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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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Re: Question Dump: Post Your Questions Here.
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Re: Question Dump: Post Your Questions Here.
Hi beginner here.. and yes its a serious question.
When do I use the front side of an army card and when the backside? Like with Charos ability counterstrike, can I defend with the nine dice displayed on the front page or do I have to defend just with the five mentioned on the back where I find the ability? Or like with SGT. Drake Alexander, front 7 defense, back 3? Thank you in advance |
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Re: Question Dump: Post Your Questions Here.
Welcome aboard!
The “basic” side is only for when you’re playing the basic game, as described in the rules. Don’t do that, and don’t use that side of the card. Except to see home planet. |
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Re: Question Dump: Post Your Questions Here.
Thank you very much mate! You helped me out here
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Re: Question Dump: Post Your Questions Here.
Welcome to the site!
Echoing Dad_Scaper, the Basic Game is a simple version of the game that removes much of the complexity (and, in my opinion, makes the overall game much less engaging). The Master Game (the side with the powers and abilities listed) is the full intended experience, and when playing either version of the game, you should only be using those sides of the cards. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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Re: Question Dump: Post Your Questions Here.
There's another side to the cards?
Casters of Valhalla: THE Competitive HeroScape Podcast!
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Re: Question Dump: Post Your Questions Here.
How would you all suggest working in figures to the game? I’ve played the with the master set characters a few times and have a basic knowledge on their abilities. I’ve got a bunch of figures from various sets including Swarm and Marvel. Should I introduce them in the order they came out or does it really matter? For terrain I only have the first starter set.
Thanks |
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Re: Question Dump: Post Your Questions Here.
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I recommend throwing them all in together and build the best army you can from all you have available. Sometimes you may want to exclude the Marvel, but in general, they are priced (Master Points) appropriately to mix with the standard HS units. There are two basic ways to build an army: Design or Draft: Design Set a points limit on the army (540 points, 700 points, etc.) and then figure out the best Units to include within that limit. Take into consideration interactions between units (bonding, etc.) when designing your army. This is the method most often used for tournaments. It can be a problem in casual play when both you and your opponent(s) want a particular unit for your army and there aren't enough to go around. Draft Set a points limit on the armies (540 points, 700 points, etc.) and then (following the draft rules specified in the manual), you and your opponent take turns taking units into your army until you reach your limit. You can decide (ahead of time!) whether to allow multiple commons of the same unit in a single draft pick, or require each card to be acquired as a separate pick. ~Z |
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Re: Question Dump: Post Your Questions Here.
Cool thanks, I’ll try to draft armies of similar characters. Just didn’t want to overwhelm myself with choice but I think it should be fine
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Re: Question Dump: Post Your Questions Here.
[ignore]
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; June 25th, 2018 at 01:31 PM. Reason: Whoops |
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