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  #397  
Old May 30th, 2022, 05:13 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Leaning into the idea of them acting as guides, I came up with this much different direction for them.

Quote:
HONORED SOUL GUIDES

Undead / Unique Squad (2 figures) / Sentinels / Stoic
1 Life / 5 Move / 1 Range / 2 Attack / 5 Defense

Journey Through the Spirit World
Whenever a figure you control ends its normal move adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.

Stealth Flying
When counting spaces for an Honored Soul-Guide's movement, ignore elevations. An Honored Soul-Guide may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Honored Soul-Guide is engaged when it starts to fly, it will not take any leaving engagement attacks.
Thoughts, @Astroking112 , @NecroBlade , @Scytale @flameslayer93 ?
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  #398  
Old May 30th, 2022, 07:58 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Discussed it on discord but huge fan of this version of the HSG. Support Tony's discord suggestion of limiting it to 1-2 figures that can use Journey Through the Spirit World per turn
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  #399  
Old May 31st, 2022, 01:56 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Captain Stupendous View Post
Journey Through the Spirit World
Whenever a figure you control ends its normal move adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.
This can cause problems with "after moving and before attacking" powers, as it adds another power alongside any such power a unit may already have. Though timing with those can be handled, there are messier ones that also happen when movement ends like Swamp Water Tunnel. Most importantly, it doesn't play nicely with the current design for Dienekes who is in the same set.
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  #400  
Old May 31st, 2022, 02:07 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
Journey Through the Spirit World
Whenever a figure you control ends its normal move adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.
This can cause problems with "after moving and before attacking" powers, as it adds another power alongside any such power a unit may already have. Though timing with those can be handled, there are messier ones that also happen when movement ends like Swamp Water Tunnel. Most importantly, it doesn't play nicely with the current design for Dienekes who is in the same set.
Those are good observations. Do you think the concept as a whole is untenable, or would it be possible to craft a different version of the power that would avoid some of the messier interactions you mentioned?

I'd considered the following, which might fix some of the problematic interactions, but may introduce new ones, as well as introduce balance concerns?

Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
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  #401  
Old May 31st, 2022, 02:28 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Captain Stupendous View Post
Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
It's probably better overall. Should probably change to "After a figure you control moves adjacent to ...", to avoid clashing with other movement triggers like leaving engagement attacks. Also perhaps add in a "That figure may then continue its movement." line in there to make the intent clear.
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  #402  
Old May 31st, 2022, 02:57 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I like the rewording. Especially after Scytale's bit about being able to continue movement
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  #403  
Old May 31st, 2022, 04:27 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
It's probably better overall. Should probably change to "After a figure you control moves adjacent to ...", to avoid clashing with other movement triggers like leaving engagement attacks. Also perhaps add in a "That figure may then continue its movement." line in there to make the intent clear.
Would it also need to explicitly state that it can only be used in conjunction with normal movement? Seems like it could be problematic to allow a Spirit Journey combined with a chain grab, vanish or something.
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  #404  
Old May 31st, 2022, 05:05 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by Captain Stupendous View Post
Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by Captain Stupendous View Post
Also, does the theme land any better for you than previous implementations?

Quote:
Whenever a figure you control moves adjacent to a Soul Guide you control, you may place that figure adjacent to a different Soul Guide you control. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
It's probably better overall. Should probably change to "After a figure you control moves adjacent to ...", to avoid clashing with other movement triggers like leaving engagement attacks. Also perhaps add in a "That figure may then continue its movement." line in there to make the intent clear.
Would it also need to explicitly state that it can only be used in conjunction with normal movement? Seems like it could be problematic to allow a Spirit Journey combined with a chain grab, vanish or something.
Limiting it to normal movements would be safest.
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  #405  
Old May 31st, 2022, 08:30 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

So, I think we'd end up with something looking like this:

Quote:
Journey Through the Spirit World
After a figure you control moves adjacent to a Soul Guide during its normal move, you may place that figure adjacent to a different Soul Guide you control. That figure may then continue its movement. Figures moved by Journey Through the Spirit World never take leaving engagement attacks. Journey Through the Spirit World may only be used once per turn.
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  #406  
Old May 31st, 2022, 09:14 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Cut out 10+ words:

Quote:
JOURNEY THROUGH THE SPIRIT WORLD
Once per turn, when a figure you control moves adjacent to a Soul Guide while moving normally, you may place that figure adjacent to a different Soul Guide you control. That figure may then continue its movement. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.
Also were we just short-handing, or thinking of changing their name to just "Soul Guides"?


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Last edited by NecroBlade; June 6th, 2022 at 07:49 PM. Reason: /
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  #407  
Old May 31st, 2022, 11:04 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

Quote:
Originally Posted by NecroBlade View Post
Cut out 10+ words:

Quote:
[b]JOURNEY THROUGH THE SPIRIT WORLD[b]
Once per turn, when a figure you control moves adjacent to a Soul Guide while moving normally, you may place that figure adjacent to a different Soul Guide you control. That figure may then continue its movement. Figures moved by Journey Through the Spirit World never take leaving engagement attacks.
Also were we just short-handing, or thinking of changing their name to just "Soul Guides"?
That looks good to me.

I was just short-handing. I believe there is precedent for special powers to not use the full title of the unit?
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  #408  
Old June 4th, 2022, 06:10 PM
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Re: [Pod 0] Honored Soul-Guides (Lantern Geists) - Design

I think you're correct and I think it's usually the full name in the first instance and abbreviated after that. I'd have to find actual proof, though.

This sounds like something @Just_a_Bill would know.


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