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C3G Project A Place to gather C3G threads without interfering with other Marvel Customs creation |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 |
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0 | 0% |
Armor Option 2 |
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1 | 12.50% |
Armor Option 3 |
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0 | 0% |
Armor Option 4 |
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5 | 62.50% |
Two Shield Defense |
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1 | 12.50% |
Tough |
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1 | 12.50% |
Voters: 8. You may not vote on this poll |
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#1321
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Re: C3G Doctor Who Workshop
So a spitball idea - Our current 2 designed/released Doctors have an X OM reveal mechanic. What if we gave all of them one, and then had a Multi-Doctor Story Card that facilitated multiple X reveals per round somehow?
Just a loose idea. Would push for more solo Doctor armies on avergae while allowing you to play multiple Docs with a slight tax. |
#1322
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Re: C3G Doctor Who Workshop
That's a cool idea. It could be something as simple as "You can place an "X" OM on each The Doctor card in your army." Though that'd probably need some sort of anti-cheese to prevent Commander Rogers sending all those OMs to Prof X. Could also do something like "After revealing an "X" OM on a The Doctor card, you can place that OM back on another The Doctor card, unrevealed".
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#1323
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Re: C3G Doctor Who Workshop
Psychic Defense X has a once per round limitation, but, yeah, I get what you're saying. Maybe your entire army has to be Doctor Who for it to work?
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1324
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Re: C3G Doctor Who Workshop
Quote:
Ultimately I think it just depends how we want to build the property out in general. |
#1326
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Re: C3G Doctor Who Workshop
Fresh take.
Quote:
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#1327
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Re: C3G Doctor Who Workshop
I think that works with the 7th Doctor?
Ace could take double turns? NAME = THE DOCTOR SECRET IDENTITY = N/A (CROSSOVER SYMBOL) SPECIES = TIME LORD UNIQUENESS = UNIQUE HERO CLASS = WANDERER PERSONALITY = MANIPULATIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 1 DEFENSE = 3 POINTS = ??? ALL PLANNED OUT Start the game with seven purple Plan Markers on this card. At the start of the game, after Order Markers are placed and before initiative is rolled, you may place any number of Plan Markers on the Army Cards of any figures. Instead of taking a turn with The Doctor, you may remove a Plan Marker from the Army Card of a Unique Hero you control to take a turn with that figure. Add 1 to that figure’s attack for that turn. ENSURE THEIR DESTRUCTION Whenever an opponent’s figure within 5 clear sight spaces of The Doctor is targeted for an attack, you may remove a Plan Marker from that figure’s army card. If you do so, the figure rolls 3 fewer Defense Dice this turn, to a minimum of 1 die. |
#1328
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Re: C3G Doctor Who Workshop
I think (based on the discussion we had on Discord a while back) it doesn’t work? But that was just a conversation, not any sort of official ruling. Probably something we need to seriously figure out before releasing Leela as well.
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#1329
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Re: C3G Doctor Who Workshop
For sure.
Also was thinking we could drop Omega Bat for a SA representing her using her slingshot to attack with Nitro and upping the Nitro markers to give or six. |
#1330
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Re: C3G Doctor Who Workshop
Actually do not want to drop Omega Bat as that works well with Processor.
How about giving her a range of 2 or 3 and instead? |
#1331
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Re: C3G Doctor Who Workshop
That could work. Could maybe expand the Nitro-9 power a bit by including non-DOs somehow.
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