Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios
Maps & Scenarios Battlegrounds and scenarios


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old August 4th, 2009, 09:50 PM
JStrain's Avatar
JStrain JStrain is offline
 
Join Date: August 4, 2009
Location: Vahalla-Ostrivick-Trollsford Swamp
Posts: 33
JStrain Woo who?
Re: Nazi Zombies

shi no numa would be fun! cause you walk through the swamp, but Der Riese has a teleporter so that would be hard!
Reply With Quote
  #14  
Old August 5th, 2009, 12:44 AM
Wike the Great's Avatar
Wike the Great Wike the Great is offline
 
Join Date: September 29, 2008
Location: USA-MT
Posts: 98
Wike the Great is surprisingly tart
Re: Nazi Zombies

Quote:
Originally Posted by JStrain View Post
shi no numa would be fun! cause you walk through the swamp, but Der Riese has a teleporter so that would be hard!
I see it as making it a bit easier. You can teleport away from the Zombies if you're close enough, the trick is activating the power & then linking the Teleporters in the time limit (not entirely sure how that's done in the game as I don't think it's out yet). Adding the Perks-A-Cola (drinks that you buy to enhance certain abilities, more health, faster shooting, & faster revive) would be interesting. Zombie Verruckt required you to activate the power & Shi No Numa's Perks are random once you enter one of the other buildings in the swamp, but adding the Perks made the Zombies tougher & more numerous in these two. And with Shi No Numa the Mystery Box has a use limit until it moves to the next area (frustrating, but fun running through the swamp to the box). Oh, and the zombies would be able to attack through the window barricades. Like, attacking someone adjacent to the barricade. Oh oh! And the Hell Hounds in Shi No Numa would be hard. Fast, tough little things & some explode! Sorry, I've played too much. I apologize if I'm spoiling the DLC stuff... I'll stop now...

Cake > Pie
Ska is NOT dead
Awaiting an Unofficial CoN
Reply With Quote
  #15  
Old August 5th, 2009, 12:49 AM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
Images: 186
Blog Entries: 21
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
Re: Nazi Zombies

I just posted my Left 4 'scape rules in a blog. Do you mind if I take a crack at turning this into Survival mode for L4S and post it there?


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
C3V Brainstorm
never not funny
Pepperony - 14/09/13
Reply With Quote
  #16  
Old August 5th, 2009, 09:43 AM
JStrain's Avatar
JStrain JStrain is offline
 
Join Date: August 4, 2009
Location: Vahalla-Ostrivick-Trollsford Swamp
Posts: 33
JStrain Woo who?
Re: Nazi Zombies

you could use marrden Nagrubs for hell hounds just raise the stats on them

My Job list: Jandar's hair dresser Ullar's garden keeper, Einar's treasure keeper, Vydar's engeenier, I give Aquilla pedicures, and I shine Utgar's shoes, SO yes, I hate my job
Reply With Quote
  #17  
Old August 5th, 2009, 08:07 PM
Troubleman23's Avatar
Troubleman23 Troubleman23 is offline
 
Join Date: March 21, 2008
Location: WI, New Berlin (near milwaukee)
Posts: 407
Troubleman23 has disabled reputation
Re: Nazi Zombies

It is actually very fun. We had my castle and his castle thats why we used 2 of them. But You can really use any map idea, just have a place for zombies to spawn and swarm. And making your own maps would be cool we'd like to see them.

Thanks for the compliments we appreciate it

If you are interested in winning free stuff, please PM me, no joke, you know you want to!
Reply With Quote
  #18  
Old August 5th, 2009, 08:10 PM
JStrain's Avatar
JStrain JStrain is offline
 
Join Date: August 4, 2009
Location: Vahalla-Ostrivick-Trollsford Swamp
Posts: 33
JStrain Woo who?
Re: Nazi Zombies

I only made it to round three which is 10 zombies that I used

My Job list: Jandar's hair dresser Ullar's garden keeper, Einar's treasure keeper, Vydar's engeenier, I give Aquilla pedicures, and I shine Utgar's shoes, SO yes, I hate my job
Reply With Quote
  #19  
Old August 6th, 2009, 07:43 PM
Archkyrie11's Avatar
Archkyrie11 Archkyrie11 is offline
 
Join Date: December 2, 2007
Location: USA - IN - Fort Wayne
Posts: 532
Images: 12
Archkyrie11 is surprisingly tart
Re: Nazi Zombies

Round 8 by yourself is very difficult. I had the laser but eventually even that wasnt enough. The flamethrower seems to be the best weapon as all you need is the Zombies to line up and most of them end up being killed. I still havent beaten my Round 8 record.

