thinking they changed it while I wasn't looking, I misread it initially, or I'm going ![]() Anyways, I'm really sorry, and wish you all the best. ![]() Next Generation |
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