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  #24985  
Old April 24th, 2022, 04:56 AM
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Re: Public Design Workshop



NAME = ROGUE
SECRET IDENTITY = ANNA MARIE

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = OUTCAST
PERSONALITY = MISGUIDED? OPPORTUNISTIC? AGGRESSIVE? FIERCE? DOMINEERING?

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 315

DAUGHTER OF DARKHÖLME
After taking a turn with a Mystique you control, if you did not take a turn with any other figures, you may take a turn with Rogue, and you may not take any additional turns with other figures you control.

COMA TOUCH SPECIAL ATTACK
Range 1 Special. Attack 5.
Start the game with a green Drain Marker on this card. If Rogue wounds an opponent’s Unique Hero that is not an Android or Construct with Coma Touch Special Attack, you may place the green Drain Marker on this card onto the card of that Hero. Heroes other than Rogue with a Drain Marker on their card cannot take a turn, use special powers on its army card or glyph, or make leaving engagement attacks. At the end of the round, return the Drain Marker to this card. Rogue cannot place the Drain Marker on the same Army Card more than once per game.

NEW POWERS
After placing the green Drain Marker on another Army Card, choose a Special Power on that card. When taking a turn with Rogue, she may use that special power while the green Drain Marker is on that card, subtracting 5 from the result of any 20-sided die rolled for that special power. If an attack or defense number on that army card is higher than the attack or defense number on Rogue’s card, use that number instead.

SUPER STRENGTH

FLYING

Last edited by toyhandle; April 24th, 2022 at 05:28 AM.
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  #24986  
Old April 24th, 2022, 07:35 AM
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Re: Public Design Workshop

My rule of thumb that usually works is that if it's over 13 lines on the page like that, it's probably going to be tough to fit on a card. So I think you're probably in need of some streamlining here.

I don't know that much about this period of the character, but Misguided seems right based on her later heroic turn?

Come Touch as a power seems to mostly be a shutdown/no fun power. Powers like that don't tend to be terribly popular. I wonder if it wouldn't work to just have the drain marker on them wounding them and still let her steal their powers?

Come Touch power should go first since it has start of game language on it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24987  
Old April 24th, 2022, 11:50 AM
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Re: Public Design Workshop

One thing I think is a little confusing about Mystique II is if her "no additional turns" clause happens even if you botch the Outcast Assault and don't take turns with other figures.

It'd be cool if she had something that interacted with Mystique's Impersonate more, since that's the part of Mystique II that feels unused currently.
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  #24988  
Old April 24th, 2022, 03:43 PM
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Re: Public Design Workshop

Quote:
Originally Posted by MrNobody View Post
One thing I think is a little confusing about Mystique II is if her "no additional turns" clause happens even if you botch the Outcast Assault and don't take turns with other figures.

It'd be cool if she had something that interacted with Mystique's Impersonate more, since that's the part of Mystique II that feels unused currently.

Would it be picking on the Impersonated figure too much if you allowed Rogue to add 1 to her special attack against them?


What if you allowed the touched figure to still attack and use any powers that weren't chosen for New Powers, but continued to negate movement and the chosen power?


Would it make more sense to refer to a Secret Identity of Raven Darkholme instead of Mystique in Daughter of Darkholme?
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  #24989  
Old April 24th, 2022, 04:03 PM
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Re: Public Design Workshop

Updated Peacemaker

Removed Eagly power altogether to allow for future design space.

Changed life from 4 to 5 to compensate for loss of defensive power.

Removed Triple attack from Keeping the Peace, instead X on Director card will add one to his attack number.
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  #24990  
Old April 24th, 2022, 05:35 PM
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Re: Public Design Workshop

Awesome.
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  #24991  
Old April 24th, 2022, 05:37 PM
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Re: Public Design Workshop

He doesn't need three powers, but after KEEPING THE PEACE, you could come up with a NO MATTER THE COST power type deal.
Maybe friendly fire idk.
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  #24992  
Old April 24th, 2022, 05:48 PM
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Re: Public Design Workshop

DAUGHTER OF DARKHÖLME
During a round which a Raven Darkhölme you control uses her Impersonate special power, before taking a turn with Raven, you may take a turn with Rogue, adding 1 to Rogue’s Attack number, and you may not take any additional turns with other figures you control.

Definitely calls out Mystique (II) more than (I). But (I) is an Agent anyway, and Rogue did not join Freedom Force with Mystique. Impersonate can be reused for any Mystique in the future, if so desired.

Definitely open to streamlining the Coma stuff. What if it shut down that figure for the opponent's next turn instead of for the whole round?
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  #24993  
Old April 24th, 2022, 06:21 PM
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Re: Public Design Workshop

What about the Coma power forcing the player to just move the order markers off the affected figure? You can shut the figure down but not lose the turn?
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  #24994  
Old April 24th, 2022, 06:25 PM
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Re: Public Design Workshop

Not a bad idea. Still would want "if possible" so she wasn't unbeatable 1 on 1 in the endgame.
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  #24995  
Old April 27th, 2022, 01:23 AM
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Re: Public Design Workshop

Here's my take on Blazing Skull, minor 40s hero who fought Nazis with the original Invaders and then much later joined U.S. Agent's morally challenged, government sponsored Invaders, and also the Defenders at some point. Since being reintroduced, it has also been made apparent that he is not considered entirely sane.

Quote:

NAME = BLAZING SKULL
SECRET IDENTITY = MARK TODD

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = OPERATIVE
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = ?


ONCE AN INVADER
At the start of the game, choose a Unique Hero you control that has a Patriotic or Aggressive personality. If there are two or more revealed Order Markers on the chosen Hero’s Army Card, after taking a turn with Blazing Skull, you may attack with any Unique Hero you control that has a Dauntless personality within clear sight of Blazing Skull.

LAVA RESISTANT
Blazing Skull never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.

HEALING FACTOR
After taking a turn with Blazing Skull, remove 1 Wound Marker from this Army Card.

SUPER STRENGTH
He'd hopefully work well with U.S. Agent (II) or my WW2 Steve design, but any Captain America he should go well with.

I'm thinking of also designing the Golden Age Angel and King Azzuri/1940s Black Panther, so any ideas for ways to tie in Invaders or Wakandans would be cool.

Some funny bits.
Spoiler Alert!

Last edited by Splash; April 27th, 2022 at 05:46 PM.
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  #24996  
Old April 27th, 2022, 10:37 AM
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Re: Public Design Workshop

Not super keen on granting out of turn attacks to any Unique Hero. I think full turn bonding there or a narrower selection for the attacks would be easier to measure in terms of impact.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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