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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Amanda Waller
The Book of Amanda Waller C3G DC SUPER SECRET EXCLUSIVE 47 TASK FORCE X Comic PDF Mini PDF The figure used for this unit is a Heroclix figure from the Arkham Asylum set. Its model number and name are #012 / Amanda Waller. Character Bio - Amanda "The Wall" Waller is a hardline top-ranking U.S. Government agent involved in clandestine operations. Despite her non-threatening physical appearance, she is almost universally feared as one of the most ruthless women in espionage and politics. She created and runs the Suicide Squad, a team of super-villains running missions for the government in exchange for reduced prison sentences. (dc.wikia.com) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by Splash; August 1st, 2022 at 07:08 PM. Reason: png |
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Re: The Book of Amanda Waller - Initital PT
NAME = AMANDA WALLER
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = DIRECTOR PERSONALITY = DEFIANT SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 4 RANGE = 5 ATTACK = 3 DEFENSE = 3 POINTS = 195 SUICIDE SQUAD At the start of the game, choose up to 6 Unique Heroes you control with the class of Criminal, Outlaw, Rogue, or Thief and place a black Micro-Bomb Marker on each of their cards. After taking a turn with a figure that has one of your Micro-Bomb Markers on its card, you must roll the 20-sided die. If you roll 2 or lower, remove any Order Markers on that figure's Army Card and choose an opponent to take control of that figure and its card. If an opponent would take temporary or permanent control of a figure you control with a Micro-Bomb Marker on its card, you may immediately reveal an "X" Order Marker on this card to destroy that figure. SPECIAL ASSIGNMENT Before rolling for initiative each round, you may choose an opponent's Unique Hero on the battlefield. For the duration of the round, any figure you control taking a turn with Director of A.R.G.U.S. rolls 1 additional die when attacking the chosen figure. DIRECTOR OF A.R.G.U.S. After revealing a numbered Order Marker on this card, instead of taking a turn with Amanda Waller, you may take a turn with up to two Heroes you control with Micro-Bomb Markers on their cards or one Agent Hero or Squad you control. Last edited by Zettian Juggernaut; March 13th, 2019 at 05:50 PM. Reason: Updated wording for Squad and Director powers |
#3
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Re: The Book of Amanda Waller - Design Phase
There are two minis to choose from. I personally like the skinnier one but I think the other one is more comic accurate.
Amanda Waller #034 The Flash Booster Set DC Amanda Waller #012 Arkham Asylum DC Heroclix The 2nd one is also more available and thus may be easier to get pics of. Which mini we choose will play into the comic art selection. |
#4
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Re: The Book of Amanda Waller - Design Phase
Hoping to see what
@quozl
thinks of this one, since she was his draft!
Overall I like it. Definitely hits the same beats as I was going for with Iron Patriot, creating a lot of interplay with dubious-loyalty units. A few notes... - 100% in favor of the older, heftier Waller. It's the most iconic version of the character. - Just call them IED Markers; you can explain the abbreviation in the bio. Would read a lot more cleanly. - I'd like to see the destruction be A) optional and B) trigger on any transfer of control. With permanent control you'd blow them up 90% of the time anyways, and with temporary you could either wait it out or prevent a catastrophic switch. Plus, I could easily see Waller leaving someone like the Creeper alive if it suited her needs. - I'd like to see more to Behind the Curtain than just a die-roll. Have it more along the lines of Lex Luthor's power. Contingent on there being other units to deflect attention. - Not sure on Class/Personality here but I can't think of any good alternatives right now. I'll think on it. One question, though - should there be a limit beyond species? I know that Suicide Squad is GENERALLY Criminals, Thieves, and other ne'er-do-wells, but is it unthematic to have law-abiding citizens on the team? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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Re: The Book of Amanda Waller - Design Phase
I like her! One thing I would change:
Quote:
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#6
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Re: The Book of Amanda Waller - Design Phase
I guess I can see her choosing not to blow someone up just because they switched teams if she thought she could still get them to switch back or if they somehow hurt the other team. After the 24 hours have passed I'll try a rewrite and see how it works. *edit* Actually quozl's rewording works for me.
Your thoughts on Behind the Curtain seem spot on too, keeping at least one figure close by to deflect the attention may keep you from just leaving her in the start zone for the whole game. |
#7
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Re: The Book of Amanda Waller - Design Phase
My thoughts:
1) Personally, I'm not huge on Waller turning your team into the Suicide Squad. Correct me if I'm wrong, but I thought the Suicide Squad was comprised of villains who'd been captured by ARGUS and forced into it. If that's correct, I think the more thematic way of doing it would be to allow Waller to turn your opponent's heroes into Suicide Squad members when you would destroy them (as in, you take control of them instead of placing the killing wounds). 2) I'm also in agreement that the destruction should be optional. However, I'd allow her to use it on all your figures, I could totally see her having fail-safes in place to take out her allies if they became a danger. In an old write-up of mine I had it as its own power: NECESSARY FAIL-SAFES3) I'd like her to be a leader for Agents in addition to her Suicide Squad/Task Force X powers; if an ARGUS squad gets made, they'll most likely be Agents and Waller should totally be able to command them around. 4) I'm not completely sold on Behind the Curtain. I like the theme you're going for with it, but I don't think it translates well; as it's currently written, it feels like some sort of cloaking or illusion power. Plus I'm not sure its needed. You'll already be leaving her in the back of your base, which gets that feel of managing from a distance while also protecting her against most opponents. My . C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#8
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Re: The Book of Amanda Waller - Design Phase
Quote:
I also think trying to limit it to only 'bad people' would be difficult. Their are just so many different classes in play. Here is the current list for the markers as the power is written right now. List of Humans & Metahumans UH's w/o SS. (potential Waller bonding targets)
Spoiler Alert!
There are several humans that are not good fits thematically, Gordon, Alfred, J. J. Jameson, Wong, etc. but most of those are also not really good options from a game play perspective either so I doubt she would be paired up with them. |
#9
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Re: The Book of Amanda Waller - Design Phase
The future ARGUS Agents is a good point, I think we can work that into the strategic management power. Maybe take a turn with two IED figures or 1 IED figure and one agent hero or squad you control?
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#10
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Re: The Book of Amanda Waller - Design Phase
I'm with Viegon on not really seeing the need for Behind the Curtain. You're going to want to protect her anyways and I think it will allow for some more interesting strategic choices of how to play her than with that power. The rest looks good with the suggestions they others have already brought forward.
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#11
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Re: The Book of Amanda Waller - Design Phase
Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#12
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Re: The Book of Amanda Waller - Design Phase
I think Viegon's on to something interesting here! Maybe something like this?
TASK FORCE X Start the game with 6 white IED Markers on this card. Whenever an enemy figure would be destroyed, you may place an IED Marker from this card on that figure's Army Card. Do not place any wound markers on the affected figure's Army Card. Remove all Order Markers from the affected figures Army Card and take permanent control of that figure and its Army Card. When an opponent takes permanent control of a figure you controlled with the IED Marker on their card, you may destroy that figure instead. When Amanda Waller is destroyed, also destroy one figure you control with an IED Marker on their card for each unrevealed Order Marker on this card. The wording needs tightening, but you get the gist. Then give her an Agent synergy power to go with it. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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