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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment

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  #1  
Old November 25th, 2010, 10:41 AM
freddywerks freddywerks is offline
 
Join Date: December 4, 2006
Location: USA - MN - Minneapolis
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freddywerks's Custom Heroscape Cards (Classic and DnD)

Just trying to kick off this thread since it's been a little while since I've posted any customs. So much so that my previous threads aren't even on the site anymore!

Here's a link to the whopping 53 customs that me and my playgroup have adopted. A few of us worked on the designs together, while I did all the Photoshop work.

Please feel free to peruse them and post any comments or suggestions on any of the cards. I'm a web designer by day, so I don't mind a little bit of criticism (as long as it's constructive )

I hope you enjoy them as much as we have enjoyed making them.

http://s167.photobucket.com/albums/u...ury/Heroscape/

NEW FIGURE 12/2/10:
Zithkurai

Move - 6
Range - 1
Attack - 3
Defense - 3

Life - 5
Points - 130

Hobgoblin
Unique Hero
Monk
Disciplined

Lightning Fists
Zithkurai may attack once for each figure adjacent to him. He may attack the same figure more than once. Roll attack dice separately for each attack.

Barbed Soul Chakra
After revealing a numbered order marker on this card, instead of moving with Zithkurai, you may choose to use Barbed Soul Chakra. For the duration of the round, add 2 to Zithkurai's defense value. When Zithkurai is rolling defense dice against an attack from an adjacent figure, while Barbed Soul Chakra is active, all excess shields count as unblockable hits to the attacking figure.

Spirit Snare Chain
After moving and before attacking, you may choose up an opponent's small or medium figure within 4 clear sight spaces. Roll the 20-sided die. If you roll 17 or higher, that figure cannot move or roll defense dice until a numbered order marker is revealed on that figure's card. If a numbered order marker is revealed on a figure's card that is affected by Spirit Snare Chain, roll the 20-sided die. If you roll a 17 or higher, that figure is still affected by Spirit Snare Chain.

Last edited by freddywerks; December 15th, 2010 at 10:19 AM.
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  #2  
Old November 25th, 2010, 01:34 PM
Fen_Hydra Fen_Hydra is offline
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Re: freddywerks's Custom Heroscape Cards (Classic and DnD)

That's a lot of customs!

Really nice looking cards!
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  #3  
Old November 25th, 2010, 02:53 PM
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NovaRaptor NovaRaptor is offline
 
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Re: freddywerks's Custom Heroscape Cards (Classic and DnD)

Wow, your group certainly does its fair share of work.
Good job.
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Old December 3rd, 2010, 12:27 AM
freddywerks freddywerks is offline
 
Join Date: December 4, 2006
Location: USA - MN - Minneapolis
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Re: freddywerks's Custom Heroscape Cards (Classic and DnD)

I added a new card to the first post. Let me know what you think, I'm looking for any and all feedback. Thanks!
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Old December 15th, 2010, 10:19 AM
freddywerks freddywerks is offline
 
Join Date: December 4, 2006
Location: USA - MN - Minneapolis
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freddywerks is surprisingly tart
Re: freddywerks's Custom Heroscape Cards (Classic and DnD)

BUMP, Looking for feedback on the one new custom in the OP. Thanks!
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