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Official Units and Spell Cards Discussion of official AotP units and spell cards |
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#1
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The Book of Merfolk Roilmage
The Book of Merfolk Roilmage Magic: Arena of the Planeswalkers Battle for Zendikar -Rulings and Clarifications-
-Combinations and Synergies-
Synergy Benefits Received
Synergy Benefits Offered
-Strategy, Tactics and Tips-
Unit Strategy Review
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#2
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Re: The Book of Merfolk Roilmage
I'll be the first to chime in here.
Does anyone else feel like this figure is only so-so at best? We only have 1 other figure to really compare it to, Kor Aeronaut Captain, but I feel like this figure ended up with a lot of it's points tied up in abilities that aren't particularly useful. The Merfolk roughly trades 1 movement and 2 attack dice for 5 range The Kor is able to easily make up for the lack of range with the combination of Flying+Ride the Currents, and his comparable 'team movement' ability is useful basically all the time whereas 'Part Waters' is super cumbersome to set up and rarely useful. Instead of Part Waters it would have been nice to see something more along the lines of the MTG card that references Roilmages, Roilmage's Trick Some sort of targetted debuff would have been nice. "Once per turn choose a Squad creature within 4 clear sight spaces of Merfolk Roilmage, Until the end of your opponent's next turn that Squad gets -1 Power" or even 'gets -X power where X is the number of colors amongst creatures you control' to support the Kiora multicolor/converge theme |
#3
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Re: The Book of Merfolk Roilmage
My brothers camp this dude on water and do okay with him. I think he is second rate to the kor aeronaut captain though. That's my preference.
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#4
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Re: The Book of Merfolk Roilmage
Well heck ..I have the expansion but was busy with other stuff so I had not looked at the cards yet ., like making Merfolk. Glad to see I was close, same no stop on water but where I gave a +2 movement like road rules if in water. The creators gave +2 Defense. I better go look at them all so I don't waste time reinventing the wheel ...tho I feel the +2 to movement while in water makes better sense...
ALL ARE ONE |
#5
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Re: The Book of Merfolk Roilmage
Not to mention that most of the time it's really a +1 def buff, because by being in the water you're typically giving up height advantage. Which has the other side effect of essentially meaning you give your opponents +1 DEF when you attack with him from water.
Played a 2v2 last night with him Jace + Nissa vs Ob nix + Gideon. Roilmage got activated once because of the 'buff a creature +X atk where X = cards in opponent's hand' spell, Probably still would have been better off using Jace or the Phantasmal Images that turn too. Compared to the Kor Aeronaut Captain flying over a bunch of figs intended to block, and taking a buffed 11 dice attack at Nissa on the opening salvo of attacks. Definitely still underwhelmed with him as a hero |
#6
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Re: The Book of Merfolk Roilmage
This would be a great figure for the Innistrad "Ambush" scenario to help get you and your allied figures across the water...
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#7
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Re: The Book of Merfolk Roilmage
If I am using the Roilmage on the AotP terrain, do the water spaces count as being a lower space than the rest of the terrain, or are all terrain types on the mats considers the same?
It seems to me that they are all the same level on the mats. |
#8
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Re: The Book of Merfolk Roilmage
On AotP mats they are the same level - think of them as water on top of some other terrain the same level as the mats. Yea, definitely different than most Heroscape mats where they are lower (or for that matter real life where water always goes to the low ground).
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#9
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Re: The Book of Merfolk Roilmage
Quote:
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#10
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Re: The Book of Merfolk Roilmage
Yeah, and really map dependent. The 6 range is nice, as it keeps figures 6 spaces from all water, but depending on the map, the main battle might be farther away from water, unless you put your summoner and/or other figures near the water. I guess if you startegize like that you can make the game less map dependent, but most maps have height within 6 spaces of water so it kinda washes away the sea born defense.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; January 13th, 2017 at 12:36 PM. Reason: Pun Intended |
#11
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Re: The Book of Merfolk Roilmage
@Tiranx
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#12
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Re: The Book of Merfolk Roilmage
obfuscatedhippo said:
Quote:
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