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#1
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The Holocron of Rebel Captain
The Holocron of Rebel Captain Super Secret Exclusive 1: Commanders Alternate card:
Spoiler Alert!
The figure used for this unit is a Star Wars figure from the Bounty Hunters set. Its model number and name are #10/Rebel Captain. The figure used for this unit is a Star Wars figure from the Rebels & Imperials set. Its model number and name are #7/Rebel Captain. ______________________________________________________________ Character Bio - In the Rebel Alliance, the rank of Captain, depending on the time period, either occurred between Lieutenant and Commander (such being the case pre-Battle of Hoth) or between Lieutenant and Lieutenant Commander (post-Battle of Hoth). The design of the rank likewise depended on the time period. Pre-Battle of Hoth, it was a silver patch that had three yellow bumps placed in a way that resembled an upside down triangle. Post-Battle of Hoth, the rank possessed gold-trim borders and had two red bumps, one being at the topmost-center, and the other being on the bottommost-center, similar to the earlier design of the rank of Captain pre-Battle of Hoth. ______________________________________________________________ -Rulings and Clarifications- • N/A ______________________________________________________________ -Combinations and Synergies- Synergy Benefits Received: Classic: • N/A HoSS: • 2-1B : Rebel Field Medic Being a non-droid or vehicle hero that follows the Rebel Alliance, the Rebel Captain may benefit from 2-1B's REBEL FIELD MEDIC special power. C3V, SoV & Marvel: • N/A Synergy Benefits Offered: Classic: • SACRED BAND : Disciplined Army Defense Bonus Having a Disciplined personality, a Rebel Captain may aid the Sacred Band with their DISCIPLINED ARMY DEFENSE BONUS. HoSS: • REBEL ASSAULT : Common Squad Units that have the Hold Steady special power and follow the Rebel Alliance Common squad figures that have the Hold Steady special power and who follow the Rebel Alliance may benefit from the Rebel Captain's REBEL ASSAULT special power. Current common squad figures that have the Hold Steady special power who follow the Rebel Alliance include: Rebel Snow Troopers and Rebel Troopers • REBEL COMMAND : Any figures that have the Hold Steady special power Any figures that have the Hold Steady special power may benefit from the Rebel Captain's REBEL COMMAND special power. Figures that have the Hold Steady special power include: Rebel Snow Troopers and Rebel Troopers C3V, SoV & Marvel: • N/A ______________________________________________________________ -Strategy, Tactics and Tips- • TBA -Power Rankings- • B+ - The Rebel Captain brings the Rebel Troopers up to par with their Imperial foes by allowing them increased attacks or moves per turn and the ability to regain the Hold Steady marker after moving. -Heroscapers Community Contributions- • Initial playtest: Heroscaper2010 • Second playtest: Heroscaper2010 • Third playtest: Porkins • Fourth playtest: Fi Skirata • Fifth playtest: Heroscaper Guy • Sixth playtest: Faure • Seventh playtest: Sir Yeshua • Eighth playtest: Faure • Ninth playtest: Fi Skirata • Tenth playtest: White Knight • Art by: Mac122 Last edited by mac122; January 6th, 2018 at 12:52 AM. Reason: Fixed card links. |
#2
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Re: The Holocron of Rebel Captain
Rebel Captain
Rebel Alliance Human Uncommon Hero Captain Disciplined Medium 5 Life 3 Move 5 Range 6 Attack 3 Defense 3 Points 65 REBEL ASSAULT After revealing an Order Marker on this card and taking a turn with this Rebel Captain, you may choose one of the following: - Move up to 6 Common Squad figures you control that have the Hold Steady Special Power - Take a single turn with up to 4 Common Squad figures you control that have the Hold Steady Special Power, during which the chosen figures may only attack Figures chosen for Rebel Assault must be within 5 clear sight spaces of this Rebel Captain. At the end of your turn, you may place the Hold Steady marker on the Army Card of one of the chosen figures. REBEL COMMAND Any figure you control that has a Hold Steady Marker on its Army Card and is within 5 clear sight spaces of at least one Rebel Captain you control may add 1 to its Range number. Last edited by Porkins; March 3rd, 2014 at 06:33 PM. Reason: Corrected Rebel Assault language |
#3
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Re: The Holocron of Rebel Captain
Going to 5 attacks/turn is definitely a big improvement for the Rebels, but I imagine they still really struggle against storm troopers.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4
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Re: The Holocron of Rebel Captain
They do well against the Imps unless they Captains die. The Rebels tend to fall apart without their Captain.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#5
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Re: The Holocron of Rebel Captain
Where are those transmissions you intercepted? WHAT have you DONE with those plans?
I think I'm going to add 1 or 2 of these guys to the Tantive scenario and see it the Rebels can hold out better. |
#6
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Re: The Holocron of Rebel Captain
So when Rebel Troopers attack during the captain's turn, is it their turn too? Otherwise there could be some turn stacking issues.
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#7
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Re: The Holocron of Rebel Captain
No, because the card does not tell you to "take a turn" with the Rebel Troopers. It tells you to move some figures or to attack with some figures, much like Sir Gilbert's Jandar's Dispatch.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#8
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Re: The Holocron of Rebel Captain
Wait, so they're attacking without taking a turn?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#9
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Re: The Holocron of Rebel Captain
Sounds like it...
They need the wording similar to Zaeus/Omegacron. But besides that, these guys are pretty cool! |
#10
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Re: The Holocron of Rebel Captain
We've reviewed the text of Rebel Assault and the design history. We had quite a lot of versions of Rebel Captain before we finalized on this one. We originally had the "Omegacron language" in there for the attack option, but if fell off at some point in the revisions and we missed it. Nice catch guys!
So Rebel Assault will be updated with the "Omegacron language" as follows: REBEL ASSAULT After revealing an Order Marker on this card and taking a turn with this Rebel Captain, you may choose one of the following: - Move up to 6 Common Squad figures you control that have the Hold Steady Special Power - Take a single turn with up to 4 Common Squad figures you control that have the Hold Steady Special Power, during which the chosen figures may only attack Figures chosen for Rebel Assault must be within 5 clear sight spaces of this Rebel Captain. At the end of your turn, you may place the Hold Steady marker on the Army Card of one of the chosen figures. The card images will be updated shortly. Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#11
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Re: The Holocron of Rebel Captain
The revised cards and PDF files will be posted today.
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#12
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Re: The Holocron of Rebel Captain
The card images in the OP have been updated. The PDF files will be updated once I get home this evening. I am unable to upload from my work computer.
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