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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#4009
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Re: "I could beat that army!" Theoryscape Challenge
DW8K 130
Major Q10 280 Protectors of Ullar 500 / 9 spaces I haven't done this in a long time, but Repulsors x 3 120 Omegacron 180 KMA 100 Thorgrim 80 Marcu 20 I know that I should use Raelin as opposed to Thorgrim, but this sounds like more fun |
#4010
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Re: "I could beat that army!" Theoryscape Challenge
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Atlaga-90 Kumiko-80 Minions have a good time at dealing damage all around. Atlaga is for mobility and Witherwood on Omegacron. I think Kumiko would do well against repulsors and/or krav if she can close in. Not much range against almost all range, but this is a tough enough group to last until the battle is won. If you're not rolling for Stinger Drain, you're not living. |
#4011
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Re: "I could beat that army!" Theoryscape Challenge
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Mittens - 120 Venocs x 5 - 200 Krav - 100 Isamu - 10 Total: 495/22 spaces What use is overkill vs no defense? If my Venocs can get a first strike in aginst your Minions, they'll be tied up, allowing me to advance more vipers in. Deadly strike has almost no value against Venocs, as they have no defense. If the Venocs can't finish the job, Krav will take height and shoot from there. Armocs, Mittens, and Isamu on cleanup. And for Kumiko, let's try to swarm her fast or shoot her down to prevent casualties. If some Vipers dies to Ninjitsu Barrage, hopefully I'll have enough numbers to substitute the losses. Oops, rolled a 1. |
#4012
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Re: "I could beat that army!" Theoryscape Challenge
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Zombies x 6 - 360 Total: 500 24 spaces PK's for the Krav. Zombies love Vipers. |
#4013
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Re: "I could beat that army!" Theoryscape Challenge
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Nilf 185 (370) Deathwalker 8K 130 (500/7 hexes) Zelrig has a heyday in the beginning, with tons of squadies. Nilf finishes what Zelrig started. Deathwalker 8K cleans up once zombies numbers are too low/spread too thin to effectively pull off an onslaught. All special attacks to ignore Insubstantial. All multi attack units to crush large numbers. All large/huge to prevent any zombie rebirth. |
#4014
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Re: "I could beat that army!" Theoryscape Challenge
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Nhah Scirh Cultists x4-320 Zetacron-60 Marcu-20 Isamu-10 If you're not rolling for Stinger Drain, you're not living. |
#4015
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Re: "I could beat that army!" Theoryscape Challenge
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Warhulk x1 370 Arktos 465 Seleena 500 Arktos helps the Deathchasers cut down units, using his spear for Zetacron. The Warhulk can hopefully spin around in a cluster of Cultists, killing several at once. A range boosted Seleena acts as cleanup. Meow! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#4016
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Re: "I could beat that army!" Theoryscape Challenge
I'm kind of doubtful of Death Chasers beating Cultists, but I think it could be done with some luck.
DW8000 (180) Zettian Infantry x3(195) Warden 816 (90) Isamu Marcu The infantry set up a defensive line and wait for the Orcs, DW8000+3 attacks of 2-3 should easily cut through the orcs measly 2 defense, and with any luck, 8K should take down 2 or 3 at a time. All your heroes have low enough defense, that it should be easy for Deathwalker to keep his distance and mow them down. The Warden cleans up whats left if the big guy goes down, plus he gives the infantry a +1 move. |
#4018
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Re: "I could beat that army!" Theoryscape Challenge
Agreed
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#4019
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Re: "I could beat that army!" Theoryscape Challenge
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Charos-210 Greenscales x3-180 Rhogar Dragonspine-110 Charos engages as many infantry as possible. He also has the attack to take down DW 8000. Greenscales help take out the infantry. Rhogar is to come in mid to late game and heal Charos and clean up. If you're not rolling for Stinger Drain, you're not living. |
#4020
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Boom Clap
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Marro Warriors Deathwings blow everything up. Marro Warriors play keepaway in cleanup. ~Dysole, uncertain if that would actually work but it'd be fun My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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