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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old May 30th, 2012, 09:50 AM
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The Book of Sage

The Book of Sage

C3G MARVEL WAVE 16
XTINCTION AGENDA





The figure used for this unit is a Heroclix figure from the Supernova set.
Its model number and name are #031, #032-033/Tessa, Sage.
_________________________________________________________________
Character Bio - Sage's brain works much like a super-computer with unlimited storage capacity, but able to process data much more quickly. She has a photographic memory and can perform multiple complex tasks without any reduced efficiency in any of them. Because of her memory, Sage can predict actions and take appropriate action to aid or hinder those actions. She is also able to analyze a person's DNA, and in mutants, evolve specific traits to enhance their abilities.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: The power to switch OM's comes before the actual revealing of said OM's, correct?
  • A: Yes.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Sage may boost Mutant Heroes’ attacks via her Mutant Power Boost special power. Current Mutant Heroes.
  • Sage may rearrange Order Markers on Mutant and Telepath cards you control. Current Mutants and Telepaths.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • The Mutants that benefit the most from Sage's Mutant Power Boost are those who have the ability to attack multiple times with normal attacks, particularly ranged attacks. Cable, Marrow, and Deadpool are excellent choices. Melee multiple attackers like Wolverine, Beast, Sabertooth, X-23, and particularly Multiple Man also get an especially large benefit. Multiple Man, Deadpool, and X-23 also benefit from Probability Calculation.
  • When using Sage in a Mutant build, try to get the Enhancement markers placed quickly and delay contact with your opponent until your key attackers have Enhancement markers set. If your opponent is playing a fast moving team, be careful not to let them get too much board control while you place Enhancement markers.
  • Aside from unparalleled Order Marker flexibility, Telepathic Tactician allows the use of powers that require order markers in new ways. Powers that trigger based on there being order markers on a card, such as Joker's Reorganized Chaos, Destiny's Probability Precognition, and several of the Legionnaire powers (Braniac 5/Cosmic Boy/Saturn Girl) can be used without leaving those Order Markers on those cards.
  • Likewise, powers that activate "after revealing an Order Marker" like Super Soldier Scout and The Wrecking Crew are more viable with Sage then in many other builds with Order Marker flexibility.
  • The Sage/Loki combo gives you two "X" markers that can be placed on any card you want (including Sage herself) to activate "X" marker powers twice in a round.
  • Unlike other Order Marker managing units such as Baron Zemo and Hush who can fall victim to assassinations or otherwise be Order Marker risks, Telepathic Tactician puts Sage in charge without absorbing all your Order Markers. Consider drafting Sage with units like Blob to act as a "safe spot" for your Order Markers.
  • Probability Calculation is most valuable when it is boosting (or crushing) the odds for unlikely, game-changing powers. At the extreme, Sage can double the probability of a power that kills an opponent's hero on a 20, or eliminate that probability altogether when it is used against her team.
-Heroscapers Community Contributions-

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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by Splash; August 5th, 2022 at 11:14 PM. Reason: png
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  #2  
Old May 30th, 2012, 09:55 AM
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Re: Sage - Design Phase

NAME = SAGE
SECRET IDENTITY = TESSA NILES

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = TELEPATH
PERSONALITY = CALCULATING

SIZE = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 5

POINTS = 190

MUTANT POWER BOOST
Start the game with 3 purple Enhancement Markers on this card. After taking a turn with Sage, you may reveal an “X” Order Marker on this card to place an Enhancement Marker from this card on the card of an adjacent friendly Mutant Hero. For the entire game, a figure other than Sage with any number of Enhancement Markers on its card may add 1 additional die to its normal attack.

TELEPATHIC TACTICIAN
At the beginning of your turn, if there is at least one Order Marker on this card, you may move any unrevealed Order Markers on any Mutant or Telepath cards in your army to any other Mutant or Telepath cards you control. You may move Order Markers from Army Cards of your destroyed figures.

PROBABILITY CALCULATION
Whenever a figure you control within clear sight of Sage rolls the 20-sided die for a special power, you may add or subtract 1 from the roll.

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C3G INDEX - SSE 92 - JSA GENERATIONS

Last edited by A3n; April 3rd, 2015 at 08:23 PM.
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  #3  
Old May 30th, 2012, 10:00 AM
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Re: Sage - Design Phase

From Commander Rogers:

MASTER TACTICIAN
At the beginning of your turn, if there is at least one unrevealed Order Marker on this card, you may rearrange any unrevealed Order Markers on Army Cards you control.

