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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Dwarf Slayers for Heroscape
I have waited patiently for Hasbro to give us dwarfs. I was excited at the first screenshots of Eldgrim. But after 7 waves I have decided to just make my own. Here is my first attempt
Revised Dwarf Slayers 4 figures These guys fight for Jandar. Take that Utgar with your limitless supply of releases. Dwarf Common Squad Slayer Wild Small 3 Life 1 Move 4 Range 1 Attack3 Defense 1 100 PTS Tough Dwarf Slayers automatically have one shield against a normal attack. Bloodthirst If a Dwarf Slayer you control destroys another figure it may move up to 2 spaces and attack again. Dwarf Lord Bonding Before taking a turn with Dwarf Slayers you may first take a turn with any Dwarf Lord you control. Garagrim Ironfist Dwarf Unique Hero Lord Wild Small 3 Life 5 Move 4 Range 1 Attack 4 Defense 4 120 PTS Double Attack After making a normal attack with Garagrim Ironfist you may attack an additional time. Whirlwind Special Attack Range 1. Attack 4. Garagrim Ironfist may attack any or all adjacent figures. Let me know what you think. I've never made a custom before but I'm open to criticism. |
#2
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The dwarves look good but depending on how many are in the squad it might be under priced, especially if you team them up with the hero. Haveing a 45% chance of frenzy is really powerful and with bonding as well I think that when the frenzy kicks off the hero would get to go again. With 4 attack and 4 Defense that is rather crazy. I would slate them closer to 120 or 130 especially if there are 4 of them, as most melee squads are.
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#3
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Both units are under priced. I think your hero is over powered regardless, maybe you should try a little modesty.
Heroes shouldn't have god modes. Limit breaks maybe. |
#4
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I don't like the idea of frenzy, for a dwarf: it give me the "image" of a fast figure.... perhaps conditioned by killing (something like "you may do another attack if you kill with the first one").
But i will like more some emphasis on the dwarven strenght/armor: Some ideas: "Each shield blocks 2 skulls", "If a dwarf eliminate a figure, each additional skull can be tranferred to an adjacent enemy, which defends as usual", or an ability like the Romans archers: "if more of one dwarf attacks a figure, you may make a single attack with the sum of attack dice".... This all is just my personal "taste" about Dwarfs |
#5
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I can see dwarfs berzerking and believe it's quite a common stereotype on accepted fantasy.
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#6
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Well sometime you kinda got to fit the mold not break with fantasy characters. If these were your own race then I'd be all for it but I would suggest losing 1 attack or defense die on the slayers and giving them berserker charge not frenzy with your lord I would switch it to berserker charge enhancement, eliminate the double attack, and tone down the attack dice on Blade o' Death
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#7
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Quote:
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#8
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Re: Dwarf's for Heroscape, critique?
Quote:
Also, I'm not sure about WBoD. It's got 6 attack, and you can attack up to six times (or more, if you end up missing, you can attack again because of Double attack!!! You need to be more specific on your Double attack.) Or you can use a 5 attack, and attack twice, with double attack. I just don't see the benefit of your regular attack when you can always use WBoD. It just doesn't make sense! Add this to what Renquist, Ted and Parduz have said, and this might end up being a nice combo! |
#9
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Just a few notes on Dwarf Slayers dont wear alot of heavy armor, if they wear any at all but are much tougher than your average dwarf hiding behind a mithril shirt. They make up for the lack of armor by being bamfs and using runed axes. I took this into consideration when reassigning attack and defense and reworking abilities. Also double attack is a normal attack and wbod is a special attack hence you use one or another and not both. On an end note, Dwarf Slayers are complete and total bamfs with tattoos, orange mowhawks, beer bellies, axes, and no shirts.
Revised Dwarf Slayers 4 figures These guys fight for Jandar. Take that Utgar with your limitless supply of releases. Dwarf Common Squad Slayer Wild Small 3 Life 1 Move 4 Range 1 Attack3 Defense 1 100 PTS Stone Skin Dwarf Slayers automatically have one shield against a normal attack. Bloodthirst If a Dwarf Slayer you control destroys another figure it may move up to 2 spaces and attack again. Dwarf Lord Bonding Before taking a turn with Dwarf Slayers you may first take a turn with any Dwarf Lord you control. Garagrim Ironfist Dwarf Unique Hero Lord Wild Small 3 Life 5 Move 4 Range 1 Attack 4 Defense 4 120 PTS Double Attack After making a normal attack with Garagrim Ironfist you may attack an additional time. Whirling Blades of Death Special Attack Range 1. Attack 4. Garagrim Ironfist may attack any or all adjacent figures. |
#10
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They are much better now, although you could change stoneskin to tough because that is the same ability that the gorillanators have.
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#11
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I like them now. I like them really much.
I'm not a really expert in customs, but i see a thing: with a fix shield, and an eventually other, they're food for all figures with 3 or more attack dice (and, if i'm not wrong, 3 atk dice are the majority of the figures in HS.... am i right?). So now these poor dwarfs knows that they WILL die, for sure. ... is 2 defence dice too much, for that price? Don't know if your dwarfs are D&D/Tolkenian-like dwarfs or WH-like (which i don't know very well), but it comes in my mind a strange idea: what if, being used to live in the underground, they have a "reversed high advantage" rule? If they're lower than the enemy, they have 1 more A/D die; if they're under something (a bridge, an overlay, the top of the castle, etc.) they have 2 dice more..... Just an idea born while writing |
#12
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I guess there arent many warhammer players that also play heroscape. Dwarf Slayers tend to not live anywhere. Although they do tend to vist and stay at the Shrine of Grimnir in Karak Kadrin. A dwarf who has been seriously wronged or lost his honor will take the oath of a slayer and break bonds with kinsmen and roam freely in search of a foe who can defeat them and give them an honorable death. Needless to say an unsuccessful slayer is a force to be reckoned with (as he has not found an enemy that can best him) is much more fierce than your stereotypical dwarf. Also, thanks I couldnt remember the name for the Tough ability so I made that one up on the fly. I cant wait to playtest these guys because I think in the right army, they could be real beasts, although 4th Mass could probably make some of these guys very successful slayers. Ill have to find a way around those musket toting minute men.
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