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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#61
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Re: Battlefields of Star Wars 'Scape - BoSS
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But let's not do a scenario now, we have too much to do before the 4th already. EDIT- you ninja'd me! I forgot about the Droids too. They weren't allowed in the Cantina, though. Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; March 22nd, 2013 at 06:41 PM. Reason: I say "we" even though I do no playtesting... |
#62
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Re: Battlefields of Star Wars 'Scape - BoSS
WK, could you post the VS File for that Cantina? I want to see if I can change the bottom to Dungeon (just for my sake) so I can test it. With only 1 RotV and that being used by Jundland Waste, I just need to switch the bottom with Dungeon so I can build it.
As for the Death Star versions you've posted, I like v4/v5. Sadly however, I'm having one of my FotA repainted by orgsbane so I only have 1 right now. When I get that back, I'll take down the two maps I'd have up and build one of the Death Star versions. |
#63
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Re: Battlefields of Star Wars 'Scape - BoSS
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One thing I noticed is that one team can get to the bar on their first team. That's a slight height advantage. |
#64
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Re: Battlefields of Star Wars 'Scape - BoSS
That's even if they are start zones.
If we do a casual map, with no start zones, then we'd have a lot of rock we could add to the middle. Then we could have a couple of spots of sand outside. I think this would be the best option. But what does everyone else think? Because I'm not 100% sold on myself yet. |
#65
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Re: Battlefields of Star Wars 'Scape - BoSS
You know how the steps coming in from the street go down into the Cantina, indicating that the whole structure is set partially below ground? If you have extra tiles you could have part of the outside start zones (thinking the sand tiles) start higher up as well such that figures move down into the building and then back up onto the bar and tables.
I can't tell from the pic, but could the bar move up another level or more? The higher it is (with still being seen over), the harder it would be for a figure to move into the Cantina and then on top of it in one move. |
#66
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Re: Battlefields of Star Wars 'Scape - BoSS
I've messed around with the Bar & Table height and it looks wrong at 3 levels higher than the ground, IMO.
I would oppose raising the Start zone a level because that encourages camping and really, really, hurts melee armies. Casual, Competitive, I don't really care too much. If it is unbalanced then casual it is. I felt it was pretty equal when I played on it. I'm not too keen on making the middle much bigger and nixing the start zones, because even casual maps need start zones. Otherwise, people are forced to play Heat of Battle and it's no fun to limit options. |
#67
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Re: Battlefields of Star Wars 'Scape - BoSS
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#68
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Re: Battlefields of Star Wars 'Scape - BoSS
Oh, I wasn't aware of that. Never mind then.
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#69
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Re: Battlefields of Star Wars 'Scape - BoSS
If you look at the VS file, you'll see there are some rock pieces left over. There are also a lot of grass and wall walk tiles left over. So there is material if Chalmun wants to expand.
I think the higher sand tiles is in interesting idea, but I agree about the camping. Please, everyone, feel free to play around with the VS file. |
#70
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Re: Battlefields of Star Wars 'Scape - BoSS
Here's one that incorporates the sand height:
As you can tell, I added a 4th table. This makes it look a little nicer too, IMO. Also the sand is only on level 4, same as the tops of the tables, so camping shouldn't be too big of an issue. It'd be just like being up on a Table. I just keep imagining this bar fight and it gets funnier every time. |
#71
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Re: Battlefields of Star Wars 'Scape - BoSS
I started messing around with the Cantina map myself tonight. Here is how it turned out.
I widened it out some to create a bit more room to move around and fight on and ended up rearranging a few of the wall pieces. In order to balance the two start zones out, I added a stage area (same height as the bar) next to the start zone opposite the bar so that both start zones now have one spot that starts out adj. to the same level high ground. Assuming the standard move of 5, any figure with a range of 7 or less would not be able to move onto the high ground and attack the other teams start zone. I think the majority of the battle will take place in and around the wide open bar area though and I wanted their to be some clear incentive to move into the enclosed tables and steps sections. So I added 4 glyph locations with an idea of how it would work while remaining competitive (since the locations are not equal distant from the start zones as well as located on high ground). I don't know if you guys have a Thermal Detonator equipment glyph or something similar, but I thought you could take one Thermal Detonator equipment glyph and 3 blanks or duds and shuffle them up as the glyph pool. Then you randomly place the 4 glyphs on the map as shown and only 1 of those 4 location will actually have something. Here is the virtual file if any of you want to see how it is built or try improving on it yourself. I did use the base from the Marvel warehouse ruin for the stage adj. to the steps. Mos Eisley Cantina YK version |
#72
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Re: Battlefields of Star Wars 'Scape - BoSS
I've updated the post containing my Endor map with links to the build directions and a couple more pics. So go back and check it out again at some point.
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