C3G Needs You! Interested in playtesting? Want to playtest?
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  #4  
Old May 30th, 2012, 10:05 AM
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Re: Sage - Design Phase

Her OM doesn't have to be revealed.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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Old May 30th, 2012, 10:05 AM
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Re: Sage - Design Phase

Don't know her but looks good .
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  #6  
Old May 30th, 2012, 10:08 AM
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Re: Sage - Design Phase

Quote:
Originally Posted by SirGalahad View Post
Her OM doesn't have to be revealed.
Ah, ok. I knew I was missing something but my brain couldn't figure it out.

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  #7  
Old May 30th, 2012, 11:32 AM
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Re: Sage - Design Phase

I know we cheat on it sometimes, and I feel we only do it when it is necessary, but it isn't necessary here and figures don't roll dice:

Quote:
PROBABILITY CALCULATION
Whenever a figure within clear sight rolls the 20-sided die for a special power, you may add or subtract 2 from the roll.
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Old May 30th, 2012, 12:42 PM
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Re: Sage - Design Phase

Quote:
Originally Posted by Margloth View Post
From Commander Rogers:

MASTER TACTICIAN
At the beginning of your turn, if there is at least one unrevealed Order Marker on this card, you may rearrange any unrevealed Order Markers on Army Cards you control.
Quote:
Originally Posted by SirGalahad View Post
Her OM doesn't have to be revealed.
Either does Commander Rogers. He can just have the X on his card and still use ther powers.

For Sage, you want her to be able to use her power whether the OM is revealed or not then? So if she only has OM 1 on her card and takes a turn, then on subsequent turns she can still use her power because she has an OM on her card, revealed or not.

I don't know anything about Sage, but this seems like a neat design.

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Old May 30th, 2012, 01:43 PM
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Re: Sage - Design Phase

I've read just a couple of comics with her in it but this seems like a great design. I wonder if the small difference in the Tactician power is worth it though.
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  #10  
Old May 30th, 2012, 06:27 PM
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Re: Sage - Design Phase

Quote:
Originally Posted by comicvine
Sage is a mutant with a computer-like brain. She can process large volumes of data with great efficiency, and has a photographic memory that allows her to recall anything she needs. Sage also has a reboot function similar to a computer's. Sage's computer intellect has facilitated her ability to learn advanced martial arts, tactics, and weapons training.

Sage is in peak physical condition and is skilled at both unarmed and armed combat. She is skilled with technology, and uses a set of VR glasses that allow her to interface with computers and other technology. Other people can link up with similar sets of glasses. Sage is often used as the tactician and/or headquarters' hub, using her mind to keep in constant contact with all of her allies at once.

Sage also absorbed all of Roma's knowledge and memories. All of this "information download" happened almost instantly, so her mind turned all of this knowledge into several distinct personalities. She then bested each in mental combat and assimilated them into her memory. Whether or not this granted Sage any of Roma's magical ability is unknown.

She also has the ability to detect and analyze the genetics of others. So far this ability has been used to unlock latent mutant abilities in dormant mutants, and to unlock hidden aspects of mutant powers. This ability works closely with her computer-like mind giving her the ability to quickly analyze and understand the subject's DNA. Sage can also "see" the genetic structure of a person. She can read the DNA and understand their power (If they are a mutant) probably better than the person can themselves. She can then boost the person's powers advancing them to a certain extent. Also she can see the potential in a human to become a mutant and jumpstart their latent power.

Sage is a low-leveled telepathic mutant with the ability to read minds, project her thoughts, control minds, project her astral form and project realistic illusions. She is able to sense any form of life near her and especially mutant minds. Also she can reflect telepathic attacks away from her by using her 'Firewall' ability. She can only use this by shutting her telepathic powers off. Sage exhibits strong willpower which protects her from certain telepathic attacks.
Thought about Mental Shield as well.

We're still in the Breathing Period.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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Old May 31st, 2012, 08:30 PM
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Re: Sage - Design Phase

The difference for me with the Tactician powers is that you can put the 1 on Sage, use it, and still have the power available, due to her telapathic link that keeps her in contact with her teammates.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #12  
Old May 31st, 2012, 08:44 PM
Griffin Griffin is offline
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Re: Sage - Design Phase

Quote:
Originally Posted by Griffin View Post
I know we cheat on it sometimes, and I feel we only do it when it is necessary, but it isn't necessary here and figures don't roll dice:

Quote:
PROBABILITY CALCULATION
Whenever a figure within clear sight rolls the 20-sided die for a special power, you may add or subtract 2 from the roll.

PROBABILITY CALCULATION
Whenever a player rolls the 20-sided die for a special power that is on the card of a figure within clear sight of Sage, you may add or subtract 2 from the roll.
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