Alderaan shot first
Reply With Quote
  #20  
Old August 6th, 2009, 10:13 PM
Odin_Osgard's Avatar
Odin_Osgard Odin_Osgard is offline
 
Join Date: June 20, 2009
Location: OH-Fairborn
Posts: 461
Odin_Osgard knows what's in an order marker Odin_Osgard knows what's in an order marker
Re: Nazi Zombies

Quote:
Originally Posted by JStrain View Post
you could use marrden Nagrubs for hell hounds just raise the stats on them
Or umm, those marden hounds, or the deathstalkers?

Dund is just tricky, that's all.
Reply With Quote
  #21  
Old August 6th, 2009, 11:34 PM
roostertail9000's Avatar
roostertail9000 roostertail9000 is offline
 
Join Date: August 20, 2008
Location: USA Idaho Boise
Posts: 395
roostertail9000 is surprisingly tart
Re: Nazi Zombies

With 4 people on my own map with no weapon box we made it to round 8 which is 18 Zombies! Tough stuff!

Boise ID Scaper
Reply With Quote
  #22  
Old August 7th, 2009, 05:42 PM
StarofEarendil's Avatar
StarofEarendil StarofEarendil is offline
 
Join Date: October 21, 2008
Location: US - West Michigan
Posts: 632
StarofEarendil knows what's in an order marker StarofEarendil knows what's in an order marker
Re: Nazi Zombies

Was trying this out, and a few questions came to mind.
How many zombies are supposed to move each turn? 1? 3? 6? All of them?
The extra areas: do you need to be next a door to roll the d20, or do you just roll at the start of the round?
And who goes first each round? Players? Zombies? Roll for it?
Just wonderin'.

Contend, O Lord, against those who contend against me;
Fight against those who fight against me. Psalm 35:1
Reply With Quote
  #23  
Old August 10th, 2009, 08:04 PM
rednax's Avatar
rednax rednax is offline
Runa's favorite Minion
 
Join Date: August 6, 2009
Location: USA
Posts: 2,311
Images: 4
rednax wears ripped pants of awesomeness rednax wears ripped pants of awesomeness rednax wears ripped pants of awesomeness rednax wears ripped pants of awesomeness rednax wears ripped pants of awesomeness rednax wears ripped pants of awesomeness
Re: Nazi Zombies

Just tried this out with my cousin a few days ago and we rolled about 9 nukes. Eventually, we gave up, as replacing and moving the zombies took forever.
Reply With Quote
  #24  
Old August 10th, 2009, 10:07 PM
Archkyrie11's Avatar
Archkyrie11 Archkyrie11 is offline
 
Join Date: December 2, 2007
Location: USA - IN - Fort Wayne
Posts: 532
Images: 12
Archkyrie11 is surprisingly tart
Re: Nazi Zombies

Quote:
Originally Posted by StarofEarendil View Post
Was trying this out, and a few questions came to mind.
How many zombies are supposed to move each turn? 1? 3? 6? All of them?
The extra areas: do you need to be next a door to roll the d20, or do you just roll at the start of the round?
And who goes first each round? Players? Zombies? Roll for it?
Just wonderin'.
1. All of the Zombies
2. Yes you have to be next to the door and you can roll during the round
3. Whatever you like...I usally go marines first because you can have a slight advantage

Alderaan shot first
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Maps & Scenarios


Similar Threads
Thread Thread Starter Forum Replies Last Post
Why Zombies? Finrod General 46 October 6th, 2011 11:10 AM
My Nazi-American Army STEALTHRULER Competitive Armies Discussion 4 August 10th, 2008 11:32 AM
Zombies! ej Other Games 12 August 30th, 2007 03:49 PM
How much zombies are enough? The Super Atheist Heroscape Strategy Articles 24 August 15th, 2007 01:14 PM
Suggestions for using zombies from Zombies!!! in Heroscape. ParaGoomba Slayer Maps & Scenarios 1 July 27th, 2006 02:44 PM


All times are GMT -4. The time now is 09:13 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.