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#6061
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Re: Soldiers of Valhalla - nominations and discussion
I sense your frustration, Sir H, because you seem to feel that we are saying your faction is broken. I don't think any of the judges are saying that. We have concerns about the experience of playing against them in certain matchups or situations. Less concretely, we are all concerned about more intangible things as well; how many special attacks are in the canon, how many are we adding, what are their range and attack values? How many activations can other cards in the canon? Etc. The point is that there is a lot more to a good submission than "it's not broken."
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6062
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Re: Soldiers of Valhalla - nominations and discussion
I take it you've never met Drizzt?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6063
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Re: Soldiers of Valhalla - nominations and discussion
I also personally like these guys as Vydar. Gives Vydar a bit of an edge, like he should have, gives space from Kurrok like Bigga said. I also feel like it tells a bit of a story. An Einar orc, Jandar undead, Utgar Agent? That all tells a story without even looking at abilities or background bio.
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#6064
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Re: Soldiers of Valhalla - nominations and discussion
Quote:
If you thematically don't want to see him as an exile, though, go Utgar, but a Drow exile does have some fun potential and a nice built-in story. |
#6066
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Re: Soldiers of Valhalla - nominations and discussion
I like Utgar, personally.
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#6067
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Re: Soldiers of Valhalla - nominations and discussion
I have to agree with the people pushing for Vydar. It adds a lot more flavor than being just another Drow, and we've already technically seen Drow working with other factions (didn't Estivara revive Valkrill or something along those lines?), so I don't feel like they inherently "belong" to Utgar.
It certainly hints at more of a story to have them all follow Vydar, even without a bio expanding on it. Shadows also seem like a perfect fit for Vydar's aesthetic, far more so than Utgar, which makes the idea even more appealing to me. Add on that Xundar is still somewhat similar to Kurrok, and it feels like a natural way to differentiate the two even further. It also helps that Vydar isn't a clear-cut good guy, too. If we were talking about Jandar here, then I could see it being more of a sticking point, but Vydar basically epitomizes the self-serving nature of the Drow anyway. Proud Member of Platyfly!
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#6068
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Re: Soldiers of Valhalla - nominations and discussion
Seems like we're workshopping, but I'll add my unsolicited opinion. Drow stays Utgar, shadows are Vydar has some flavor to it. (Mika says hi to then when she is phasing)
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#6069
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Re: Soldiers of Valhalla - nominations and discussion
I think we have enough comments at this point (unless the other judges have more to say). This is not a workshop thread, after all.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6070
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Re: Soldiers of Valhalla - nominations and discussion
Agreed, enough comments!
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#6071
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Re: Soldiers of Valhalla - nominations and discussion
After some feedback, I've made some cosmetic changes to the faction, most notably changing the General to Vydar. After some good insights and thinking about it myself, I realized it would be pretty cool and I liked the prospect of Vydar having this faction (and they also look pretty good on the card). Other notable changes are:
- Demon's name --> is now Shadow Fiend - Fiend's move --> lowered to 6 - Binder personality --> is now terrifying to match other shadows - Wraith Att --> lowered to 2 Of course there was the concern with Xundar's special, but I really do believe it's worth testing out as-is. I don't think it's gamebreaking and allows for the faction to maintain some momentum after losing a few of the Shadows. Another major change I was considering was removing the Wraith entirely from the submission. With so much pushback, I didn't want it to be dead weight to the submission...but I think testing will help show they're just fine, and they could be separately downvoted from the rest of the designs anyway, so I'm not too worried. But I did want you to know I considered both of those options heavily with Xundar and Wraith before submitting again. So, here we are... THE SHADOW FACTION! At their head is Xundar (primary submission) and his conjured shadows (4 common heroes, all secondary submissions). Bio:Taelord called out to halt the line of troops, something wasn't right. Marching on Vydar's forces in the middle of the night was supposed to be a tactical advantage, but the air was too still and his warriors were on edge. "March on!" Taelord barked, "but keep it quiet, there's something out there." As they took a bend in the road, pitch blackness awaited them. An eerie smile, lit only by the soft glow of a sorcerer staff, hung in the middle of the blackness as if suspended on it's own. "Welcome," it said "to my domain." Xundar is the Drow Archmage from the D&D Rage of Demons line. All the common shadow figures are Reaper Bones: Shadow Demon, Shadow, Shadow Hound, Shadow Tentacle
Playtesting Notes: - You almost always want 2 Binders in your army, 3 if you've playing a fairly high point game, but rarely 4 (save the points for the other commons) - The most of a Wraith you should have is 1. Of course you can do more, but the most effective use is to have one on hand IN CASE your opponent has heroes and to try and bring it out into a spot where you can take the opportunity to soul manipulate. I often found though that it didn't pay off as well as I would have liked, but the Wraith was still a strong option and scare tactic. - You typically want even numbers of Hounds and Demons though if you have an uneven number of them, take the extra Hound. Hounds are great for pushing the frontline and holding the map, while Demons are great for flying in as shock troops from the Startzone and killing something that's been bogged down. - Keep Xundar safe! That should go without saying, but 6 life and the ability to move can make you a little cocky...because once he's caught, he goes down quick. More so than any other commander out there, he's the weakest defensively AND his army hurts the most once he's gone. Thank you for your consideration! Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#6072
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Re: Soldiers of Valhalla - nominations and discussion
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I am persuaded on the defense of 4 on the Shadow Hound. That sells to me. The defense of 4 on the Binder still feels unrestrained, but is less of a deal breaker. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV Last edited by caps; December 3rd, 2018 at 12:55 PM. |