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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old December 10th, 2011, 07:34 AM
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Re: Icicle - Design Phase

Yeah, kind of all over the place with not set dominance over the lower pointed figures nor getting dominated until DD.

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  #38  
Old December 10th, 2011, 10:15 AM
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Re: Icicle - Design Phase

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Originally Posted by Hahma View Post
Yeah, kind of all over the place with not set dominance over the lower pointed figures nor getting dominated until DD.
He can be brutal against figures w/o Ice Resistance, unless they have some attack avoiding defensive power, because his SA averages 4.5 skulls per OM against them. And since it is a SA, it avoids many defensive special powers (Man of Steel, etc.). With those 3 attacks of potentially 3 skulls, he's like a short-ranged squad.

It's a cool (pun intended) strategy to only place ice tiles every so often, especially on height for him to use as "stepping stones" to get his defense bonus. If the opponent's try and take the space to prevent him from using it, they may be paying for it.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #39  
Old December 10th, 2011, 10:35 AM
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Re: Icicle - Design Phase

Sounds like some good strategy. That special attack sounds nasty. Though, he's not the most mobile unit and his range is only 3. So that should allow for some balance against units with longer range. In army tests, he'd be great to come in after things get started and opponent's figures are either engaged with meat shields or have another scary figure to worry about. Then he can move in, lay down some ice and take some pot shots with his special. If you have him and Metallo together vs. Superman, that would be nasty for sure.

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  #40  
Old December 10th, 2011, 10:48 AM
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Re: Icicle - Design Phase

Squad tests up. Still looking like 150.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #41  
Old December 10th, 2011, 11:24 AM
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Re: Icicle - Design Phase

Looks good so far Sir G. Call you butter, you're on a roll.

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  #42  
Old December 10th, 2011, 11:41 AM
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Re: Icicle - Design Phase

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Originally Posted by Hahma View Post
Looks good so far Sir G. Call you butter, you're on a roll.


Looking good Sir G.
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  #43  
Old December 10th, 2011, 02:28 PM
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Re: Icicle - Design Phase

Quote:
SLICK ICE SPRAY
Start the game with 4 ice tiles on this card. Before moving, you may place up to 4 ice tiles from this card onto any empty land spaces within 4 spaces of Icicle, if the ice tile fits normally onto that space. When a figure without the Ice Resistance special power moves onto an ice tile within 4 clear sight spaces of Icicle, you may roll the 20-sided die. If you roll 1-9, the figure receives 1 wound and must end its movement. When a figure would begin its movement on an ice tile within 4 clear sight spaces of Icicle, you may roll the 20-sided die. If you roll 1-9, the figure receives 1 wound and its turn immediately ends. If you roll 10 or higher, subtract 2 from the figure's Move number this turn.
Currently, it isn't clear that the second part of the power doesn't work on figures with Ice Resistance. Also, it seems that the two aspects could be joined.

Quote:
SLICK ICE SPRAY
Start the game with 4 ice tiles on this card. Before moving, you may place up to 4 ice tiles from this card onto any empty land spaces within 4 spaces of Icicle, if the ice tile fits normally onto that space. When a figure without the Ice Resistance special power moves onto or begins its movement on an ice tile within 4 clear sight spaces of Icicle, you may roll the 20-sided die. If you roll 1-9, the figure receives 1 wound and must end its movement. If you roll 10 or higher, subtract 2 from the figure's Move number this turn.
You lose the "turn ending" on the second half", but there is enough penalty like this without the further complication and annoyances of what feels like several powers in one. This is a "tad" more streamlined, but much better to read and understand, and that is why we stream line things. This also reduces the text by two and a half lines.
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  #44  
Old December 10th, 2011, 02:42 PM
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Re: Icicle - Design Phase

Great edits. They've got my support.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #45  
Old December 10th, 2011, 09:37 PM
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Re: Icicle - Design Phase

I'm good with it as well. When I went to add the power to the index, it seemed to be one of the longest.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #46  
Old December 11th, 2011, 01:25 AM
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Re: Icicle - Design Phase

Army Test 1 up.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #47  
Old December 11th, 2011, 01:36 AM
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Re: Icicle - Design Phase

Team "Cold Hearted" did a nastily good job of taking down an A+ team, of course Hydra is an A++ team. I see you upped his points to 160 after that, maybe try him at 170 for the next one.
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  #48  
Old December 11th, 2011, 01:37 AM
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Re: Icicle - Design Phase

150-160 range so far it's looking like, leaning towards the upper end of that.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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